Upgrade to engine 3.15.0
[troll.git] / config / statement_en.html
index 4784b15..0102747 100644 (file)
@@ -1,4 +1,4 @@
-<div class="statement-body"> 
+<div class="statement-body">
    <!-- GOAL --> 
    <div class="statement-section statement-goal"> 
      <h2> 
        turn if you have any left.
      </div> 
    </div>
-   <div class="statement-section statement-expertrules">
+   <div class="statement-section statement-warning">
      <h2>
-       <span class="icon icon-expertrules">&nbsp;</span>
+       <span class="icon icon-warning">&nbsp;</span>
+       <span>Breaking Change</span>
+     </h2>
+     <p>
+       The <var>roadLength</var> game input variable used to be the
+       cardinal number of positions the troll could be in.  That's the
+       way it was presented in the original game, but I leaned more
+       towards distances to make the I/O protocol easier on beginners.
+       So it's currently inconsistent.
+     </p>
+     <p>
+       This is going to change in the following days to be a distance
+       everywhere, more in line with the protocol's other measures.
+       Not to mention being somewhat more consistent with the variable
+       name.  Thanks
+       <a href="https://www.codingame.com/profile/c4a50746f425cb125f77487aaf51350c7258821">
+         @Snef
+       </a>
+       for reminding me of this.
+     </p>
+     <p>
+       If you used this variable, I suggest you temporarily used one
+       of these workarounds so you don't get bit by the upcoming
+       change:
+     </p>
+     <table>
+       <tr><th>Former use</th><th>As a</th><th>Try this</th></tr>
+       <tr>
+         <td><pre>roadLength - 1</pre></td>
+         <td><pre>distance to opponent</pre></td>
+         <td><pre>roadLength & (~1)</pre></td>
+       </tr>
+       <tr>
+         <td><pre>roadLength</pre></td>
+         <td><pre>number of troll states</pre></td>
+         <td><pre>roadLength | 1</pre></td>
+       </tr>
+       <tr>
+         <td><pre>roadLength + 1</pre></td>
+         <td><pre>I have no idea</pre></td>
+         <td><pre>(roadLength + 1) & (-1)</pre></td>
+       </tr>
+     </table>
+   </div>
+   <div class="statement-section statement-warning">
+     <h2>
+       <span class="icon icon-warning">&nbsp;</span>
        <span>Rule Evolution</span>
      </h2>
-     <div class="statement-expert-rules-content">
-       The following points are still ideas in flux, waiting for some
-       opinions (leave a comment on the draft submission page!)
+     <div class="statement-warning-content">
+       The following ideas are still in flux, waiting for some
+       opinions.  Please drop a word on the
+       <a href="https://www.codingame.com/contribute/view/507070b7925f661e2d2835c14f950b9d157e">
+         contribution's page
+       </a>
+       or
+       <a href="https://forum.codingame.com/t/troll-vs-castles-brainstorm/184827?u=jbm">
+         on the forum
+       </a>
        <ul>
          <li>
            Is it even worth publishing? can the problem be totally solved?
        Just read the sample code.  You can figure this out.
      </div>
    </div>
-   <div class="statement-section statement-changelog">
-     <h2>Change Log</h2>
+   <div class="statement-section statement-expertrules">
+     <h2>
+       <span class="icon icon-expertrules">&nbsp;</span>
+       <span>Maps</span>
+     </h2>
+     <div class="statement-expert-rules-content">
+       <p>
+         The following maps are currently available and randomly yet
+         extremely fairly (you wouldn't believe the effort that went
+         into this) chosen uniformly at random among the following:
+       </p>
+       <table>
+         <tr><th>Road length</th><th>Stones</th></tr>
+         <tr><td><const>7</const></td><td><const>15</const></td></tr>
+         <tr><td><const>7</const></td><td><const>30</const></td></tr>
+         <tr><td><const>15</const></td><td><const>30</const></td></tr>
+         <tr><td><const>15</const></td><td><const>50</const></td></tr>
+       </table>
+       <p>
+         As with anything in this <em>draft</em> statement, this
+         is <strong>subject to change without notice</strong>.  Why do
+         you think they're provided in the game input?
+       </p>
+     </div>
+   </div>
+   <div class="statement-section statement-protocol">
+     <h2>
+       <span class="icon icon-protocol">&nbsp;</span>
+       <span>Change Log</span>
+     </h2>
      <ul>
        <li>
          Enforce the one-stone rule.  (that also fixed the legacy