Update statement to stabilize rule changes
[troll.git] / src / main / java / com / codingame / game / View.java
index a032aff..40aae3d 100644 (file)
@@ -14,23 +14,34 @@ import com.codingame.gameengine.module.entities.Text;
 import com.codingame.gameengine.module.entities.TextBasedEntity;
 import com.codingame.gameengine.module.entities.Group;
 import com.codingame.gameengine.module.entities.Curve;
-import com.codingame.gameengine.module.toggle.ToggleModule;
 import com.google.inject.Inject;
 
 class View {
     @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
     @Inject private GraphicEntityModule graphicEntityModule;
-    @Inject ToggleModule toggleModule;
-
-    enum Dir {
-        LEFT("walks left.", 0),
-        STILL("stands still.", 1),
-        RIGHT("walks right.", 2);
-
-        String movement;
-        int index;
-        Dir(String mvt, int i) { movement = mvt; index = i; }
-    }
+    @Inject PantsModule pantsModule;
+
+    /*
+     * Frame timings, for a base frame length of 2s:
+     *   - first half: stone throw
+     *   - second half: troll move
+     * The troll message is anchored around the troll move.
+     */
+    private final double STONE_THROW_START = 0.0;
+    private final double STONE_THROW_PEAK = 0.25;
+    private final double STONE_THROW_END = 0.5;
+    private final double TROLL_MOVE_START = 0.5;
+    private final double TROLL_MOVE_END = 1.0;
+    private final double TROLL_MESSAGE_START = 0.5;
+    private final double TROLL_MESSAGE_END = 1.0;
+
+    /*
+     * Castle destruction and endgame message pertain to an endgame
+     * frame only.
+     */
+    private final double AVATAR_ANIMATION_START = 0.5;
+    private final double CASTLE_DESTRUCTION_START = 0.0;
+    private final double CASTLE_DESTRUCTION_END = 0.5;
 
     class Player {
         Model.Player model;
@@ -135,7 +146,64 @@ class View {
                 .setFillColor(0xff0080)
                 .setAnchorX(p0 ? 0 : 1)
                 .setAnchorY(0.5);
-            toggleModule.displayOnToggleState(stoneReminder, "debug", true);
+            pantsModule.displayOnToggleState(stoneReminder, "debug", true);
+        }
+
+        void startTurn() {
+            graphicEntityModule.commitEntityState(0.0, stoneReminder);
+        }
+
+        void victory() {
+            gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
+            View.this.endgameFrame();
+            markWinner();
+        }
+
+        void defeat() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage(trollRace.starter + " destroys " + nicknameToken + "."));
+            destroyCastle();
+        }
+
+        // ========== Player/avatar markings
+
+        void markTimeout() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
+        }
+
+        void markIllegal() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
+        }
+
+        void markCheat() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
+        }
+
+        void markWinner() {
+            graphicEntityModule.commitEntityState(AVATAR_ANIMATION_START, avatar);
+            avatar.setScaleX(1.5, Curve.EASE_OUT);
+            avatar.setScaleY(1.5, Curve.EASE_OUT);
+            avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
+                               Curve.ELASTIC);
+        }
+
+        void markLoser() {
+            graphicEntityModule.commitEntityState(AVATAR_ANIMATION_START, avatar);
+            int dir = random.nextInt(2) == 1 ? 1 : -1;
+            avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+        }
+
+        // ==========Player/stones
+
+        void throwStones(int stones) {
+            gameManager.addToGameSummary(String.format("%s throws %d stone%s at " + trollRace.nonStarter(), nicknameToken, stones, stones == 1 ? "" : "s"));
+        }
+
+        void threwMoreStonesThanHad() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had.  I'll let it slide for this time.  (But not let them throw that much!)"));
+        }
+
+        void failedToThrowStonesAndShouldHave() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones.  Fixing that for them because I'm in a good mood today."));
         }
 
         void updateStoneCounter() {
@@ -151,6 +219,7 @@ class View {
             else {
                 stoneCounter.setText(stones + " stones");
             }
+            graphicEntityModule.commitEntityState(STONE_THROW_PEAK, stoneCounter);
         }
 
         void animateStones(int stones) {
@@ -159,89 +228,50 @@ class View {
             stone.setY(castle.getY() - 100);
             stone.setText(stonesString);
             stone.setAlpha(1);
-            graphicEntityModule.commitEntityState(0, stone);
+            graphicEntityModule.commitEntityState(STONE_THROW_START, stone);
     
             int peakX = (castle.getX() + troll.getX()) / 2;
             int peakY = 540;
             stone.setX(peakX);
             stone.setY(peakY, Curve.EASE_OUT);
-            graphicEntityModule.commitEntityState(0.25,
+            graphicEntityModule.commitEntityState(STONE_THROW_PEAK,
                                                   stone,
                                                   stoneCounter);
     
             stone.setX(troll.getX());
             stone.setY(troll.getY() - 50, Curve.EASE_IN);
             stone.setAlpha(0, Curve.EASE_IN);
-            graphicEntityModule.commitEntityState(0.5, stone);
+            graphicEntityModule.commitEntityState(STONE_THROW_END, stone);
 
             stoneReminder.setText(stonesString);
-            graphicEntityModule.commitEntityState(0, stoneReminder);
+            graphicEntityModule.commitEntityState(0.0, stoneReminder);
         }
 
+        // ========== Player/castle
+
         void displayMessage(String msg) {
             message.setText(msg);
-            graphicEntityModule.commitEntityState(0, message);
-        }
-
-        void markLoser() {
-            graphicEntityModule.commitEntityState(0.5, avatar);
-            int dir = random.nextInt(2) == 1 ? 1 : -1;
-            avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+            graphicEntityModule.commitEntityState(0.0, message);
         }
 
-        void destroy() {
-            gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + nicknameToken + "."));
-            graphicEntityModule.commitEntityState(0.5, castle);
+        void destroyCastle() {
+            graphicEntityModule.commitEntityState(CASTLE_DESTRUCTION_START, castle);
             castle.setX(castle.getX(), Curve.ELASTIC);
             castle.setScaleY(-0.2, Curve.EASE_IN);
+            graphicEntityModule.commitEntityState(CASTLE_DESTRUCTION_END, castle);
         }
-
-        void startTurn() {
-            graphicEntityModule.commitEntityState(0, stoneReminder);
-        }
-
-        void victory() {
-            gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
-            graphicEntityModule.commitEntityState(0.5, avatar);
-            avatar.setScaleX(1.5, Curve.EASE_OUT);
-            avatar.setScaleY(1.5, Curve.EASE_OUT);
-            avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
-                               Curve.ELASTIC);
-        }
-
-        void throwStones(int stones) {
-            gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", nicknameToken, stones, stones == 1 ? "" : "s"));
-        }
-
-        void threwMoreStonesThanHad() {
-            gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had.  I'll let it slide for this time.  (But not let them throw that much!)"));
-        }
-
-        void failedToThrowStonesAndShouldHave() {
-            gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones.  Fixing that for them because I'm in a good mood today."));
-        }
-
-        void markTimeout() {
-            animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
-        }
-
-        void markIllegal() {
-            animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
-        }
-
-        void markCheat() {
-            animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
-        }
-    }
+    } // class Player
 
     Model model;
     Random random = new Random();
     Text trollMessage;
-    Sprite troll;
+    Group troll;
     Text trollPositionGauge;
     Player p0 = new Player(), p1 = new Player();
     Text turnCounter; int _turns = 0;
 
+    // ==================== Referee interface
+
     void init(Model m) {
         model = m;
         drawBackground();
@@ -272,6 +302,24 @@ class View {
         animateTurnCounter();
     }
 
+    void endgameFrame() {
+        gameManager.setFrameDuration(2000);
+    }
+
+    void doubleDefeat() {
+        gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
+        endgameFrame();
+        animateLoss(1920/2, 680, 150, "L0SERZ!");
+    }
+
+    void draw() {
+        gameManager.addToGameSummary("Draw.");
+        endgameFrame();
+        animateLoss(1920/2, 680, 200, "DRAW");
+    }
+
+    // drawBackground() helper class
+    // @Java nerds: is this avoidable?
     private class Pos {
         int x, y;
         Pos(int _x, int _y) { x = _x; y = _y; }
@@ -347,15 +395,106 @@ class View {
                 .setSkewX((random.nextDouble() - 0.5) /4)
                 .setSkewY((random.nextDouble() - 0.5) /8);
         }
+
+        // base png: 514×387
+        Sprite f7u12 = graphicEntityModule.createSprite()
+            .setImage("f7u12.png")
+            .setX(1920 / 2)
+            .setY(1080 / 2)
+            .setAnchorX(0.5)
+            .setAnchorY(0.5)
+            .setBaseWidth(514*1080/387)
+            .setBaseHeight(1080)
+            .setZIndex(200);
+        pantsModule.displayOnToggleState(f7u12, "troll", true);
+    }
+
+    // ==================== Troll
+
+    enum TrollRace {
+        Troll("The troll", 0xfac200, "bland"),
+        IceTroll("The ice troll", 0x59a2a2, "ice"),
+        RockTroll("The rock troll", 0x78877f, "rock"),
+        WaterTroll("The water troll", 0x2b2fc6, "water"),
+        OlogHai("The Olog-Hai", 0x5b2e7d, "ologhai");
+        String starter, parser; int tint;
+        TrollRace(String s, int t, String p) {
+            starter = s;
+            tint = t;
+            parser = p;
+        }
+        String nonStarter() {
+            return Character.toLowerCase(starter.charAt(0))
+                + starter.substring(1);
+        }
     }
+    TrollRace trollRace;
 
     private void drawTroll() {
-        troll = graphicEntityModule.createSprite()
-            .setImage("troll.png")
+        int r, league = gameManager.getLeagueLevel();
+        if (league <= 1) r = 4;
+        else if (league <= 2) r = 8;
+        else r = 10;
+
+        r = random.nextInt(r);
+        if (r < 4) trollRace = TrollRace.Troll;
+        else if (r < 6) trollRace = TrollRace.IceTroll;
+        else if (r < 8) trollRace = TrollRace.RockTroll;
+        else if (r < 9) trollRace = TrollRace.WaterTroll;
+        else if (r < 10) trollRace = TrollRace.OlogHai;
+        else throw new RuntimeException("Internal error: unknown troll race " + r);
+
+        // We read it for debugging purposes, but don't echo it back
+        // to the IDE.  It is, after all, *not* a map parameter!
+        String buf = gameManager.getGameParameters().getProperty("ehtnicity");
+        if (buf != null) {
+            String key = "";
+            for (char c : buf.toCharArray())
+                if (Character.isLetter(c))
+                    key += Character.toLowerCase(c);
+            iHateJava: do {
+                for (TrollRace race : TrollRace.values()) {
+                    if (key.equals(race.parser)) {
+                        trollRace = race;
+                        break/*ing news: */ iHateJava;
+                    }
+                }
+                gameManager.addToGameSummary("Ignoring unknown troll race: " + buf);
+            } while (false);
+        }
+        photoFinish: ; // The race is through, but Java has no goto :-(
+
+        Sprite trollBody = graphicEntityModule.createSprite()
+            .setImage("troll_body.png")
             .setAnchorX(0.5)
             .setAnchorY(1)
+            .setTint(trollRace.tint);
+        Sprite trollPantsRed = graphicEntityModule.createSprite()
+            .setImage("pants_red.png")
+            .setAnchorX(0.5)
+            .setAnchorY(1);
+        pantsModule.displayOnPantsState(trollPantsRed, 1);
+        Sprite trollPantsGreen = graphicEntityModule.createSprite()
+            .setImage("pants_green.png")
+            .setAnchorX(0.5)
+            .setAnchorY(1);
+        pantsModule.displayOnPantsState(trollPantsGreen, 2);
+        Sprite trollPantsBlue = graphicEntityModule.createSprite()
+            .setImage("pants_blue.png")
+            .setAnchorX(0.5)
+            .setAnchorY(1);
+        pantsModule.displayOnPantsState(trollPantsBlue, 3);
+        Sprite trollPantsPerv = graphicEntityModule.createSprite()
+            .setImage("pants_perv.png")
+            .setAnchorX(0.5)
+            .setAnchorY(1);
+        pantsModule.displayOnPantsState(trollPantsPerv, 4);
+        troll = graphicEntityModule
+            .createGroup(trollBody, trollPantsRed,
+                         trollPantsGreen, trollPantsBlue, trollPantsPerv)
             .setX(1920/2)
             .setY(880)
+            .setScaleX(random.nextInt(2) == 0 ? 1 : -1)
             .setZIndex(2);
         trollPositionGauge = graphicEntityModule.createText()
             .setZIndex(2)
@@ -367,6 +506,7 @@ class View {
         moveTroll();
 
         trollMessage = graphicEntityModule.createText()
+            .setZIndex(1)
             .setX(1902/2)
             .setY(680)
             .setAnchorX(0.5)
@@ -375,10 +515,11 @@ class View {
             .setStrokeColor(0xFFFF00)
             .setFillColor(0xFFFF00)
             .setFontSize(40);
+        pantsModule.displayOnToggleState(trollMessage, "verboseTrolling", true);
     }
 
-    private void moveTroll() {
-        graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
+    void moveTroll() {
+        graphicEntityModule.commitEntityState(TROLL_MOVE_START, troll, trollPositionGauge);
         int x0 = p0.castle.getX(), x1 = p1.castle.getX();
         int y0 = p0.castle.getY(), y1 = p1.castle.getY();
         troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength,
@@ -398,20 +539,47 @@ class View {
         else {
             trollPositionGauge.setText(distLeft + " ↔ " + distRight);
         }
-        graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
+        final double moveMid = (TROLL_MOVE_START + TROLL_MOVE_END) / 2;
+        graphicEntityModule.commitEntityState(moveMid, trollPositionGauge);
         trollPositionGauge.setX(troll.getX());
     }
 
+    enum Dir {
+        LEFT("walks left.", 0),
+        STILL("stands still.", 1),
+        RIGHT("walks right.", 2);
+
+        String movement; int index;
+        Dir(String mvt, int i) { movement = mvt; index = i; }
+    }
+
     void moveTroll(Dir d) {
         moveTroll();
-        gameManager.addToGameSummary("Troll " + d.movement);
+        gameManager.addToGameSummary(trollRace.starter + " " + d.movement);
 
         trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE);
-        graphicEntityModule.commitEntityState(0.5, trollMessage);
+        graphicEntityModule.commitEntityState(TROLL_MESSAGE_START, trollMessage);
         trollMessage.setAlpha(0, Curve.EASE_IN);
-        graphicEntityModule.commitEntityState(1, trollMessage);
+        graphicEntityModule.commitEntityState(TROLL_MESSAGE_END, trollMessage);
+    }
+
+    String selectTrollMessage(Dir d) {
+        if (random.nextInt(10000) == 0) {
+            return TrollText.specials[random.nextInt(TrollText.specials.length)];
+        }
+
+        // yup, still biased
+        int i = random.nextInt(TrollText.directed.length + TrollText.isotropic.length / 3);
+        if (i < TrollText.directed.length) {
+            return TrollText.directed[i][d.index];
+        }
+        else {
+            return TrollText.isotropic[random.nextInt(TrollText.isotropic.length)];
+        }
     }
 
+    // ==================== Debug information
+
     void animateTurnCounter() {
         for (int i = 0; i < 10; i++) {
             turnCounter.setText("T" + _turns + "." + i);
@@ -438,7 +606,7 @@ class View {
             .setY(60)
             .setAnchorX(0.5)
             .setLoop(true);
-        toggleModule.displayOnToggleState(debugMode, "debug", true);
+        pantsModule.displayOnToggleState(debugMode, "debug", true);
 
         turnCounter = graphicEntityModule.createText()
             .setAnchorX(0.5)
@@ -450,14 +618,16 @@ class View {
             .setFontFamily("monospace")
             .setFontWeight(Text.FontWeight.BOLD)
             .setFontSize(100);
-        toggleModule.displayOnToggleState(turnCounter, "debug", true);
+        pantsModule.displayOnToggleState(turnCounter, "debug", true);
         animateTurnCounter();
     }
 
+    // ==================== Endgame status
+
     void animateLoss(int x, int y, int size, String message) {
         int startX;
         if (x < 1920/2) { startX = 1920; }
-        else if (x > 1920/2) { startX = 1920; }
+        else if (x > 1920/2) { startX = 0; }
         else { startX = 1920 * random.nextInt(2); }
 
         Text msg = graphicEntityModule.createText(message)
@@ -476,7 +646,7 @@ class View {
             .setFillColor(0xff7f7f)
             .setFontWeight(Text.FontWeight.BOLD)
             .setTextAlign(TextBasedEntity.TextAlign.CENTER);
-        graphicEntityModule.commitEntityState(0.25, msg);
+        graphicEntityModule.commitEntityState(0.0, msg);
         Curve curve = Curve.ELASTIC;
         msg.setX(x, Curve.EASE_OUT)
             .setY(y, Curve.ELASTIC)
@@ -487,77 +657,4 @@ class View {
             .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR)
             .setFontSize(size, curve);
     }
-
-    void doubleDefeat() {
-        gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
-        animateLoss(1920/2, 680, 150, "L0SERZ!");
-    }
-
-    void draw() {
-        gameManager.addToGameSummary("Draw.");
-        animateLoss(1920/2, 680, 200, "DRAW");
-    }
-
-    String selectTrollMessage(Dir d) {
-        if (random.nextInt(10000) == 0) {
-            return specials[random.nextInt(specials.length)];
-        }
-
-        int i = random.nextInt(directed.length + isotropic.length);
-        if (i < directed.length) {
-            return directed[i][d.index];
-        }
-        else {
-            return isotropic[i-directed.length];
-        }
-    }
-
-    String specials[] = {
-        "CG know what they're doing."
-    };
-
-    String directed[][] = {
-        // movies
-        { "Han shot first", "I am your father", "Greedo shot first" },
-
-        // everyday life
-        { "tea > coffee", "XXX", "coffee > tea" },
-        { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" },
-
-        // troll ou incompris ou SJW
-
-        // gaming
-        { "PC > console", "pong is still\nunequaled", "console > PC" },
-        { "Windows > Linux", "it's all Android anyway", "Linux > Windows" },
-        { "pad > stick", "mouse gaming is lame", "stick > pad" },
-        { "RTS > FPS", "solitaire best game", "FPS > RTS" },
-        { "YT gaming > twitch", "I stream on dailymotion", "twitch > YT gaming" },
-
-        // programming
-        { "vi < emacs", "I code with Notepad", "emacs > vi" },
-        { "tabs < spaces", "gofmt FTW", "spaces < tabs" },
-        { "LISP is the most\npowerful language", "HTML is a programming language", "Forth is the most\npowerful language" },
-        { "static linking best", "symbolic linking best", "dynamic linking best" },
-        { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" },
-        { "objects > functions", "it's closures\nall the way down", "functions > objects" },
-        { "GOTO FTW", "COME FROM FTW", "don't use GOTO" },
-        { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" },
-
-        // Internet
-        { "gmail > github", "copy-paste FTW", "github > gmail" },
-        { "MSIE > Safari", "Opera did it first", "Safari > MSIE" },
-
-        // CodinGame
-        { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" },
-        { "light theme best", "ascii > graphics", "dark theme best" },
-        { "simulation beats heuristics", "AI is a forest of ifs", "heuristics beat simulation" },
-        { "bruteforce always prevails", "you'll timeout anyway", "algorithms always prevail" }
-    };
-
-    String isotropic[] = {
-        "Electron apps are the fastest",
-        "Rosebud",
-        "Thanos did nothing wrong",
-        "developers developers developers"
-    };
 }