Add a side seed for @pb4. Cry before the in-IDE HTML rendering.
[troll.git] / src / main / java / com / codingame / game / Referee.java
index 6e291be..f9c442b 100644 (file)
@@ -31,7 +31,8 @@ public class Referee extends AbstractReferee {
         gameManager.getPlayer(1).model = model.p1;
 
         for (Player p: gameManager.getPlayers()) {
-            p.gameInit(model.roadLength, model.initialStones);
+            p.gameInit(model.roadLength, model.initialStones,
+                       gameManager.getSeed());
         }
 
         view.init(model);
@@ -68,10 +69,12 @@ public class Referee extends AbstractReferee {
             switch (player.type) {
             case Timeout:
                 disqualify(player, "T/O", "timed out!");
+                player.view.markTimeout();
                 disqual = true;
                 break;
             case Invalid:
                 disqualify(player, "INVALID", "provided an ill-formed action");
+                player.view.markIllegal();
                 disqual = true;
                 break;
             case Throw:
@@ -83,6 +86,7 @@ public class Referee extends AbstractReferee {
                     }
                     else {
                         disqualify(player, "ILLEGAL", "tried to throw more stones than they had.  They went into debt trying to provide.  The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore.  But that's no victory.");
+                        player.view.markIllegal();
                         disqual = true;
                     }
                 }
@@ -114,59 +118,60 @@ public class Referee extends AbstractReferee {
         int delta = 0;
         boolean victory = false;
         boolean exhausted = false;
-        if (! disqual) {
-            for (Player player : gameManager.getActivePlayers()) {
-                player.view.throwStones(player.stoneThrow);
-                delta += player.model.getMultiplier() * player.stoneThrow;
-
-                if (player.stoneThrow < 0) {
-                    disqualify(player, "CHEAT", "cheated.  Banning account.");
-                    disqual = true;
-                }
-                if (player.stoneThrow != 0) {
-                    player.view.animateStones(player.stoneThrow);
-                    player.view.updateStoneCounter();
-                }
-            }
+        for (Player player : gameManager.getActivePlayers()) {
+            player.view.throwStones(player.stoneThrow);
+            delta += player.model.getMultiplier() * player.stoneThrow;
 
-            /* If a player cheated, delta is unusable as is.
-             * (Consider the case the player on the right sent
-             * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
-             * would both glean the stones *and* push the troll away.
-             * It would be unfair to have a cheating player "win"
-             * (earn the opponent castle destruction animation) this
-             * way.
-             */
-            boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0;
-            boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0;
-            if (cheat0 && cheat1); // here we can actually keep delta's value
-            else if (cheat0) delta = -1;
-            else if (cheat1) delta =  1;
-
-            if (delta > 0) {
-                model.trollPosition++;
-                view.moveTroll(View.Dir.RIGHT);
-            }
-            else if (delta < 0) {
-                model.trollPosition--;
-                view.moveTroll(View.Dir.LEFT);
+            if (player.stoneThrow < 0) {
+                disqualify(player, "CHEAT", "cheated.  Banning account.");
+                player.view.markCheat();
+                disqual = true;
             }
-            else {
-                view.moveTroll(View.Dir.STILL);
-                // XXX animate
+            if (player.stoneThrow != 0) {
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
+        }
 
-            for (Player player : gameManager.getActivePlayers()) {
-                player.model.adjustScore(model.trollPosition);
-            }
+        /* If a player cheated, delta is unusable as is.
+         * (Consider the case the player on the right sent
+         * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
+         * would both glean the stones *and* push the troll away.
+         * It would be unfair to have a cheating player "win"
+         * (earn the opponent castle destruction animation) this
+         * way.
+         */
+        boolean cheat0 = gameManager.getPlayer(0).isActive()
+            && gameManager.getPlayer(0).stoneThrow < 0;
+        boolean cheat1 = gameManager.getPlayer(1).isActive()
+            && gameManager.getPlayer(1).stoneThrow < 0;
+        if (cheat0 && cheat1); // here we can actually keep delta's value
+        else if (cheat0) delta = -1;
+        else if (cheat1) delta =  1;
+
+        if (delta > 0) {
+            model.trollPosition++;
+            view.moveTroll(View.Dir.RIGHT);
+        }
+        else if (delta < 0) {
+            model.trollPosition--;
+            view.moveTroll(View.Dir.LEFT);
+        }
+        else {
+            view.moveTroll(View.Dir.STILL);
+            // XXX animate
+        }
 
-            if (model.haveWinner()) {
-                int loser = model.getLoser();
-                gameManager.getPlayer(loser).view.destroy();
-                victory = true;
-            }
-            else if (model.exhausted()) exhausted = true;
+        for (Player player : gameManager.getActivePlayers()) {
+            player.model.adjustScore(model.trollPosition);
+        }
+
+        if (model.haveWinner()) {
+            int loser = model.getLoser();
+            gameManager.getPlayer(loser).view.destroy();
+            victory = true;
         }
+        else if (model.exhausted()) exhausted = true;
 
         if (disqual || victory || exhausted) endGame();
     }