Text trollPositionGauge;
Player p0 = new Player(), p1 = new Player();
Text turnCounter; int _turns = 0;
Text trollPositionGauge;
Player p0 = new Player(), p1 = new Player();
Text turnCounter; int _turns = 0;
// programming
{ "vi < emacs", "i code with Notepad", "emacs > vi" },
{ "tabs < spaces", "gofmt FTW", "spaces < tabs" },
// programming
{ "vi < emacs", "i code with Notepad", "emacs > vi" },
{ "tabs < spaces", "gofmt FTW", "spaces < tabs" },
- { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "Forth is the most\npowerful language" },
+ { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "FORTH is the most\npowerful language" },
{ "static linking best", "symlinking best", "dynamic linking best" },
{ "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" },
{ "objects > functions", "it's closures\nall the way down", "functions > objects" },
{ "static linking best", "symlinking best", "dynamic linking best" },
{ "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" },
{ "objects > functions", "it's closures\nall the way down", "functions > objects" },
{ "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" },
{ "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" },
{ "light theme best", "ascii > graphics", "dark theme best" },
{ "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" },
{ "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" },
{ "light theme best", "ascii > graphics", "dark theme best" },
- { "simulation beats heuristics", "true AI is just ifs", "heuristics beat simulation" },
- { "bruteforce always prevails", "you'll timeout anyway", "algorithms always prevail" }
+ { "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" },
+ { "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" }