1 <div class="statement-body">
3 <div class="statement-section statement-goal">
5 <span class="icon icon-goal"> </span>
8 <div class="statement-goal-content">
9 Don't get destroyed by the troll.
13 <div class="statement-section statement-rules">
15 <span class="icon icon-rules"> </span>
18 <div class="statement-rules-content">
19 If you have stones, shoot <const>1</const> or more of them.
21 If you don't have stones, shoot <const>0</const> exactly.
24 <div class="statement-section statement-warning">
26 <span class="icon icon-warning"> </span>
27 <span>Rule Evolution</span>
29 <div class="statement-warning-content">
30 The following ideas are still in flux, waiting for some
31 opinions. Please drop a word on the
32 <a href="https://www.codingame.com/contribute/view/507070b7925f661e2d2835c14f950b9d157e">
36 <a href="https://forum.codingame.com/t/troll-vs-castles-brainstorm/184827?u=jbm">
41 Is it even worth publishing? can the problem be totally solved?
44 More maps? (a map is a {road length} × {initial stone count} pair)
47 Leagues? I could conceive the referee being permissive
48 (allow 0 stones thrown) in the first one, and then strict.
51 Fog of war? (see only troll position, not enemy throw/stones left)
54 <strong>variable</strong> for of war? (seeing enemy stones
55 is a boolean decided randomly as part of the map?
58 alternative fog of war? (seeing enemy stones only when
59 troll is close to us?)
62 Praise for my artistic skillz
70 <div class="statement-victory-conditions">
71 <div class="icon victory"></div>
73 <div class="title">Victory Condition</div>
74 <div class="text">Your opponent loses.</div>
77 <div class="statement-lose-conditions">
78 <div class="icon lose"></div>
80 <div class="title">Defeat Condition</div>
82 <li>The troll reaches your castle.</li>
83 <li>When no player has stones left, the troll is closer to your castle.</li>
87 <div class="statement-section statement-protocol">
89 <span class="icon icon-protocol"> </span>
90 <span>I/O Protocol</span>
92 <div class="statement-protocol-content">
93 Just read the sample code. You can figure this out.
95 You're currently allowed the default SDK timings. I think it's
96 one second for the first turn and 50 ms then, but don't
100 <div class="statement-section statement-expertrules">
102 <span class="icon icon-expertrules"> </span>
105 <div class="statement-expert-rules-content">
107 The following maps are currently available and randomly yet
108 extremely fairly (you wouldn't believe the effort that went
109 into this) chosen uniformly at random among the following:
112 <tr><th>Road length</th><th>Stones</th></tr>
113 <tr><td><const>6</const></td><td><const>15</const></td></tr>
114 <tr><td><const>6</const></td><td><const>30</const></td></tr>
115 <tr><td><const>14</const></td><td><const>30</const></td></tr>
116 <tr><td><const>14</const></td><td><const>50</const></td></tr>
119 As with anything in this <em>draft</em> statement, this
120 is <strong>subject to change without notice</strong>. Why do
121 you think they're provided in the game input?
125 <div class="statement-section statement-protocol">
127 <span class="icon icon-protocol"> </span>
128 <span>Change Log</span>
132 This is computer science. Trees are non-negociable.
133 (asset contributed by
134 <a href="https://www.codingame.com/profile/f529ecfbb6cc3b402a40027fd38beec14437821">
139 Don't destroy the castle if the troll doesn't reach it.
142 Ensure proper troll movement direction in all cases of
146 Fixed the road length fencepost non-issue.
149 Of course that game needed MSG functionality!
152 Enforce the one-stone rule. (that also fixed the legacy
153 buh—sorry people! I put an easter egg in exchange)
156 Cutesy defeat animations.
159 Distinct castle sprites!
162 Terminate game when there are no more stones in sight.
165 More pretty. (SRLSLY)
168 No more void maps. (root cause: Java <const>%</const> on a
173 <div class="statement-story-background">
174 <div class="statement-story"
175 style="position: relative; min-height: min-content">
176 <div class="story-text">
177 <div style="text-align: center">
178 “Trolls simply detest the very sight of dwarves (uncooked).”
180 <div style="text-align: right">
181 — J.R.R. Tolkien, <i>The Hobbit</i>
186 Based on an involuntary suggestion by
187 <span class="card" cg-codingamer-card-popup=""
188 userid="user.codingamer.userId">
190 href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
191 title="Zaap38">Zaap38</a>
193 on the #Fr channel. The original appears to be by
194 <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
195 Romain André-Lovichi