on the forum
</a>
<ul>
- <li>
+ <li><s>
Is it even worth publishing? can the problem be totally solved?
- </li>
+ </s></li>
<li>
More maps? (a map is a {road length} × {initial stone count} pair)
</li>
<li>
Leagues? I could conceive the referee being permissive
(allow 0 stones thrown) in the first one, and then strict.
+ Off the top of my head:
+ <ol>
+ <li>single small map, cheating is tolerated, boss plays 1</li>
+ <li>the four maps, no cheating, boss plays tit for tat</li>
+ <li>full map continuum</li>
+ </ol>
</li>
<li>
- Fog of war? (see only troll position, not enemy throw/stones left)
- </li>
- <li>
- <strong>variable</strong> for of war? (seeing enemy stones
- is a boolean decided randomly as part of the map?
- </li>
- <li>
- alternative fog of war? (seeing enemy stones only when
- troll is close to us?)
+ Fog of war? (see only troll position, not enemy
+ throw/stones left) Probably not in this game, be it simple,
+ variable (seeing enemy stones is a boolean decided randomly
+ as part of the map) or by distance.
</li>
<li>
Praise for my artistic skillz
<div class="statement-section statement-expertrules">
<h2>
<span class="icon icon-expertrules"> </span>
- <span>Maps</span>
+ <span>Expert rules</span>
</h2>
<div class="statement-expert-rules-content">
<p>
into this) chosen uniformly at random among the following:
</p>
<table>
- <tr><th>Road length</th><th>Stones</th></tr>
- <tr><td><const>6</const></td><td><const>15</const></td></tr>
- <tr><td><const>6</const></td><td><const>30</const></td></tr>
- <tr><td><const>14</const></td><td><const>30</const></td></tr>
- <tr><td><const>14</const></td><td><const>50</const></td></tr>
+ <tr><th>Road length</th><td>│</td><th>Stones</th></tr>
+ <tr><td>──────────</td><td>┼</td><td>──────</td></tr>
+ <tr><td><const>6</const></td><td>│</td><td><const>15</const></td></tr>
+ <tr><td><const>6</const></td><td>│</td><td><const>30</const></td></tr>
+ <tr><td><const>14</const></td><td>│</td><td><const>30</const></td></tr>
+ <tr><td><const>14</const></td><td>│</td><td><const>50</const></td></tr>
</table>
<p>
- As with anything in this <em>draft</em> statement, this
- is <strong>subject to change without notice</strong>. Why do
- you think they're provided in the game input?
+ You can also override them via game
+ settings <tt>roadLength</tt> and <tt>initialStones</tt>, so
+ long as you remember you won't be choosing them for ranking
+ play.
</p>
</div>
</div>
<p>
This draft's last change is:
<strong>
- more debug utility.
+ game parameters can be overridden.
</strong>
</p>
</div>
— J.R.R. Tolkien, <i>The Hobbit</i>
</div>
</div>
- <div class="story-text">
+ <div class="story-text" style="margin-top: 4em">
<p>
Based on an involuntary suggestion by
<span class="card" cg-codingamer-card-popup=""