package com.codingame.game;
import java.util.Random;
+import java.util.ArrayList;
+import java.util.Comparator;
+import com.codingame.gameengine.core.GameManager;
+import com.codingame.gameengine.core.MultiplayerGameManager;
+import com.codingame.gameengine.module.entities.GraphicEntityModule;
+import com.codingame.gameengine.module.entities.Rectangle;
import com.codingame.gameengine.module.entities.Sprite;
+import com.codingame.gameengine.module.entities.SpriteAnimation;
import com.codingame.gameengine.module.entities.Text;
+import com.codingame.gameengine.module.entities.TextBasedEntity;
+import com.codingame.gameengine.module.entities.Group;
+import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.gameengine.module.toggle.ToggleModule;
+import com.google.inject.Inject;
class View {
+ @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
+ @Inject private GraphicEntityModule graphicEntityModule;
+ @Inject ToggleModule toggleModule;
+
+ enum Dir {
+ LEFT("walks left.", 0),
+ STILL("stands still.", 1),
+ RIGHT("walks right.", 2);
+
+ String movement; int index;
+ Dir(String mvt, int i) { movement = mvt; index = i; }
+ }
+
+ class Player {
+ Model.Player model;
+
+ int colorToken;
+ String nicknameToken;
+ String avatarToken;
+
+ double frameRot;
+
+ Group avatar;
+ Text stoneCounter;
+ Text message;
+ Sprite castle;
+ Text stone;
+ Text stoneReminder;
+
+ void init(com.codingame.game.Player p) {
+ model = p.model;
+ colorToken = p.getColorToken();
+ nicknameToken = p.getNicknameToken();
+ avatarToken = p.getAvatarToken();
+
+ boolean p0 = model.index == 0;
+ int x = p0 ? 280 : 1920 - 280;
+ int y = 220;
+
+ Sprite frame = graphicEntityModule.createSprite()
+ .setImage("frame.png")
+ .setAnchor(0.5)
+ .setRotation(frameRot)
+ .setZIndex(22)
+ .setTint(colorToken);
+
+ Sprite frameBg = graphicEntityModule.createSprite()
+ .setImage("frame_bg.png")
+ .setAnchor(0.5)
+ .setRotation(frameRot)
+ .setZIndex(20);
+
+ Sprite avatarSprite = graphicEntityModule.createSprite()
+ .setZIndex(21)
+ .setImage(avatarToken)
+ .setAnchor(0.5)
+ .setBaseHeight(116)
+ .setBaseWidth(116);
+
+ avatar = graphicEntityModule
+ .createGroup(frame, frameBg, avatarSprite)
+ .setX(x).setY(y);
+
+ Text text = graphicEntityModule.createText(nicknameToken)
+ .setX(x)
+ .setY(y + 120)
+ .setZIndex(20)
+ .setFontSize(40)
+ .setFillColor(0x7f3f00)
+ .setAnchor(0.5);
+
+ stoneCounter = graphicEntityModule.createText()
+ .setX(x)
+ .setY(y+200)
+ .setZIndex(20)
+ .setFontSize(40)
+ .setFillColor(0x7f3f00)
+ .setAnchor(0.5);
+ updateStoneCounter();
+
+ message = graphicEntityModule.createText()
+ .setX(p0 ? 15 : 1920-15)
+ .setY(680)
+ .setZIndex(1)
+ .setFontSize(40)
+ .setFillColor(0xffbf7f)
+ .setAnchorX(p0 ? 0 : 1)
+ .setAnchorY(1);
+
+ castle = graphicEntityModule.createSprite()
+ .setImage("castle.png")
+ .setTint(colorToken)
+ .setX(p0 ? 160 : 1920-160)
+ .setY(p0 ? 890 : 880)
+ .setZIndex(1)
+ .setAnchorX(0.5)
+ .setAnchorY(1)
+ .setScaleX(p0 ? 1 : -1);
+
+ stone = graphicEntityModule.createText()
+ .setZIndex(3)
+ .setFontSize(150)
+ .setFillColor(0x12322a)
+ .setAnchor(0.5)
+ .setAlpha(0);
+
+ stoneReminder = graphicEntityModule.createText()
+ .setX(p0 ? x + 100 : x - 100)
+ .setY(y)
+ .setZIndex(20)
+ .setFontSize(80)
+ .setFontFamily("monospace")
+ .setStrokeColor(0xff0080)
+ .setFillColor(0xff0080)
+ .setAnchorX(p0 ? 0 : 1)
+ .setAnchorY(0.5);
+ toggleModule.displayOnToggleState(stoneReminder, "debug", true);
+ }
+
+ void updateStoneCounter() {
+ int stones = model.getStones();
+ if (stones <= 0) {
+ stoneCounter.setText("Out of stones!");
+ stoneCounter.setFillColor(0xff7777);
+ }
+ else if (stones == 1) {
+ stoneCounter.setText("1 stone");
+ stoneCounter.setFillColor(0xffbb77);
+ }
+ else {
+ stoneCounter.setText(stones + " stones");
+ }
+ }
+
+ void animateStones(int stones) {
+ String stonesString = Integer.valueOf(stones).toString();
+ stone.setX(castle.getX());
+ stone.setY(castle.getY() - 100);
+ stone.setText(stonesString);
+ stone.setAlpha(1);
+ graphicEntityModule.commitEntityState(0, stone);
+
+ int peakX = (castle.getX() + troll.getX()) / 2;
+ int peakY = 540;
+ stone.setX(peakX);
+ stone.setY(peakY, Curve.EASE_OUT);
+ graphicEntityModule.commitEntityState(0.25,
+ stone,
+ stoneCounter);
+
+ stone.setX(troll.getX());
+ stone.setY(troll.getY() - 50, Curve.EASE_IN);
+ stone.setAlpha(0, Curve.EASE_IN);
+ graphicEntityModule.commitEntityState(0.5, stone);
+
+ stoneReminder.setText(stonesString);
+ graphicEntityModule.commitEntityState(0, stoneReminder);
+ }
+
+ void displayMessage(String msg) {
+ message.setText(msg);
+ graphicEntityModule.commitEntityState(0, message);
+ }
+
+ void markLoser() {
+ graphicEntityModule.commitEntityState(0.5, avatar);
+ int dir = random.nextInt(2) == 1 ? 1 : -1;
+ avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+ }
+
+ void destroy() {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + nicknameToken + "."));
+ graphicEntityModule.commitEntityState(0.5, castle);
+ castle.setX(castle.getX(), Curve.ELASTIC);
+ castle.setScaleY(-0.2, Curve.EASE_IN);
+ }
+
+ void startTurn() {
+ graphicEntityModule.commitEntityState(0, stoneReminder);
+ }
+
+ void victory() {
+ gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
+ graphicEntityModule.commitEntityState(0.5, avatar);
+ avatar.setScaleX(1.5, Curve.EASE_OUT);
+ avatar.setScaleY(1.5, Curve.EASE_OUT);
+ avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
+ Curve.ELASTIC);
+ }
+
+ void throwStones(int stones) {
+ gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", nicknameToken, stones, stones == 1 ? "" : "s"));
+ }
+
+ void threwMoreStonesThanHad() {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had. I'll let it slide for this time. (But not let them throw that much!)"));
+ }
+
+ void failedToThrowStonesAndShouldHave() {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones. Fixing that for them because I'm in a good mood today."));
+ }
+
+ void markTimeout() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
+ }
+
+ void markIllegal() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
+ }
+
+ void markCheat() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
+ }
+ }
+
+ Model model;
Random random = new Random();
- Sprite troll;
+ Text trollMessage;
+ Group troll;
Text trollPositionGauge;
+ Player p0 = new Player(), p1 = new Player();
+ Text turnCounter; int _turns = 0;
+
+ void init(Model m) {
+ model = m;
+ drawBackground();
+
+ /*
+ * Random π/2-grained rotation of the avatar frames. Avoid
+ * having them π/2 apart, though, as one of them is likely
+ * going to end upside-down and the trick would be revealed.
+ * And I'd have to "draw" a new frame. Ewww.
+ */
+ p0.frameRot = random.nextInt(4) * Math.PI / 2;
+ p0.init(gameManager.getPlayer(0));
+ p1.frameRot = p1.frameRot +
+ (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
+ p1.init(gameManager.getPlayer(1));
+
+ drawTroll();
+
+ drawDebug();
+ }
+
+ void startTurn() {
+ p0.startTurn();
+ p1.startTurn();
+
+ trollMessage.setX(troll.getX());
+
+ animateTurnCounter();
+ }
+
+ private class Pos {
+ int x, y;
+ Pos(int _x, int _y) { x = _x; y = _y; }
+ }
+
+ private void drawBackground() {
+ graphicEntityModule.createSprite()
+ .setImage("background.png")
+ .setAnchor(0);
+
+ int numMountains = random.nextInt(5);
+ while (numMountains --> 0) {
+ final int pngWidth = 366;
+ double scale = 0.5 * (1 + random.nextDouble());
+ int x = random.nextInt(1920 + (int) (scale*pngWidth))
+ - (int) (scale*pngWidth/2);
+ int baseTint = 64 + random.nextInt(128);
+ Sprite mountain = graphicEntityModule.createSprite()
+ .setImage("mountain.png")
+ .setX(x)
+ .setY(680)
+ .setAnchorX(0.5)
+ .setAnchorY(283.0 / 321.0)
+ .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+ .setScaleX(random.nextInt(2) == 0 ? scale : -scale)
+ .setScaleY(scale * (1 + (random.nextDouble() - 0.5) / 2))
+ .setSkewX((random.nextDouble() - 0.5) / 4)
+ .setSkewY((random.nextDouble() - 0.5) / 8)
+ .setTint((baseTint + random.nextInt(16) - 8) * 0x010000
+ + (baseTint + random.nextInt(16) - 8) * 0x0100
+ + (baseTint + random.nextInt(16) - 8) * 0x01);
+ graphicEntityModule.createSprite().setImage("mountaintop.png")
+ .setX(mountain.getX())
+ .setY(mountain.getY())
+ .setAnchorX(mountain.getAnchorX())
+ .setAnchorY(mountain.getAnchorY())
+ .setRotation(mountain.getRotation())
+ .setScaleX(mountain.getScaleX())
+ .setScaleY(mountain.getScaleY())
+ .setSkewX(mountain.getSkewX())
+ .setSkewY(mountain.getSkewY());
+ }
+
+ int numTrees = random.nextInt(21);
+ ArrayList<Pos> poss = new ArrayList<Pos>(numTrees);
+ while (numTrees --> 0) {
+ int x, y;
+ do {
+ x = random.nextInt(1920);
+ // yes, this biases randomness wrt perspective! :-(
+ y = 700 + random.nextInt(175);
+ } while (y > 880 && (x < 200 || x > 1720));
+ poss.add(new Pos(x, y));
+ }
+ poss.sort(new Comparator<Pos>() {
+ public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; }
+ });
+
+ for (Pos p : poss) {
+ double scale = ( 90.0 / 433.0 // base height from PNG
+ * (p.y - 680) / (875 - 680) ); // perspective
+ graphicEntityModule.createSprite()
+ .setImage(random.nextInt(2) == 0 ? "Alshockv1.png"
+ : "Alshockv2.png")
+ .setAnchorX(0.5)
+ .setAnchorY(1)
+ .setX(p.x)
+ .setY(p.y)
+ .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1)
+ * (1 + (random.nextDouble() - 0.5) / 6))
+ .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6))
+ .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+ .setSkewX((random.nextDouble() - 0.5) /4)
+ .setSkewY((random.nextDouble() - 0.5) /8);
+ }
+ }
+
+ private void drawTroll() {
+ Sprite trollBody = graphicEntityModule.createSprite()
+ .setImage("troll_body.png")
+ .setAnchorX(0.5)
+ .setAnchorY(1)
+ .setTint(0xfac200);
+ Sprite trollPants = graphicEntityModule.createSprite()
+ .setImage("pants_red.png")
+ .setAnchorX(0.5)
+ .setAnchorY(1);
+ troll = graphicEntityModule.createGroup(trollBody, trollPants)
+ .setX(1920/2)
+ .setY(880)
+ .setScaleX(random.nextInt(2) == 0 ? 1 : -1)
+ .setZIndex(2);
+ trollPositionGauge = graphicEntityModule.createText()
+ .setZIndex(2)
+ .setAnchor(0.5)
+ .setFontSize(40)
+ .setX(1980/2)
+ .setY(980)
+ .setFillColor(0xffffff);
+ moveTroll();
+
+ trollMessage = graphicEntityModule.createText()
+ .setX(1902/2)
+ .setY(680)
+ .setAnchorX(0.5)
+ .setAnchorY(0)
+ .setTextAlign(TextBasedEntity.TextAlign.CENTER)
+ .setStrokeColor(0xFFFF00)
+ .setFillColor(0xFFFF00)
+ .setFontSize(40);
+ toggleModule.displayOnToggleState(trollMessage, "verboseTrolling", true);
+ }
+
+ private void moveTroll() {
+ graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
+ int x0 = p0.castle.getX(), x1 = p1.castle.getX();
+ int y0 = p0.castle.getY(), y1 = p1.castle.getY();
+ troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength,
+ Curve.ELASTIC);
+ troll.setY(y0 + model.trollPosition * (y1-y0) / model.roadLength,
+ Curve.ELASTIC);
+
+ trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
+ int distLeft = model.trollPosition;
+ int distRight = model.roadLength - model.trollPosition;
+ if (distLeft <= 0) {
+ trollPositionGauge.setText("← " + distRight);
+ }
+ else if (distRight <= 0) {
+ trollPositionGauge.setText(distLeft + " →");
+ }
+ else {
+ trollPositionGauge.setText(distLeft + " ↔ " + distRight);
+ }
+ graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
+ trollPositionGauge.setX(troll.getX());
+ }
+
+ void moveTroll(Dir d) {
+ moveTroll();
+ gameManager.addToGameSummary("Troll " + d.movement);
+
+ trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE);
+ graphicEntityModule.commitEntityState(0.5, trollMessage);
+ trollMessage.setAlpha(0, Curve.EASE_IN);
+ graphicEntityModule.commitEntityState(1, trollMessage);
+ }
+
+ void animateTurnCounter() {
+ for (int i = 0; i < 10; i++) {
+ turnCounter.setText("T" + _turns + "." + i);
+ // The following line is likely not a bug.
+ graphicEntityModule.commitEntityState((double) i/9, turnCounter);
+ }
+ _turns++;
+ }
+
+ void drawDebug() {
+ String[] debugModePngs = graphicEntityModule.createSpriteSheetSplitter()
+ .setSourceImage("debug.png")
+ .setImageCount(2)
+ .setWidth(900)
+ .setHeight(150)
+ .setOrigRow(0)
+ .setOrigCol(0)
+ .setImagesPerRow(1)
+ .setName("debug")
+ .split();
+ SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
+ .setImages(debugModePngs)
+ .setX(1920 / 2)
+ .setY(60)
+ .setAnchorX(0.5)
+ .setLoop(true);
+ toggleModule.displayOnToggleState(debugMode, "debug", true);
+
+ turnCounter = graphicEntityModule.createText()
+ .setAnchorX(0.5)
+ .setAnchorY(0)
+ .setX(1920 / 2)
+ .setY(260)
+ .setStrokeColor(0xff0080)
+ .setFillColor(0xff0080)
+ .setFontFamily("monospace")
+ .setFontWeight(Text.FontWeight.BOLD)
+ .setFontSize(100);
+ toggleModule.displayOnToggleState(turnCounter, "debug", true);
+ animateTurnCounter();
+ }
+
+ void animateLoss(int x, int y, int size, String message) {
+ int startX;
+ if (x < 1920/2) { startX = 1920; }
+ else if (x > 1920/2) { startX = 1920; }
+ else { startX = 1920 * random.nextInt(2); }
+
+ Text msg = graphicEntityModule.createText(message)
+ .setX(startX)
+ .setY(1080)
+ .setAnchorX(0.5)
+ .setAnchorY(0.5)
+ .setScaleX(3*random.nextDouble() - 1)
+ .setScaleY(3*random.nextDouble() - 1)
+ .setSkewX(2*random.nextDouble() - 1)
+ .setSkewY(2*random.nextDouble() - 1)
+ .setRotation(4*Math.PI * (1 + random.nextDouble())
+ * (random.nextInt(2) == 0 ? 1 : -1))
+ .setFontSize(0)
+ .setStrokeColor(0xff7f7f)
+ .setFillColor(0xff7f7f)
+ .setFontWeight(Text.FontWeight.BOLD)
+ .setTextAlign(TextBasedEntity.TextAlign.CENTER);
+ graphicEntityModule.commitEntityState(0.25, msg);
+ Curve curve = Curve.ELASTIC;
+ msg.setX(x, Curve.EASE_OUT)
+ .setY(y, Curve.ELASTIC)
+ .setScaleX(1, curve)
+ .setScaleY(1, curve)
+ .setSkewX(0, curve)
+ .setSkewY(0, curve)
+ .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR)
+ .setFontSize(size, curve);
+ }
+
+ void doubleDefeat() {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
+ animateLoss(1920/2, 680, 150, "L0SERZ!");
+ }
+
+ void draw() {
+ gameManager.addToGameSummary("Draw.");
+ animateLoss(1920/2, 680, 200, "DRAW");
+ }
+
+ String selectTrollMessage(Dir d) {
+ if (random.nextInt(10000) == 0) {
+ return specials[random.nextInt(specials.length)];
+ }
+
+ // yup, still biased
+ int i = random.nextInt(directed.length + isotropic.length / 3);
+ if (i < directed.length) {
+ return directed[i][d.index];
+ }
+ else {
+ return isotropic[random.nextInt(isotropic.length)];
+ }
+ }
+
+ // You'll never remember if you ever saw these…
+ String specials[] = {
+ "Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you\nNever gonna make you cry\nNever gonna say goodbye\nNever gonna tell a lie and hurt you",
+ "CG know what they're doing."
+ };
+
+ // Most of what ought to happen in normal play
+ String directed[][] = {
+ // movies
+ { "Han shot first", "I am your father", "Greedo shot first" },
+ { "Inception ends\non level zero", "BRAAAAAAM", "Inception ends\non level one" },
+ // More movie controversies sought. Apply on the puzzle contrib page.
+
+ // music
+ { "bach > beethoven", "zimmer is overrated", "beethoven > bach" },
+ { "an octave is 12 semitones", "curse you perfect-pitched ppl", "pianos can play in tune" },
+
+ // everyday life
+ { "tea > coffee", "just drink\nkool-aid", "coffee > tea" },
+ { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" },
+ { "cats > dogs", "humans make\ngood pets", "dogs > cats" },
+ { "the moon landing was staged", "elvis lives", "9/11 was an inside job" },
+ // Ditto. Need moar troll.
+
+ // gaming
+ { "PC > console", "pong is still\nunequaled", "console > PC" },
+ { "Windows > Linux", "it's all Android anyway", "Linux > Windows" },
+ { "pad > stick", "mouse gaming is lame", "stick > pad" },
+ { "RTS > FPS", "solitaire best game", "FPS > RTS" },
+ { "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" },
+ // I'm not exactly a gamer myself, I take hints on the topics du jour
+
+ // programming
+ { "vi < emacs", "i code with Notepad", "emacs > vi" },
+ { "tabs < spaces", "gofmt FTW", "spaces < tabs" },
+ { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "FORTH is the most\npowerful language" },
+ { "static linking best", "symlinking best", "dynamic linking best" },
+ { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" },
+ { "objects > functions", "it's closures\nall the way down", "functions > objects" },
+ { "GOTO FTW", "COME FROM FTW", "don't use GOTO" },
+ { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" },
+ // This category's not too bad.
+
+ // Internet
+ { "gmail > github", "copy-paste FTW", "github > gmail" },
+ { "MSIE > Safari", "Opera did it first", "Safari > MSIE" },
+ { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" },
+ { "jira > trello", "bugzilla FTW", "trello > jira" },
+ { "IRC > slack", "chat is work", "discord < IRC" },
+ { "trolls > SJW", "i'm not trolling\njust misunderstood", "SJW > trolls" },
+ { "there's an app for that", "there's a bean for that", "there's an applet for that" },
+ // More always welcome here.
+
+ // CodinGame
+ { "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" },
+ { "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" },
+ { "optimizing for the contest\ntestcase is cheating", "having moar accounts than cg\nstaff will get you banned", "it's not hardcoding\nif it's stochastic" },
+ { "light theme best", "ascii > graphics", "dark theme best" },
+ { "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" },
+ { "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" }
+ // And here. Especially as I'm not that active on #World or #Ru.
+ };
+
+ // Those for which I couldn't find a meaningful directednessability.
+ String isotropic[] = {
+ "Electron apps are the fastest",
+ "Rosebud",
+ "Thanos did nothing wrong",
+ "developers developers developers",
+ "the cloud is just\nother ppl's computers",
+ "ur doin it rong",
+ "tortue",
+ "how is ur csb",
+ "31OCT = 25DEC",
+ "ASCII stupid question\nget a stupid ANSI",
+ "trolling is a art"
+ // I try and avoid those, but if really it fits nowhere else…
+ };
}