}
MapLevel mapLevel;
+ enum FixLevel { SOMETIMES, NEVER }
+ FixLevel fixLevel;
+
@Inject
LeagueManager(MultiplayerGameManager<AbstractMultiplayerPlayer> gameManager)
{
: level <= 2 ? MapLevel.DISCRETE
: MapLevel.CONTINUOUS;
+ fixLevel = level <= 1 ? FixLevel.SOMETIMES : FixLevel.NEVER;
}
}