Clean up testing
[troll.git] / src / main / java / com / codingame / game / Model.java
index 46841db..96140f5 100644 (file)
@@ -9,6 +9,8 @@ import com.google.inject.Inject;
 
 class Model {
     @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
+    @Inject private LeagueManager league;
+    long seed;
     Random random;
     int roadLength;
     int initialStones;
@@ -18,8 +20,17 @@ class Model {
     class Player {
         com.codingame.game.Player gp;
         int index;
+        boolean hit;
 
-        Player(int i) { index = i; }
+        Player(int i) {
+            index = i;
+            hit = false;
+        }
+
+        void loseRound() {
+            hit = true;
+            winner = 1 - index;
+        }
 
         private int castlePosition;
         public int getCastlePosition() { return castlePosition; }
@@ -66,7 +77,9 @@ class Model {
         }
 
         public void adjustScore(int trollPosition) {
-            gp.setScore(Math.abs(castlePosition - trollPosition));
+            if (gp.isActive()) {
+                gp.setScore(Math.abs(castlePosition - trollPosition));
+            }
         }
 
         public int getTrollDistance() {
@@ -74,24 +87,39 @@ class Model {
         }
     }
 
-    void init(long seed) {
+    void init() {
+        seed = gameManager.getSeed();
         random = new Random(seed);
-        switch (random.nextInt(4)) {
-        case 0:
+
+        switch(league.mapLevel) {
+        case SINGLE:
             roadLength = 6;
             initialStones = 15;
             break;
-        case 1:
-            roadLength = 6;
-            initialStones = 30;
-            break;
-        case 2:
-            roadLength = 14;
-            initialStones = 30;
+        case DISCRETE:
+            int i = random.nextInt(4);
+            switch (i) {
+            case 0:
+                roadLength = 6;
+                initialStones = 15;
+                break;
+            case 1:
+                roadLength = 6;
+                initialStones = 30;
+                break;
+            case 2:
+                roadLength = 14;
+                initialStones = 30;
+                break;
+            case 3:
+                roadLength = 14;
+                initialStones = 50;
+                break;
+            }
             break;
-        case 3:
-            roadLength = 14;
-            initialStones = 50;
+        case CONTINUOUS:
+            roadLength = 2 * (3 + random.nextInt(7-3+1));
+            initialStones = 15 + random.nextInt(50-15+1);
             break;
         }
 
@@ -112,6 +140,8 @@ class Model {
                 gameManager.addToGameSummary(GameManager.formatErrorMessage("Ill-formed road length: " + buf));
             }
         }
+        ps.setProperty("roadLength", new Integer(roadLength).toString());
+
         buf = ps.getProperty("initialStones");
         if (buf != null) {
             try {
@@ -128,6 +158,7 @@ class Model {
                 gameManager.addToGameSummary(GameManager.formatErrorMessage("Ill-formed initial stone count: " + buf));
             }
         }
+        ps.setProperty("initialStones", new Integer(initialStones).toString());
 
         trollPosition = roadLength / 2;
 
@@ -146,24 +177,30 @@ class Model {
         p1.setStones(initialStones);
     }
 
-    private int winner;
-    boolean haveWinner() {
-        if (trollPosition == 0) {
+    void moveTroll(int delta) {
+        trollPosition += delta;
+        if (trollPosition <= 0) {
+            trollPosition = 0;
             winner = 1;
-            return true;
         }
-        else if (trollPosition == roadLength) {
+        if (trollPosition >= roadLength) {
+            trollPosition = roadLength;
             winner = 0;
-            return true;
-        }
-        else {
-            return false;
         }
+
+        p0.adjustScore(trollPosition);
+        p1.adjustScore(trollPosition);
     }
+
+    private Integer winner;
+    boolean haveWinner() {
+        return winner != null;
+    }
+
     int getWinner() { return winner; }
     int getLoser() { return 1 - winner; }
 
     boolean exhausted() {
-        return p0.getStones() <= 0 && p1.getStones() <= 0;
+        return p0.getStones() <= 0 || p1.getStones() <= 0;
     }
 }