Make game parameters overridable through game settings
[troll.git] / src / main / java / com / codingame / game / Referee.java
index 979e283..b15b4b0 100644 (file)
@@ -31,9 +31,7 @@ public class Referee extends AbstractReferee {
         gameManager.getPlayer(1).model = model.p1;
 
         for (Player p: gameManager.getPlayers()) {
-            p.sendInputLine(String.format("%d %d",
-                                          model.roadLength,
-                                          model.initialStones));
+            p.gameInit(model.roadLength, model.initialStones);
         }
 
         view.init(model);
@@ -42,107 +40,137 @@ public class Referee extends AbstractReferee {
         gameManager.setFrameDuration(2000);
     }
 
+    private void disqualify(Player player, String popup, String message) {
+        player.deactivate(player.getNicknameToken() + " " + popup);
+        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + message));
+        player.setScore(-1);
+    }
+
     @Override
     public void gameTurn(int turn) {
         // System.err.println("Starting turn " + turn);
 
         view.startTurn();
 
-        boolean disqual = false;
-        boolean victory = false;
-        boolean exhausted = false;
-
-        int delta = 0;
         for (Player player : gameManager.getActivePlayers()) {
-            Model.Player p = player.model;
-            {
-                player.sendInputLine(String.format("%d %d %d",
-                                                   p.getTrollDistance(),
-                                                   p.getStones(),
-                                                   p.getOppStones()));
-            }
-            player.execute();
+            player.sendGameTurn();
         }
-
         // SDK @#%^&! arbitrary sequence point: last input < first output
 
+        /* Parse player actions and decide basic disqualifications.
+         * Display their optional message right now: if their action
+         * is ill-formed it could help them debug.  Or shame them, at
+         * least.
+         */
+        boolean disqual = false;
         for (Player player : gameManager.getActivePlayers()) {
-            Model.Player p = player.model;
-
-            try {
-                int stones = player.getAction();
-                if (stones == 0 && p.getStones() > 0) {
+            player.receiveGameTurn();
+            switch (player.type) {
+            case Timeout:
+                disqualify(player, "T/O", "timed out!");
+                player.view.markTimeout();
+                disqual = true;
+                break;
+            case Invalid:
+                disqualify(player, "INVALID", "provided an ill-formed action");
+                player.view.markIllegal();
+                disqual = true;
+                break;
+            case Throw:
+                try { player.model.consumeStones(player.stoneThrow); }
+                catch (Model.Player.ThrewMoreStonesThanHad e) {
                     if (model.random.nextInt(10) > 0) {
-                        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones.  Fixing that for them because I'm in a good mood today."));
-                        stones = 1;
+                        player.view.threwMoreStonesThanHad();
+                        player.stoneThrow = player.model.consumeMaxStones();
                     }
                     else {
-                        throw new InvalidAction("tried not throwing any stone.  They were then eaten by a grue.");
+                        disqualify(player, "ILLEGAL", "tried to throw more stones than they had.  They went into debt trying to provide.  The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore.  But that's no victory.");
+                        player.view.markIllegal();
+                        disqual = true;
                     }
                 }
-                p.consumeStones(stones);
-                gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s"));
-                delta += player.model.getMultiplier() * stones;
-
-                if (stones < 0) {
-                    player.deactivate(player.getNicknameToken() + " CHEAT");
-                    gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated.  Banning account."));
-                    player.setScore(-1);
-                    disqual = true;
-                }
-                else if (stones > 0) {
-                    player.view.animateStones(stones);
-                    player.view.updateStoneCounter();
+                catch (Model.Player.FailedToThrowStonesAndShouldHave e) {
+                    if (model.random.nextInt(10) > 0) {
+                        player.view.failedToThrowStonesAndShouldHave();
+                        player.stoneThrow = player.model.consumeMinStones();
+                    }
+                    else {
+                        disqualify(player, "ILLEGAL", "tried not throwing any stones.  They were then eaten by a grue.");
+                        disqual = true;
+                    }
                 }
+                break;
             }
-            catch (InvalidAction e) {
-                player.deactivate(player.getNicknameToken() + " INVALID");
-                gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage()));
-                player.setScore(-1);
-                disqual = true;
-            }
-            catch (NumberFormatException e) {
-                player.deactivate(player.getNicknameToken() + " ERROR");
-                gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!"));
-                player.setScore(-1);
+            player.view.displayMessage(player.messageString);
+        }
+
+        /* Update game model and view.
+         *
+         * As a special case, the "cheater" (sending out negative
+         * stones) handling is deferred here because we need to update
+         * its view for it to be funny.  In the end, they're still
+         * disqualified.
+         *
+         * Gather other game end scenarios (actual victory or stone
+         * exhaustion).
+         */
+        int delta = 0;
+        boolean victory = false;
+        boolean exhausted = false;
+        for (Player player : gameManager.getActivePlayers()) {
+            player.view.throwStones(player.stoneThrow);
+            delta += player.model.getMultiplier() * player.stoneThrow;
+
+            if (player.stoneThrow < 0) {
+                disqualify(player, "CHEAT", "cheated.  Banning account.");
+                player.view.markCheat();
                 disqual = true;
             }
-            catch (TimeoutException e) {
-                gameManager.addToGameSummary(player.getNicknameToken() + " timed out!");
-                player.deactivate(player.getNicknameToken() + " T/O");
-                player.setScore(-1);
-                disqual = true;
+            if (player.stoneThrow != 0) {
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
-
-            player.view.displayMessage(player.getMessageString());
         }
 
-        if (! disqual) {
-            if (delta > 0) {
-                gameManager.addToGameSummary("Troll walks right.");
-                model.trollPosition++;
-            }
-            else if (delta < 0) {
-                gameManager.addToGameSummary("Troll walks left.");
-                model.trollPosition--;
-            }
-            else {
-                gameManager.addToGameSummary("Troll stands still.");
-                // XXX animate
-            }
-            view.moveTroll();
+        /* If a player cheated, delta is unusable as is.
+         * (Consider the case the player on the right sent
+         * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
+         * would both glean the stones *and* push the troll away.
+         * It would be unfair to have a cheating player "win"
+         * (earn the opponent castle destruction animation) this
+         * way.
+         */
+        boolean cheat0 = gameManager.getPlayer(0).isActive()
+            && gameManager.getPlayer(0).stoneThrow < 0;
+        boolean cheat1 = gameManager.getPlayer(1).isActive()
+            && gameManager.getPlayer(1).stoneThrow < 0;
+        if (cheat0 && cheat1); // here we can actually keep delta's value
+        else if (cheat0) delta = -1;
+        else if (cheat1) delta =  1;
+
+        if (delta > 0) {
+            model.trollPosition++;
+            view.moveTroll(View.Dir.RIGHT);
+        }
+        else if (delta < 0) {
+            model.trollPosition--;
+            view.moveTroll(View.Dir.LEFT);
+        }
+        else {
+            view.moveTroll(View.Dir.STILL);
+            // XXX animate
+        }
 
-            for (Player player : gameManager.getActivePlayers()) {
-                player.model.adjustScore(model.trollPosition);
-            }
+        for (Player player : gameManager.getActivePlayers()) {
+            player.model.adjustScore(model.trollPosition);
+        }
 
-            if (model.haveWinner()) {
-                int loser = model.getLoser();
-                gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + gameManager.getPlayer(loser).getNicknameToken()) + ".");
-                victory = true;
-            }
-            else if (model.exhausted()) exhausted = true;
+        if (model.haveWinner()) {
+            int loser = model.getLoser();
+            gameManager.getPlayer(loser).view.destroy();
+            victory = true;
         }
+        else if (model.exhausted()) exhausted = true;
 
         if (disqual || victory || exhausted) endGame();
     }
@@ -157,20 +185,20 @@ public class Referee extends AbstractReferee {
         int s1 = p1.getScore();
 
         if (s0 > s1) {
-            gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins."));
-            p1.view.destroy();
+            p0.view.victory();
+            p1.view.markLoser();
         }
         else if (s0 < s1) {
-            gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins."));
-            p0.view.destroy();
+            p1.view.victory();
+            p0.view.markLoser();
         }
         else if (s0 < 0) {
-            gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
-            p0.view.destroy();
-            p1.view.destroy();
+            view.doubleDefeat();
+            p0.view.markLoser();
+            p1.view.markLoser();
         }
         else {
-            gameManager.addToGameSummary("Draw.");
+            view.draw();
         }
     }
 }