Make game parameters overridable through game settings
[troll.git] / config / statement_en.html
index 9d827a3..428577f 100644 (file)
    <div class="statement-section statement-expertrules">
      <h2>
        <span class="icon icon-expertrules">&nbsp;</span>
    <div class="statement-section statement-expertrules">
      <h2>
        <span class="icon icon-expertrules">&nbsp;</span>
-       <span>Maps</span>
+       <span>Expert rules</span>
      </h2>
      <div class="statement-expert-rules-content">
        <p>
      </h2>
      <div class="statement-expert-rules-content">
        <p>
          is <strong>subject to change without notice</strong>.  Why do
          you think they're provided in the game input?
        </p>
          is <strong>subject to change without notice</strong>.  Why do
          you think they're provided in the game input?
        </p>
+       <p>
+         You can also override them via game
+         settings <tt>roadLength</tt> and <tt>initialStones</tt>.
+       </p>
      </div>
    </div>
    <div class="statement-section statement-protocol">
      </div>
    </div>
    <div class="statement-section statement-protocol">
        <a href="https://troll.desast.re/troll.git">game's source
        repository</a> is now publicly available.  I'll just make note
        of the single latest change, so you can know how far behind you
        <a href="https://troll.desast.re/troll.git">game's source
        repository</a> is now publicly available.  I'll just make note
        of the single latest change, so you can know how far behind you
-       were lagging.
+       were lagging.  Patches welcome, BTW.
      </p>
      <p>
        This draft's last change is:
        <strong>
      </p>
      <p>
        This draft's last change is:
        <strong>
-         more debug utility.
+         game parameters can be overridden.
        </strong>
      </p>
    </div>
        </strong>
      </p>
    </div>