import { GraphicEntityModule } from './entity-module/GraphicEntityModule.js';
+import { ToggleModule } from './toggle-module/ToggleModule.js';
export const gameName = 'Castle-Troll';
];
export const modules = [
- GraphicEntityModule
+ GraphicEntityModule
+ , ToggleModule
];
+
+function ip_shuffle(array) {
+ for (var i = array.length-1; i > 0; i--) {
+ var s = Math.floor((i+1) * Math.random());
+ var selected = array[s];
+ array[s] = array[i];
+ array[i] = selected;
+ }
+ return array;
+}
+
+function trollCase(string) {
+ return string.split('')
+ .map(c => Math.random() < 0.5 ? c.toUpperCase() : c.toLowerCase())
+ .join('');
+}
+
+function trollToggle(toggle, title, def) {
+ var obj = {};
+ obj['toggle'] = toggle;
+ obj['title'] = trollCase(title);
+ obj['values'] = {};
+ var indices = [];
+ for (var i = 3; i < arguments.length; i += 2) indices.push(i);
+ ip_shuffle(indices).forEach(i => obj['values'][trollCase(arguments[i])] = arguments[i+1]);
+ obj['default'] = def;
+ if (def == undefined) {
+ if (obj['values'].length > 2) {
+ obj['default'] = obj['values'].length * Math.floor(2 * Math.random());
+ }
+ else {
+ obj['default'] = Math.random() < 0.5;
+ }
+ }
+ return ToggleModule.defineToggle(obj);
+}
+
+function konamiToggle() {
+ var t = trollToggle.apply(this, arguments);
+ var sequence = [2, 2, 1, 1, 0, 3, 0, 3, 4, 5];
+ var idx = 0;
+ t.set = (value) => {
+ if (value === sequence[idx]) {
+ if (++idx >= sequence.length) {
+ ToggleModule.toggles['troll'] = true;
+ ToggleModule.refreshContent();
+ }
+ }
+ else { idx = 0; }
+ }
+ return t;
+}
+
+export const options = ip_shuffle ([
+ konamiToggle('troll', "Do not touch this", false,
+ '←', 0, '↓', 1, '↑', 2, '→', 3, 'B', 4, 'A', 5),
+ trollToggle('pants', 'pants', 1 + Math.floor(3 * Math.random()),
+ 'red', 1, 'green', 2, 'blue', 3, 'you perv', 4),
+ trollToggle('verboseTrolling', 'Verbose Trolling', true,
+ 'on', true, 'off', false),
+ trollToggle('debug', 'Detroll Mode', false,
+ 'on', true, 'off', false)
+]);