1 <div class="statement-body">
3 <div class="statement-section statement-goal">
5 <span class="icon icon-goal"> </span>
8 <div class="statement-goal-content">
9 Don't get destroyed by the troll.
13 <div class="statement-section statement-rules">
15 <span class="icon icon-rules"> </span>
18 <div class="statement-rules-content">
19 You <em>have</em> to shoot at least <const>1</const> stone per
20 turn if you have any left.
23 <div class="statement-section statement-expertrules">
25 <span class="icon icon-expertrules"> </span>
26 <span>Rule Evolution</span>
28 <div class="statement-expert-rules-content">
29 The following points are still ideas in flux, waiting for some
30 opinions (leave a comment on the draft submission page!)
33 is it even worth publishing? can the problem be totally solved?
36 More maps? (a map is a road length / initial stones pair)
39 leagues? I could conceive the referee being permissive (allow 0 stones thrown) in the first one, and then strict.
42 fog of war? (see only troll position, not enemy throw/stones left)<br>
43 <string>variable</string> for of war? (seeing enemy stones
44 is a boolean decided randomly as part of the map?) (or
45 seeing enemy stones only when troll is close to us?)
48 Praise for my artistic skillz
56 <div class="statement-victory-conditions">
57 <div class="icon victory"></div>
59 <div class="title">Victory Condition</div>
60 <div class="text">Your opponent loses.</div>
63 <div class="statement-lose-conditions">
64 <div class="icon lose"></div>
66 <div class="title">Defeat Condition</div>
68 <li>The troll reaches your castle.</li>
69 <li>When no player has stones left, the troll is closer to your castle.</li>
73 <div class="statement-section statement-protocol">
75 <span class="icon icon-protocol"> </span>
76 <spam>I/O Protocol</spam>
78 <div class="statement-protocol-content">
79 Just read the sample code. You can figure this out.
82 <div class="statement-section statement-changelog">
86 Terminate game when there are no more stones in sight.
92 No more void maps. (root cause: java <const>%</const> on a