+ <div class="statement-section statement-expertrules">
+ <h2>
+ <span class="icon icon-expertrules"> </span>
+ <span>Rule Evolution</span>
+ </h2>
+ <div class="statement-expert-rules-content">
+ The following points are still ideas in flux, waiting for some
+ opinions (leave a comment on the draft submission page!)
+ <ul>
+ <li>
+ Is it even worth publishing? can the problem be totally solved?
+ </li>
+ <li>
+ More maps? (a map is a {road length} × {initial stone count} pair)
+ </li>
+ <li>
+ Leagues? I could conceive the referee being permissive
+ (allow 0 stones thrown) in the first one, and then strict.
+ </li>
+ <li>
+ Fog of war? (see only troll position, not enemy throw/stones left)
+ </li>
+ <li>
+ <strong>variable</strong> for of war? (seeing enemy stones
+ is a boolean decided randomly as part of the map?
+ </li>
+ <li>
+ alternative fog of war? (seeing enemy stones only when
+ troll is close to us?)
+ </li>
+ <li>
+ Praise for my artistic skillz
+ </li>
+ <li>
+ Other remarks?
+ </li>
+ </ul>
+ </div>
+ </div>
+ <div class="statement-victory-conditions">
+ <div class="icon victory"></div>
+ <div class="blk">
+ <div class="title">Victory Condition</div>
+ <div class="text">Your opponent loses.</div>
+ </div>
+ </div>
+ <div class="statement-lose-conditions">
+ <div class="icon lose"></div>
+ <div class="blk">
+ <div class="title">Defeat Condition</div>
+ <ul>
+ <li>The troll reaches your castle.</li>
+ <li>When no player has stones left, the troll is closer to your castle.</li>
+ </ul>
+ </div>
+ </div>
+ <div class="statement-section statement-protocol">
+ <h2>
+ <span class="icon icon-protocol"> </span>
+ <span>I/O Protocol</span>
+ </h2>
+ <div class="statement-protocol-content">
+ Just read the sample code. You can figure this out.
+ </div>
+ </div>
+ <div class="statement-section statement-changelog">
+ <h2>Change Log</h2>
+ <ul>
+ <li>
+ Enforce the one-stone rule. (that also fixed the legacy
+ buh—sorry people! I put an easter egg in exchange)
+ </li>
+ <li>
+ Cutesy defeat animations.
+ </li>
+ <li>
+ Distinct castle sprites!
+ </li>
+ <li>
+ Terminate game when there are no more stones in sight.
+ </li>
+ <li>
+ More pretty. (SRLSLY)
+ </li>
+ <li>
+ No more void maps. (root cause: Java <const>%</const> on a
+ negative seed)
+ </li>
+ </ul>
+ </div>
+ <div class="statement-story-background">
+ <div class="statement-story"
+ style="position: relative; min-height: min-content">
+ <div class="story-text">
+ Based on an involuntary suggestion by
+ <span class="card" cg-codingamer-card-popup=""
+ userid="user.codingamer.userId">
+ <a class="pseudo"
+ href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
+ title="Zaap38">Zaap38</a>
+ </span>
+ on the #Fr channel. The original appears to be by
+ <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
+ Romain André-Lovichi
+ </a>.
+ </div>
+ </div>
+ </div>