Update statement to stabilize rule changes
[troll.git] / src / main / java / com / codingame / game / Model.java
index 46841db..6eb0546 100644 (file)
@@ -66,7 +66,9 @@ class Model {
         }
 
         public void adjustScore(int trollPosition) {
-            gp.setScore(Math.abs(castlePosition - trollPosition));
+            if (gp.isActive()) {
+                gp.setScore(Math.abs(castlePosition - trollPosition));
+            }
         }
 
         public int getTrollDistance() {
@@ -112,6 +114,8 @@ class Model {
                 gameManager.addToGameSummary(GameManager.formatErrorMessage("Ill-formed road length: " + buf));
             }
         }
+        ps.setProperty("roadLength", new Integer(roadLength).toString());
+
         buf = ps.getProperty("initialStones");
         if (buf != null) {
             try {
@@ -128,6 +132,7 @@ class Model {
                 gameManager.addToGameSummary(GameManager.formatErrorMessage("Ill-formed initial stone count: " + buf));
             }
         }
+        ps.setProperty("initialStones", new Integer(initialStones).toString());
 
         trollPosition = roadLength / 2;
 
@@ -146,24 +151,30 @@ class Model {
         p1.setStones(initialStones);
     }
 
-    private int winner;
-    boolean haveWinner() {
-        if (trollPosition == 0) {
+    void moveTroll(int delta) {
+        trollPosition += delta;
+        if (trollPosition <= 0) {
+            trollPosition = 0;
             winner = 1;
-            return true;
         }
-        else if (trollPosition == roadLength) {
+        if (trollPosition >= roadLength) {
+            trollPosition = roadLength;
             winner = 0;
-            return true;
-        }
-        else {
-            return false;
         }
+
+        p0.adjustScore(trollPosition);
+        p1.adjustScore(trollPosition);
     }
+
+    private Integer winner;
+    boolean haveWinner() {
+        return winner != null;
+    }
+
     int getWinner() { return winner; }
     int getLoser() { return 1 - winner; }
 
     boolean exhausted() {
-        return p0.getStones() <= 0 && p1.getStones() <= 0;
+        return p0.getStones() <= 0 || p1.getStones() <= 0;
     }
 }