Trees! (kudos @Alshock)
[troll.git] / src / main / java / com / codingame / game / View.java
index cd67f86..8653ab4 100644 (file)
@@ -154,8 +154,6 @@ class View {
             stone.setAlpha(0, Curve.EASE_IN);
             graphicEntityModule.commitEntityState(0.5, stone);
 
             stone.setAlpha(0, Curve.EASE_IN);
             graphicEntityModule.commitEntityState(0.5, stone);
 
-            stoneReminder.setAlpha(0);
-            graphicEntityModule.commitEntityState(0, stoneReminder);
             stoneReminder.setText(stonesString);
             graphicEntityModule.commitEntityState(0.25, stoneReminder);
             stoneReminder.setAlpha(1);
             stoneReminder.setText(stonesString);
             graphicEntityModule.commitEntityState(0.25, stoneReminder);
             stoneReminder.setAlpha(1);
@@ -167,13 +165,22 @@ class View {
             graphicEntityModule.commitEntityState(0, message);
         }
 
             graphicEntityModule.commitEntityState(0, message);
         }
 
-        void destroy() {
-            avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
+        void markLoser() {
+            graphicEntityModule.commitEntityState(0.5, avatar);
+            int dir = random.nextInt(2) == 1 ? 1 : -1;
+            avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+        }
 
 
+        void destroy() {
             graphicEntityModule.commitEntityState(0.5, castle);
             castle.setX(castle.getX(), Curve.ELASTIC);
             castle.setScaleY(-0.2, Curve.EASE_IN);
         }
             graphicEntityModule.commitEntityState(0.5, castle);
             castle.setX(castle.getX(), Curve.ELASTIC);
             castle.setScaleY(-0.2, Curve.EASE_IN);
         }
+
+        void startTurn() {
+            stoneReminder.setAlpha(0);
+            graphicEntityModule.commitEntityState(0, stoneReminder);
+        }
     }
 
     Model model;
     }
 
     Model model;
@@ -194,16 +201,45 @@ class View {
          */
         p0.frameRot = random.nextInt(4) * Math.PI / 2;
         p0.init(gameManager.getPlayer(0));
          */
         p0.frameRot = random.nextInt(4) * Math.PI / 2;
         p0.init(gameManager.getPlayer(0));
-        p1.frameRot = p1.frameRot + (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
+        p1.frameRot = p1.frameRot +
+            (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
         p1.init(gameManager.getPlayer(1));
 
         drawTroll();
     }
 
         p1.init(gameManager.getPlayer(1));
 
         drawTroll();
     }
 
+    void startTurn() {
+        p0.startTurn();
+        p1.startTurn();
+    }
+
     private void drawBackground() {
         graphicEntityModule.createSprite()
                 .setImage("background.png")
                 .setAnchor(0);
     private void drawBackground() {
         graphicEntityModule.createSprite()
                 .setImage("background.png")
                 .setAnchor(0);
+
+        int numTrees = random.nextInt(101);
+        while (numTrees --> 0) {
+            int x, y;
+            do {
+                x = random.nextInt(1920);
+                // yes, this biases randomness wrt perspective! :-(
+                y = 700 + random.nextInt(175);
+            } while (y > 880 && (x < 200 || x > 1720));
+            double scale = ( 100.0 / 433.0           // base height from PNG
+                             * (y - 680) / (875 - 680) ); // perspective
+            graphicEntityModule.createSprite()
+                .setImage("Alshock.png")
+                .setAnchorX(0.5)
+                .setAnchorY(1)
+                .setX(x)
+                .setY(y)
+                .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1))
+                .setScaleY(scale)
+                .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+                .setSkewX((random.nextDouble() - 0.5) /4)
+                .setSkewY((random.nextDouble() - 0.5) /8);
+        }
     }
 
     private void drawTroll() {
     }
 
     private void drawTroll() {