The Goal
Don't get destroyed by the troll.
Rules
If you have stones, shoot 1 or more of them.
If you don't have stones, shoot 0 exactly.
Rule Evolution
The following ideas are still in flux, waiting for some
opinions. Please drop a word on the
contribution's page
or
on the forum
-
Is it even worth publishing? can the problem be totally solved?
-
More maps? (a map is a {road length} × {initial stone count} pair)
-
Leagues? I could conceive the referee being permissive
(allow 0 stones thrown) in the first one, and then strict.
-
Fog of war? (see only troll position, not enemy throw/stones left)
-
variable for of war? (seeing enemy stones
is a boolean decided randomly as part of the map?
-
alternative fog of war? (seeing enemy stones only when
troll is close to us?)
-
Praise for my artistic skillz
-
Other remarks?
Victory Condition
Your opponent loses.
Defeat Condition
- The troll reaches your castle.
- When no player has stones left, the troll is closer to your castle.
I/O Protocol
Just read the sample code. You can figure this out.
You're currently allowed the default SDK timings. I think it's
one second for the first turn and 50 ms then, but don't
quote me on this.
Maps
The following maps are currently available and randomly yet
extremely fairly (you wouldn't believe the effort that went
into this) chosen uniformly at random among the following:
Road length | Stones |
6 | 15 |
6 | 30 |
14 | 30 |
14 | 50 |
As with anything in this draft statement, this
is subject to change without notice. Why do
you think they're provided in the game input?
Change Log
I'm not maintaining the full changelog here anymore as the
game's source
repository is now publicly available. I'll just make note
of the single latest change, so you can know how far behind you
were lagging. Patches welcome, BTW.
This draft's last change is:
a cheater doesn't win face to a timeout.
“Trolls simply detest the very sight of dwarves (uncooked).”
— J.R.R. Tolkien, The Hobbit
Based on an involuntary suggestion by
Zaap38
on the #Fr channel. The original appears to be by
Romain André-Lovichi
.