+   <div class="statement-section statement-expertrules">
+     <h2>
+       <span class="icon icon-expertrules"> </span>
+       <span>Maps</span>
+     </h2>
+     <div class="statement-expert-rules-content">
+       <p>
+         The following maps are currently available and randomly yet
+         extremely fairly (you wouldn't believe the effort that went
+         into this) chosen uniformly at random among the following:
+       </p>
+       <table>
+         <tr><th>Road length</th><th>Stones</th></tr>
+         <tr><td><const>6</const></td><td><const>15</const></td></tr>
+         <tr><td><const>6</const></td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td><const>50</const></td></tr>
+       </table>
+       <p>
+         As with anything in this <em>draft</em> statement, this
+         is <strong>subject to change without notice</strong>.  Why do
+         you think they're provided in the game input?
+       </p>
+     </div>
+   </div>
+   <div class="statement-section statement-protocol">
+     <h2>
+       <span class="icon icon-protocol"> </span>
+       <span>Change Log</span>
+     </h2>