-read roadLength:int initialStones:int
+read roadLength:int initialStones:int gameSeed:long gameSide:int reserved:long
gameloop
read trollDistance:int stones:int opponentStones:int
write 1
Keep the troll out of your castle!
INPUT
-roadLength: the length of the road between both castles. The troll starts in the middle.
-initialStones: the number of stones each castle starts with
+roadLength: the distance (even) between both castles. The troll starts at half that distance.
+initialStones: the number of stones each castle starts with.
+gameSeed: a random number to salt and help make your games more reproducible.
+gameSide: a suggested partial salt to help make your reproducible games more interesting.
+reserved: first unused parameter. There may be more to come.
trollDistance: distance between the troll and your castle. Keep it above zero!
-stones: number of stones left
-opponentStones: number of stones left to your opponent
+stones: number of stones you have left.
+opponentStones: number of stones your opponent has left.
OUTPUT
-number of stones to shoot at the troll
+number of stones to shoot at the troll.