+ <div class="statement-section statement-expertrules">
+ <h2>
+ <span class="icon icon-expertrules"> </span>
+ <span>Rule Evolution</span>
+ </h2>
+ <div class="statement-expert-rules-content">
+ The following points are still ideas in flux, waiting for some
+ opinions (leave a comment on the draft submission page!)
+ <ul>
+ <li>
+ is it even worth publishing? can the problem be totally solved?
+ </li>
+ <li>
+ More maps? (a map is a road length / initial stones pair)
+ </li>
+ <li>
+ leagues? I could conceive the referee being permissive (allow 0 stones thrown) in the first one, and then strict.
+ </li>
+ <li>
+ fog of war? (see only troll position, not enemy throw/stones left)<br>
+ <string>variable</string> for of war? (seeing enemy stones
+ is a boolean decided randomly as part of the map?) (or
+ seeing enemy stones only when troll is close to us?)
+ </li>
+ <li>
+ Praise for my artistic skillz
+ </li>
+ <li>
+ Other remarks?
+ </li>
+ </ul>
+ </div>
+ </div>
+ <div class="statement-victory-conditions">
+ <div class="icon victory"></div>
+ <div class="blk">
+ <div class="title">Victory Condition</div>
+ <div class="text">Your opponent loses.</div>
+ </div>
+ </div>
+ <div class="statement-lose-conditions">
+ <div class="icon lose"></div>
+ <div class="blk">
+ <div class="title">Defeat Condition</div>
+ <ul>
+ <li>The troll reaches your castle.</li>
+ <li>When no player has stones left, the troll is closer to your castle.</li>
+ </ul>
+ </div>
+ </div>
+ <div class="statement-section statement-protocol">
+ <h2>
+ <span class="icon icon-protocol"> </span>
+ <spam>I/O Protocol</spam>
+ </h2>
+ <div class="statement-protocol-content">
+ Just read the sample code. You can figure this out.
+ </div>
+ </div>
+ <div class="statement-section statement-changelog">
+ <h2>Change Log</h2>
+ <ul>
+ <li>
+ Terminate game when there are no more stones in sight.
+ </li>
+ <li>
+ More pretty. (SRLSLY)
+ </li>
+ <li>
+ No more void maps. (root cause: java <const>%</const> on a
+ negative seed)
+ </li>
+ </ul>
+ </div>