- // result in text display, so do last:
- p0.setStones(initialStones);
- p1.setStones(initialStones);
-
- gameManager.setFrameDuration(2000);
- }
-
- private void drawBackground() {
- graphicEntityModule.createSprite()
- .setImage("background.png")
- .setAnchor(0);
- }
-
- private void drawPlayer() {
- for (Player player : gameManager.getPlayers()) {
- boolean p0 = player.getIndex() == 0;
- int x = p0 ? 280 : 1920 - 280;
- int y = 220;
-
- Rectangle border1 = graphicEntityModule
- .createRectangle()
- .setWidth(140)
- .setHeight(140)
- .setX(x - 70)
- .setY(y - 70)
- .setLineWidth(0)
- .setFillColor(player.getColorToken());
-
- Rectangle border2 = graphicEntityModule
- .createRectangle()
- .setWidth(120)
- .setHeight(120)
- .setX(x - 60)
- .setY(y - 60)
- .setLineWidth(0)
- .setFillColor(0xffffff);
-
- Text text = graphicEntityModule.createText(player.getNicknameToken())
- .setX(x)
- .setY(y + 120)
- .setZIndex(20)
- .setFontSize(40)
- .setFillColor(0x7f3f00)
- .setAnchor(0.5);
-
- Sprite avatar = graphicEntityModule.createSprite()
- .setX(x)
- .setY(y)
- .setZIndex(20)
- .setImage(player.getAvatarToken())
- .setAnchor(0.5)
- .setBaseHeight(116)
- .setBaseWidth(116);
-
- Text stoneCounter = graphicEntityModule.createText("S")
- .setX(x)
- .setY(y+200)
- .setZIndex(20)
- .setFontSize(40)
- .setFillColor(0x7f3f00)
- .setAnchor(0.5);
-
- player.castle = graphicEntityModule.createSprite()
- .setImage("castle.png")
- .setX(p0 ? 160 : 1920-160)
- .setY(p0 ? 890 : 880)
- .setZIndex(1)
- .setAnchorX(0.5)
- .setAnchorY(1);
-
- player.stone = graphicEntityModule.createText()
- .setZIndex(3)
- .setFontSize(150)
- .setFillColor(0x12322a)
- .setAnchor(0.5)
- .setAlpha(0);
-
- player.hud = graphicEntityModule.createGroup(border1, border2, text, avatar, stoneCounter, player.castle);
- player.stoneCounter = stoneCounter;