<span class="icon icon-protocol"> </span>
<span>Change Log</span>
</h2>
- <ul>
- <li>
- This is computer science. Trees are non-negociable.
- (asset contributed by
- <a href="https://www.codingame.com/profile/f529ecfbb6cc3b402a40027fd38beec14437821">
- Alshock
- </a>)
- </li>
- <li>
- Don't destroy the castle if the troll doesn't reach it.
- </li>
- <li>
- Ensure proper troll movement direction in all cases of
- cheating.
- </li>
- <li>
- Fixed the road length fencepost non-issue.
- </li>
- <li>
- Of course that game needed MSG functionality!
- </li>
- <li>
- Enforce the one-stone rule. (that also fixed the legacy
- buh—sorry people! I put an easter egg in exchange)
- </li>
- <li>
- Cutesy defeat animations.
- </li>
- <li>
- Distinct castle sprites!
- </li>
- <li>
- Terminate game when there are no more stones in sight.
- </li>
- <li>
- More pretty. (SRLSLY)
- </li>
- <li>
- No more void maps. (root cause: Java <const>%</const> on a
- negative seed)
- </li>
- </ul>
+ <p>
+ I'm not maintaining the full changelog here anymore as the
+ <a href="https://troll.desast.re/troll.git">game's source
+ repository</a> is now publicly available. I'll just make note
+ of the single latest change, so you can know how far behind you
+ were lagging. Patches welcome, BTW.
+ </p>
+ <p>
+ This draft's last change is:
+ <strong>
+ the troll can speak.
+ </strong>
+ </p>
</div>
<div class="statement-story-background">
<div class="statement-story"
<div style="text-align: right">
— J.R.R. Tolkien, <i>The Hobbit</i>
</div>
-
+ </div>
+ <div class="story-text">
<p>
Based on an involuntary suggestion by
<span class="card" cg-codingamer-card-popup=""
Romain André-Lovichi
</a>.
</p>
-
- <p>
- The source code for this game
- <a href="https://troll.desast.re/troll.git">is available</a>.
- </p>
</div>
</div>
</div>