The Goal 
     
 
      
       Don't get destroyed by the troll.
     
     
    
    
      
         
       Rules 
     
 
     
       If you have stones, shoot 1 or more of them.
       
       If you don't have stones, shoot 0 exactly.
     
    
   
     
        
       Rule Evolution
     
     
       The following ideas are still in flux, waiting for some
       opinions.  Please drop a word on the
       
         contribution's page
       
       or
       
         on the forum
       
       
         - 
           Is it even worth publishing? can the problem be totally solved?
         
 
         - 
           More maps? (a map is a {road length} × {initial stone count} pair)
         
 
         - 
           Leagues? I could conceive the referee being permissive
           (allow 0 stones thrown) in the first one, and then strict.
         
 
         - 
           Fog of war? (see only troll position, not enemy throw/stones left)
         
 
         - 
           variable for of war? (seeing enemy stones
           is a boolean decided randomly as part of the map?
         
 
         - 
           alternative fog of war? (seeing enemy stones only when
           troll is close to us?)
         
 
         - 
           Praise for my artistic skillz
         
 
         - 
           Other remarks?
         
 
       
      
    
   
     
     
       Victory Condition
       Your opponent loses.
      
    
   
     
     
       Defeat Condition
       
         - The troll reaches your castle.
 
         - When no player has stones left, the troll is closer to your castle.
 
       
      
    
   
     
        
       I/O Protocol
     
     
       Just read the sample code.  You can figure this out.
       
       You're currently allowed the default SDK timings.  I think it's
       one second for the first turn and 50 ms then, but don't
       quote me on this.
     
    
   
     
        
       Maps
     
     
       
         The following maps are currently available and randomly yet
         extremely fairly (you wouldn't believe the effort that went
         into this) chosen uniformly at random among the following:
       
       
         | Road length | Stones | 
         | 6 | 15 | 
         | 6 | 30 | 
         | 14 | 30 | 
         | 14 | 50 | 
       
       
         As with anything in this draft statement, this
         is subject to change without notice.  Why do
         you think they're provided in the game input?
       
      
    
   
     
        
       Change Log
     
     
       I'm not maintaining the full changelog here anymore as the
       game's source
       repository is now publicly available.  I'll just make note
       of the single latest change, so you can know how far behind you
       were lagging.  Patches welcome, BTW.
     
     
       This draft's last change is:
       
         more debug utility.
       
     
    
   
     
       
         
           “Trolls simply detest the very sight of dwarves (uncooked).”
         
         
           — J.R.R. Tolkien, The Hobbit
         
        
       
         
           Based on an involuntary suggestion by
           
             Zaap38
           
           on the #Fr channel.  The original appears to be by
           
             Romain André-Lovichi
           .