+
+ void animateLoss(int x, int y, int size, String message) {
+ int startX;
+ if (x < 1920/2) { startX = 1920; }
+ else if (x > 1920/2) { startX = 1920; }
+ else { startX = 1920 * random.nextInt(2); }
+
+ Text msg = graphicEntityModule.createText(message)
+ .setX(startX)
+ .setY(1080)
+ .setAnchorX(0.5)
+ .setAnchorY(0.5)
+ .setScaleX(3*random.nextDouble() - 1)
+ .setScaleY(3*random.nextDouble() - 1)
+ .setSkewX(2*random.nextDouble() - 1)
+ .setSkewY(2*random.nextDouble() - 1)
+ .setRotation(4*Math.PI * (1 + random.nextDouble())
+ * (random.nextInt(2) == 0 ? 1 : -1))
+ .setFontSize(0)
+ .setStrokeColor(0xff7f7f)
+ .setFillColor(0xff7f7f)
+ .setFontWeight(Text.FontWeight.BOLD)
+ .setTextAlign(TextBasedEntity.TextAlign.CENTER);
+ graphicEntityModule.commitEntityState(0.25, msg);
+ Curve curve = Curve.ELASTIC;
+ msg.setX(x, Curve.EASE_OUT)
+ .setY(y, Curve.ELASTIC)
+ .setScaleX(1, curve)
+ .setScaleY(1, curve)
+ .setSkewX(0, curve)
+ .setSkewY(0, curve)
+ .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR)
+ .setFontSize(size, curve);
+ }
+
+ void doubleDefeat() {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
+ animateLoss(1920/2, 680, 150, "L0SERZ!");
+ }
+
+ void draw() {
+ gameManager.addToGameSummary("Draw.");
+ animateLoss(1920/2, 680, 200, "DRAW");
+ }
+
+ String selectTrollMessage(Dir d) {
+ if (random.nextInt(10000) == 0) {
+ return specials[random.nextInt(specials.length)];
+ }
+
+ // yup, still biased
+ int i = random.nextInt(directed.length + isotropic.length / 3);
+ if (i < directed.length) {
+ return directed[i][d.index];
+ }
+ else {
+ return isotropic[random.nextInt(isotropic.length)];
+ }
+ }
+
+ // You'll never remember if you ever saw these…
+ String specials[] = {
+ "Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you\nNever gonna make you cry\nNever gonna say goodbye\nNever gonna tell a lie and hurt you",
+ "CG know what they're doing."
+ };
+
+ // Most of what ought to happen in normal play
+ String directed[][] = {
+ // movies
+ { "Han shot first", "I am your father", "Greedo shot first" },
+ { "Inception ends\non level zero", "BRAAAAAAM", "Inception ends\non level one" },
+ { "star wars > star trek", "my god, it's full of troll", "star trek > star wars" },
+ // More movie controversies sought. Apply on the puzzle contrib page.
+
+ // music
+ { "bach > beethoven", "zimmer is overrated", "beethoven > bach" },
+ { "an octave is 12 semitones", "curse you perfect-pitched ppl", "pianos can play in tune" },
+
+ // everyday life
+ { "tea > coffee", "just drink\nkool-aid", "coffee > tea" },
+ { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" },
+ { "cats > dogs", "humans make\ngood pets", "dogs > cats" },
+ { "the moon landing was staged", "elvis lives", "9/11 was an inside job" },
+ { "santa claus is really\nthe tooth fairy", "the easter bunny tasted yummy", "the tooth fairy is\nreally santa claus" },
+ // Ditto. Need moar troll.
+
+ // gaming
+ { "PC > console", "pong is still\nunequaled", "console > PC" },
+ { "Windows > Linux", "it's all Android anyway", "Linux > Windows" },
+ { "pad > stick", "mouse gaming is lame", "stick > pad" },
+ { "RTS > FPS", "solitaire best game", "FPS > RTS" },
+ { "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" },
+ { "orcs are wusses", "the amulet is in another dungeon", "elves are wusses" },
+ { "here's a link to my patreon", "my apm > yours", "here's my soundcloud" },
+ { "all your stones is belong to us", "all your castle are belong to us", "all your rocks is belong to us" },
+ // I'm not exactly a gamer myself, I take hints on the topics du jour
+
+ // programming
+ { "vi < emacs", "i code with Notepad", "emacs > vi" },
+ { "tabs < spaces", "gofmt FTW", "spaces < tabs" },
+ { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "FORTH is the most\npowerful language" },
+ { "static linking best", "symlinking best", "dynamic linking best" },
+ { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" },
+ { "objects > functions", "it's closures\nall the way down", "functions > objects" },
+ { "GOTO FTW", "COME FROM FTW", "don't use GOTO" },
+ { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" },
+ // This category's not too bad.
+
+ // Internet
+ { "gmail > github", "copy-paste FTW", "github > gmail" },
+ { "MSIE > Safari", "Opera did it first", "Safari > MSIE" },
+ { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" },
+ { "jira > trello", "bugzilla FTW", "trello > jira" },
+ { "IRC > slack", "chat is work", "discord < IRC" },
+ { "trolls > SJW", "i'm not trolling\njust misunderstood", "SJW > trolls" },
+ { "there's an app for that", "there's a bean for that", "there's an applet for that" },
+ // More always welcome here.
+
+ // CodinGame
+ { "my nn is in python", "my language has -O3", "my code is more than 100k" },
+ { "i found a bug\nin temperatures", "i found a bug on\nthe leaderboard", "i found a bug\nin chuck norris" },
+ { "fix it", "how is ur csb", "ezpz" },
+ { "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" },
+ { "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" },
+ { "optimizing for the contest\ntestcase is cheating", "having moar accounts than cg\nstaff will get you banned", "it's not hardcoding\nif it's stochastic" },
+ { "light theme best", "ascii > graphics", "dark theme best" },
+ { "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" },
+ { "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" }
+ // And here. Especially as I'm not that active on #World or #Ru.
+ };
+
+ // Those for which I couldn't find a meaningful directednessability.
+ String isotropic[] = {
+ "(unclosed",
+ "Electron apps are the fastest",
+ "Rosebud",
+ "Thanos did nothing wrong",
+ "developers developers developers",
+ "the cloud is just\nother ppl's computers",
+ "ur doin it rong",
+ "tortue",
+ "31OCT = 25DEC",
+ "ASCII stupid question\nget a stupid ANSI",
+ "trolling is a art"
+ // I try and avoid those, but if really it fits nowhere else…
+ };