b47d627aa75a418ef9f4889e732739e772d402d2
[troll.git] / config / statement_en.html
1 <div class="statement-body"> 
2    <!-- GOAL --> 
3    <div class="statement-section statement-goal"> 
4      <h2> 
5        <span class="icon icon-goal">&nbsp;</span> 
6        <span>The Goal</span> 
7      </h2> 
8      <div class="statement-goal-content"> 
9        Don't get destroyed by the troll.
10      </div>
11    </div> 
12    <!-- RULES --> 
13    <div class="statement-section statement-rules"> 
14      <h2> 
15        <span class="icon icon-rules">&nbsp;</span> 
16        <span>Rules</span> 
17      </h2> 
18      <div class="statement-rules-content">
19        You <em>have</em> to shoot at least <const>1</const> stone per
20        turn if you have any left.
21      </div> 
22    </div>
23    <div class="statement-section statement-expertrules">
24      <h2>
25        <span class="icon icon-expertrules">&nbsp;</span>
26        <span>Rule Evolution</span>
27      </h2>
28      <div class="statement-expert-rules-content">
29        The following points are still ideas in flux, waiting for some
30        opinions (leave a comment on the draft submission page!)
31        <ul>
32          <li>
33            is it even worth publishing? can the problem be totally solved?
34          </li>
35          <li>
36            More maps? (a map is a road length / initial stones pair)
37          </li>
38          <li>
39            leagues? I could conceive the referee being permissive (allow 0 stones thrown) in the first one, and then strict.
40          </li>
41          <li>
42            fog of war? (see only troll position, not enemy throw/stones left)<br>
43            <string>variable</string> for of war? (seeing enemy stones
44            is a boolean decided randomly as part of the map?) (or
45            seeing enemy stones only when troll is close to us?)
46          </li>
47          <li>
48            Praise for my artistic skillz
49          </li>
50          <li>
51            Other remarks?
52          </li>
53        </ul>
54      </div>
55    </div>
56    <div class="statement-victory-conditions">
57      <div class="icon victory"></div>
58      <div class="blk">
59        <div class="title">Victory Condition</div>
60        <div class="text">Your opponent loses.</div>
61      </div>
62    </div>
63    <div class="statement-lose-conditions">
64      <div class="icon lose"></div>
65      <div class="blk">
66        <div class="title">Defeat Condition</div>
67        <ul>
68          <li>The troll reaches your castle.</li>
69          <li>When no player has stones left, the troll is closer to your castle.</li>
70        </ul>
71      </div>
72    </div>
73    <div class="statement-section statement-protocol">
74      <h2>
75        <span class="icon icon-protocol">&nbsp;</span>
76        <spam>I/O Protocol</spam>
77      </h2>
78      <div class="statement-protocol-content">
79        Just read the sample code.  You can figure this out.
80      </div>
81    </div>
82 </div>