import java.util.Random;
+import com.codingame.gameengine.core.MultiplayerGameManager;
+import com.google.inject.Inject;
+
class Model {
+ @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
Random random;
int roadLength;
int initialStones;
int trollPosition;
+ Player p0, p1;
+
+ class Player {
+ com.codingame.game.Player gp;
+ int index;
+
+ Player(int i) { index = i; }
+
+ private int castlePosition;
+ public int getCastlePosition() { return castlePosition; }
+ public void setCastlePosition(int pos) { castlePosition = pos; }
+
+ private int multiplier;
+ public int getMultiplier() { return multiplier; }
+ public void setMultiplier(int m){ multiplier = m; }
+
+ private int stones;
+ public int getStones() { return stones; }
+ public void consumeStones(int n) throws InvalidAction {
+ if (n > stones) {
+ throw new InvalidAction("attempted to throw more stones than they had.");
+ }
+ setStones(stones - n);
+ }
+ public void setStones(int n) {
+ stones = n;
+ }
+ public int getOppStones() {
+ return p0.stones + p1.stones - stones;
+ }
+
+ public void adjustScore(int trollPosition) {
+ gp.setScore(Math.abs(castlePosition - trollPosition));
+ }
+
+ public int getTrollDistance() {
+ return Math.abs(castlePosition - trollPosition);
+ }
+ }
void init(long seed) {
random = new Random(seed);
}
trollPosition = roadLength / 2;
+
+ p0 = new Player(0);
+ p0.gp = gameManager.getPlayer(0);
+ p0.setCastlePosition(0);
+ p0.setMultiplier(1);
+ p0.adjustScore(trollPosition);
+ p0.setStones(initialStones);
+
+ p1 = new Player(1);
+ p1.gp = gameManager.getPlayer(1);
+ p1.setCastlePosition(roadLength);
+ p1.setMultiplier(-1);
+ p1.adjustScore(trollPosition);
+ p1.setStones(initialStones);
+ }
+
+ private int winner;
+ boolean haveWinner() {
+ if (trollPosition == 0) {
+ winner = 1;
+ return true;
+ }
+ else if (trollPosition == roadLength) {
+ winner = 0;
+ return true;
+ }
+ else {
+ return false;
+ }
+ }
+ int getWinner() { return winner; }
+
+ boolean exhausted() {
+ return p0.getStones() <= 0 && p1.getStones() <= 0;
}
}