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Randomize defeated avatar rotation direction
[troll.git]
/
config
/
statement_en.html
diff --git
a/config/statement_en.html
b/config/statement_en.html
index
37a5605
..
3145916
100644
(file)
--- a/
config/statement_en.html
+++ b/
config/statement_en.html
@@
-16,9
+16,10
@@
<span>Rules</span>
</h2>
<div class="statement-rules-content">
<span>Rules</span>
</h2>
<div class="statement-rules-content">
- You <em>have</em> to shoot at least <const>1</const> stone per
- turn if you have any left.
- </div>
+ If you have stones, shoot <const>1</const> or more of them.
+ <br>
+ If you don't have stones, shoot <const>0</const> exactly.
+ </div>
</div>
<div class="statement-section statement-warning">
<h2>
</div>
<div class="statement-section statement-warning">
<h2>
@@
-90,6
+91,10
@@
</h2>
<div class="statement-protocol-content">
Just read the sample code. You can figure this out.
</h2>
<div class="statement-protocol-content">
Just read the sample code. You can figure this out.
+ <br>
+ You're currently allowed the default SDK timings. I think it's
+ one second for the first turn and 50 ms then, but don't
+ quote me on this.
</div>
</div>
<div class="statement-section statement-expertrules">
</div>
</div>
<div class="statement-section statement-expertrules">