Update statement to stabilize rule changes
[troll.git] / src / main / java / com / codingame / game / Referee.java
index 6e291be..67d96e0 100644 (file)
@@ -9,29 +9,29 @@ import com.codingame.gameengine.core.AbstractPlayer.TimeoutException;
 import com.codingame.gameengine.core.AbstractReferee;
 import com.codingame.gameengine.core.GameManager;
 import com.codingame.gameengine.core.MultiplayerGameManager;
-import com.codingame.gameengine.module.entities.GraphicEntityModule;
-import com.codingame.gameengine.module.entities.Rectangle;
-import com.codingame.gameengine.module.entities.Sprite;
-import com.codingame.gameengine.module.entities.Text;
-import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.game.GodModeManager;
 import com.google.inject.Inject;
 import com.google.inject.Provider;
 
 public class Referee extends AbstractReferee {
     @Inject private MultiplayerGameManager<Player> gameManager;
-    @Inject private GraphicEntityModule graphicEntityModule;
+    @Inject private GodModeManager gm;
 
     @Inject private View view;
     @Inject private Model model;
 
+    boolean disqual = false;
+
     @Override
     public void init() {
+        gm.init();
         model.init(gameManager.getSeed());
         gameManager.getPlayer(0).model = model.p0;
         gameManager.getPlayer(1).model = model.p1;
 
         for (Player p: gameManager.getPlayers()) {
-            p.gameInit(model.roadLength, model.initialStones);
+            p.gameInit(model.roadLength, model.initialStones,
+                       gameManager.getSeed(), gm.getSalt());
         }
 
         view.init(model);
@@ -52,6 +52,11 @@ public class Referee extends AbstractReferee {
 
         view.startTurn();
 
+        // Did I mention I hate Java? It didn't *have* to be this ugly!
+        if (disqual) { endGame(); return; }
+        if (model.exhausted()) { finishStones(); return ;}
+        if (model.haveWinner()) { endGame(); return; }
+
         for (Player player : gameManager.getActivePlayers()) {
             player.sendGameTurn();
         }
@@ -62,16 +67,17 @@ public class Referee extends AbstractReferee {
          * is ill-formed it could help them debug.  Or shame them, at
          * least.
          */
-        boolean disqual = false;
         for (Player player : gameManager.getActivePlayers()) {
-            player.receiveGameTurn();
+            player.receiveGameTurn(); gm.transcend(player);
             switch (player.type) {
             case Timeout:
                 disqualify(player, "T/O", "timed out!");
+                player.view.markTimeout();
                 disqual = true;
                 break;
             case Invalid:
                 disqualify(player, "INVALID", "provided an ill-formed action");
+                player.view.markIllegal();
                 disqual = true;
                 break;
             case Throw:
@@ -83,6 +89,7 @@ public class Referee extends AbstractReferee {
                     }
                     else {
                         disqualify(player, "ILLEGAL", "tried to throw more stones than they had.  They went into debt trying to provide.  The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore.  But that's no victory.");
+                        player.view.markIllegal();
                         disqual = true;
                     }
                 }
@@ -112,68 +119,82 @@ public class Referee extends AbstractReferee {
          * exhaustion).
          */
         int delta = 0;
-        boolean victory = false;
-        boolean exhausted = false;
-        if (! disqual) {
-            for (Player player : gameManager.getActivePlayers()) {
-                player.view.throwStones(player.stoneThrow);
-                delta += player.model.getMultiplier() * player.stoneThrow;
-
-                if (player.stoneThrow < 0) {
-                    disqualify(player, "CHEAT", "cheated.  Banning account.");
-                    disqual = true;
-                }
-                if (player.stoneThrow != 0) {
-                    player.view.animateStones(player.stoneThrow);
-                    player.view.updateStoneCounter();
-                }
-            }
+        gm.update(gameManager.getPlayers());
+        for (Player player : gameManager.getActivePlayers()) {
+            player.view.throwStones(player.stoneThrow);
+            delta += player.model.getMultiplier() * player.stoneThrow;
 
-            /* If a player cheated, delta is unusable as is.
-             * (Consider the case the player on the right sent
-             * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
-             * would both glean the stones *and* push the troll away.
-             * It would be unfair to have a cheating player "win"
-             * (earn the opponent castle destruction animation) this
-             * way.
-             */
-            boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0;
-            boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0;
-            if (cheat0 && cheat1); // here we can actually keep delta's value
-            else if (cheat0) delta = -1;
-            else if (cheat1) delta =  1;
-
-            if (delta > 0) {
-                model.trollPosition++;
-                view.moveTroll(View.Dir.RIGHT);
-            }
-            else if (delta < 0) {
-                model.trollPosition--;
-                view.moveTroll(View.Dir.LEFT);
+            if (player.stoneThrow < 0) {
+                disqualify(player, "CHEAT", "cheated.  Banning account.");
+                player.view.markCheat();
+                disqual = true;
             }
-            else {
-                view.moveTroll(View.Dir.STILL);
-                // XXX animate
+            if (player.stoneThrow != 0) {
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
+        }
 
-            for (Player player : gameManager.getActivePlayers()) {
-                player.model.adjustScore(model.trollPosition);
-            }
+        /* If a player cheated, delta is unusable as is.
+         * (Consider the case the player on the right sent
+         * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
+         * would both glean the stones *and* push the troll away.
+         * It would be unfair to have a cheating player "win"
+         * (earn the opponent castle destruction animation) this
+         * way.
+         */
+        boolean cheat0 = gameManager.getPlayer(0).isActive()
+            && gameManager.getPlayer(0).stoneThrow < 0;
+        boolean cheat1 = gameManager.getPlayer(1).isActive()
+            && gameManager.getPlayer(1).stoneThrow < 0;
+        if (cheat0 && cheat1); // here we can actually keep delta's value
+        else if (cheat0) delta = -1;
+        else if (cheat1) delta =  1;
+
+        if (delta > 0) {
+            model.moveTroll(+1);
+            view.moveTroll(View.Dir.RIGHT);
+        }
+        else if (delta < 0) {
+            model.moveTroll(-1);
+            view.moveTroll(View.Dir.LEFT);
+        }
+        else {
+            view.moveTroll(View.Dir.STILL);
+            // XXX animate
+        }
+    }
 
-            if (model.haveWinner()) {
-                int loser = model.getLoser();
-                gameManager.getPlayer(loser).view.destroy();
-                victory = true;
+    // XXX very similar to main turn pendant
+    private void finishStones() {
+        boolean noStones = true;
+        int delta = 0;
+        for (Player player : gameManager.getActivePlayers()) {
+            if (model.haveWinner() && player.getIndex() == model.getLoser())
+                continue;
+            player.stoneThrow = player.model.getStones();
+            player.model.setStones(0);
+            delta += player.stoneThrow * player.model.getMultiplier();
+            player.view.throwStones(player.stoneThrow);
+            if (player.stoneThrow != 0) {
+                noStones = false;
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
-            else if (model.exhausted()) exhausted = true;
         }
-
-        if (disqual || victory || exhausted) endGame();
+        if (noStones) { endGame(); return; }
+        model.moveTroll(delta);
+        view.moveTroll();
     }
 
     private void endGame() {
         gameManager.endGame();
 
+        if (model.haveWinner()) {
+            int loser = model.getLoser();
+            gameManager.getPlayer(loser).view.defeat();
+        }
+
         Player p0 = gameManager.getPlayer(0);
         Player p1 = gameManager.getPlayer(1);