Feed model parameters back to IDE.
[troll.git] / src / main / java / com / codingame / game / View.java
index 38dcac1..45b4401 100644 (file)
 package com.codingame.game;
 
 import java.util.Random;
+import java.util.ArrayList;
+import java.util.Comparator;
 
+import com.codingame.gameengine.core.GameManager;
+import com.codingame.gameengine.core.MultiplayerGameManager;
 import com.codingame.gameengine.module.entities.GraphicEntityModule;
+import com.codingame.gameengine.module.entities.Rectangle;
 import com.codingame.gameengine.module.entities.Sprite;
+import com.codingame.gameengine.module.entities.SpriteAnimation;
 import com.codingame.gameengine.module.entities.Text;
+import com.codingame.gameengine.module.entities.TextBasedEntity;
+import com.codingame.gameengine.module.entities.Group;
+import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.gameengine.module.toggle.ToggleModule;
 import com.google.inject.Inject;
 
 class View {
+    @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
     @Inject private GraphicEntityModule graphicEntityModule;
+    @Inject ToggleModule toggleModule;
 
+    enum Dir {
+        LEFT("walks left.", 0),
+        STILL("stands still.", 1),
+        RIGHT("walks right.", 2);
+
+        String movement; int index;
+        Dir(String mvt, int i) { movement = mvt; index = i; }
+    }
+
+    class Player {
+        Model.Player model;
+
+        int colorToken;
+        String nicknameToken;
+        String avatarToken;
+
+        double frameRot;
+
+        Group avatar;
+        Text stoneCounter;
+        Text message;
+        Sprite castle;
+        Text stone;
+        Text stoneReminder;
+
+        void init(com.codingame.game.Player p) {
+            model = p.model;
+            colorToken = p.getColorToken();
+            nicknameToken = p.getNicknameToken();
+            avatarToken = p.getAvatarToken();
+
+            boolean p0 = model.index == 0;
+            int x = p0 ? 280 : 1920 - 280;
+            int y = 220;
+
+            Sprite frame = graphicEntityModule.createSprite()
+                .setImage("frame.png")
+                .setAnchor(0.5)
+                .setRotation(frameRot)
+                .setZIndex(22)
+                .setTint(colorToken);
+
+            Sprite frameBg = graphicEntityModule.createSprite()
+                .setImage("frame_bg.png")
+                .setAnchor(0.5)
+                .setRotation(frameRot)
+                .setZIndex(20);
+
+            Sprite avatarSprite = graphicEntityModule.createSprite()
+                .setZIndex(21)
+                .setImage(avatarToken)
+                .setAnchor(0.5)
+                .setBaseHeight(116)
+                .setBaseWidth(116);
+
+            avatar = graphicEntityModule
+                .createGroup(frame, frameBg, avatarSprite)
+                .setX(x).setY(y);
+
+            Text text = graphicEntityModule.createText(nicknameToken)
+                    .setX(x)
+                    .setY(y + 120)
+                    .setZIndex(20)
+                    .setFontSize(40)
+                    .setFillColor(0x7f3f00)
+                    .setAnchor(0.5);
+
+            stoneCounter = graphicEntityModule.createText()
+                .setX(x)
+                .setY(y+200)
+                .setZIndex(20)
+                .setFontSize(40)
+                .setFillColor(0x7f3f00)
+                .setAnchor(0.5);
+            updateStoneCounter();
+
+            message = graphicEntityModule.createText()
+                .setX(p0 ? 15 : 1920-15)
+                .setY(680)
+                .setZIndex(1)
+                .setFontSize(40)
+                .setFillColor(0xffbf7f)
+                .setAnchorX(p0 ? 0 : 1)
+                .setAnchorY(1);
+
+            castle = graphicEntityModule.createSprite()
+                .setImage("castle.png")
+                .setTint(colorToken)
+                .setX(p0 ? 160 : 1920-160)
+                .setY(p0 ? 890 : 880)
+                .setZIndex(1)
+                .setAnchorX(0.5)
+                .setAnchorY(1)
+                .setScaleX(p0 ? 1 : -1);
+
+            stone = graphicEntityModule.createText()
+                .setZIndex(3)
+                .setFontSize(150)
+                .setFillColor(0x12322a)
+                .setAnchor(0.5)
+                .setAlpha(0);
+
+            stoneReminder = graphicEntityModule.createText()
+                .setX(p0 ? x + 100 : x - 100)
+                .setY(y)
+                .setZIndex(20)
+                .setFontSize(80)
+                .setFontFamily("monospace")
+                .setStrokeColor(0xff0080)
+                .setFillColor(0xff0080)
+                .setAnchorX(p0 ? 0 : 1)
+                .setAnchorY(0.5);
+            toggleModule.displayOnToggleState(stoneReminder, "debug", true);
+        }
+
+        void updateStoneCounter() {
+            int stones = model.getStones();
+            if (stones <= 0) {
+                stoneCounter.setText("Out of stones!");
+                stoneCounter.setFillColor(0xff7777);
+            }
+            else if (stones == 1) {
+                stoneCounter.setText("1 stone");
+                stoneCounter.setFillColor(0xffbb77);
+            }
+            else {
+                stoneCounter.setText(stones + " stones");
+            }
+        }
+
+        void animateStones(int stones) {
+            String stonesString = Integer.valueOf(stones).toString();
+            stone.setX(castle.getX());
+            stone.setY(castle.getY() - 100);
+            stone.setText(stonesString);
+            stone.setAlpha(1);
+            graphicEntityModule.commitEntityState(0, stone);
+    
+            int peakX = (castle.getX() + troll.getX()) / 2;
+            int peakY = 540;
+            stone.setX(peakX);
+            stone.setY(peakY, Curve.EASE_OUT);
+            graphicEntityModule.commitEntityState(0.25,
+                                                  stone,
+                                                  stoneCounter);
+    
+            stone.setX(troll.getX());
+            stone.setY(troll.getY() - 50, Curve.EASE_IN);
+            stone.setAlpha(0, Curve.EASE_IN);
+            graphicEntityModule.commitEntityState(0.5, stone);
+
+            stoneReminder.setText(stonesString);
+            graphicEntityModule.commitEntityState(0, stoneReminder);
+        }
+
+        void displayMessage(String msg) {
+            message.setText(msg);
+            graphicEntityModule.commitEntityState(0, message);
+        }
+
+        void markLoser() {
+            graphicEntityModule.commitEntityState(0.5, avatar);
+            int dir = random.nextInt(2) == 1 ? 1 : -1;
+            avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+        }
+
+        void destroy() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + nicknameToken + "."));
+            graphicEntityModule.commitEntityState(0.5, castle);
+            castle.setX(castle.getX(), Curve.ELASTIC);
+            castle.setScaleY(-0.2, Curve.EASE_IN);
+        }
+
+        void startTurn() {
+            graphicEntityModule.commitEntityState(0, stoneReminder);
+        }
+
+        void victory() {
+            gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
+            graphicEntityModule.commitEntityState(0.5, avatar);
+            avatar.setScaleX(1.5, Curve.EASE_OUT);
+            avatar.setScaleY(1.5, Curve.EASE_OUT);
+            avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
+                               Curve.ELASTIC);
+        }
+
+        void throwStones(int stones) {
+            gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", nicknameToken, stones, stones == 1 ? "" : "s"));
+        }
+
+        void threwMoreStonesThanHad() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had.  I'll let it slide for this time.  (But not let them throw that much!)"));
+        }
+
+        void failedToThrowStonesAndShouldHave() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones.  Fixing that for them because I'm in a good mood today."));
+        }
+
+        void markTimeout() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
+        }
+
+        void markIllegal() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
+        }
+
+        void markCheat() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
+        }
+    }
+
+    Model model;
     Random random = new Random();
-    Sprite troll;
+    Text trollMessage;
+    Group troll;
     Text trollPositionGauge;
+    Player p0 = new Player(), p1 = new Player();
+    Text turnCounter; int _turns = 0;
 
-    void init() {
+    void init(Model m) {
+        model = m;
         drawBackground();
+
+        /*
+         * Random π/2-grained rotation of the avatar frames.  Avoid
+         * having them π/2 apart, though, as one of them is likely
+         * going to end upside-down and the trick would be revealed.
+         * And I'd have to "draw" a new frame. Ewww.
+         */
+        p0.frameRot = random.nextInt(4) * Math.PI / 2;
+        p0.init(gameManager.getPlayer(0));
+        p1.frameRot = p1.frameRot +
+            (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
+        p1.init(gameManager.getPlayer(1));
+
         drawTroll();
+
+        drawDebug();
+    }
+
+    void startTurn() {
+        p0.startTurn();
+        p1.startTurn();
+
+        trollMessage.setX(troll.getX());
+
+        animateTurnCounter();
+    }
+
+    private class Pos {
+        int x, y;
+        Pos(int _x, int _y) { x = _x; y = _y; }
     }
 
     private void drawBackground() {
         graphicEntityModule.createSprite()
                 .setImage("background.png")
                 .setAnchor(0);
+
+        int numMountains = random.nextInt(5);
+        while (numMountains --> 0) {
+            final int pngWidth = 366;
+            double scale = 0.5 * (1 + random.nextDouble());
+            int x = random.nextInt(1920 + (int) (scale*pngWidth))
+                - (int) (scale*pngWidth/2);
+            int baseTint = 64 + random.nextInt(128);
+            Sprite mountain = graphicEntityModule.createSprite()
+                .setImage("mountain.png")
+                .setX(x)
+                .setY(680)
+                .setAnchorX(0.5)
+                .setAnchorY(283.0 / 321.0)
+                .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+                .setScaleX(random.nextInt(2) == 0 ? scale : -scale)
+                .setScaleY(scale * (1 + (random.nextDouble() - 0.5) / 2))
+                .setSkewX((random.nextDouble() - 0.5) / 4)
+                .setSkewY((random.nextDouble() - 0.5) / 8)
+                .setTint((baseTint + random.nextInt(16) - 8) * 0x010000
+                         + (baseTint + random.nextInt(16) - 8) * 0x0100
+                         + (baseTint + random.nextInt(16) - 8) * 0x01);
+            graphicEntityModule.createSprite().setImage("mountaintop.png")
+                .setX(mountain.getX())
+                .setY(mountain.getY())
+                .setAnchorX(mountain.getAnchorX())
+                .setAnchorY(mountain.getAnchorY())
+                .setRotation(mountain.getRotation())
+                .setScaleX(mountain.getScaleX())
+                .setScaleY(mountain.getScaleY())
+                .setSkewX(mountain.getSkewX())
+                .setSkewY(mountain.getSkewY());
+        }
+
+        int numTrees = random.nextInt(21);
+        ArrayList<Pos> poss = new ArrayList<Pos>(numTrees);
+        while (numTrees --> 0) {
+            int x, y;
+            do {
+                x = random.nextInt(1920);
+                // yes, this biases randomness wrt perspective! :-(
+                y = 700 + random.nextInt(175);
+            } while (y > 880 && (x < 200 || x > 1720));
+            poss.add(new Pos(x, y));
+        }
+        poss.sort(new Comparator<Pos>() {
+                public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; }
+            });
+
+        for (Pos p : poss) {
+            double scale = ( 90.0 / 433.0           // base height from PNG
+                             * (p.y - 680) / (875 - 680) ); // perspective
+            graphicEntityModule.createSprite()
+                .setImage(random.nextInt(2) == 0 ? "Alshockv1.png"
+                                                 : "Alshockv2.png")
+                .setAnchorX(0.5)
+                .setAnchorY(1)
+                .setX(p.x)
+                .setY(p.y)
+                .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1)
+                           * (1 + (random.nextDouble() - 0.5) / 6))
+                .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6))
+                .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+                .setSkewX((random.nextDouble() - 0.5) /4)
+                .setSkewY((random.nextDouble() - 0.5) /8);
+        }
     }
 
     private void drawTroll() {
-        troll = graphicEntityModule.createSprite()
-            .setImage("troll.png")
+        Sprite trollBody = graphicEntityModule.createSprite()
+            .setImage("troll_body.png")
             .setAnchorX(0.5)
             .setAnchorY(1)
+            .setTint(0xfac200);
+        Sprite trollPants = graphicEntityModule.createSprite()
+            .setImage("pants_red.png")
+            .setAnchorX(0.5)
+            .setAnchorY(1);
+        troll = graphicEntityModule.createGroup(trollBody, trollPants)
             .setX(1920/2)
             .setY(880)
+            .setScaleX(random.nextInt(2) == 0 ? 1 : -1)
             .setZIndex(2);
         trollPositionGauge = graphicEntityModule.createText()
             .setZIndex(2)
@@ -40,6 +370,232 @@ class View {
             .setX(1980/2)
             .setY(980)
             .setFillColor(0xffffff);
+        moveTroll();
+
+        trollMessage = graphicEntityModule.createText()
+            .setX(1902/2)
+            .setY(680)
+            .setAnchorX(0.5)
+            .setAnchorY(0)
+            .setTextAlign(TextBasedEntity.TextAlign.CENTER)
+            .setStrokeColor(0xFFFF00)
+            .setFillColor(0xFFFF00)
+            .setFontSize(40);
+        toggleModule.displayOnToggleState(trollMessage, "verboseTrolling", true);
+    }
+
+    private void moveTroll() {
+        graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
+        int x0 = p0.castle.getX(), x1 = p1.castle.getX();
+        int y0 = p0.castle.getY(), y1 = p1.castle.getY();
+        troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength,
+                   Curve.ELASTIC);
+        troll.setY(y0 + model.trollPosition * (y1-y0) / model.roadLength,
+                   Curve.ELASTIC);
+
+        trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
+        int distLeft = model.trollPosition;
+        int distRight = model.roadLength - model.trollPosition;
+        if (distLeft <= 0) {
+            trollPositionGauge.setText("← " + distRight);
+        }
+        else if (distRight <= 0) {
+            trollPositionGauge.setText(distLeft + " →");
+        }
+        else {
+            trollPositionGauge.setText(distLeft + " ↔ " + distRight);
+        }
+        graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
+        trollPositionGauge.setX(troll.getX());
+    }
+
+    void moveTroll(Dir d) {
+        moveTroll();
+        gameManager.addToGameSummary("Troll " + d.movement);
+
+        trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE);
+        graphicEntityModule.commitEntityState(0.5, trollMessage);
+        trollMessage.setAlpha(0, Curve.EASE_IN);
+        graphicEntityModule.commitEntityState(1, trollMessage);
+    }
+
+    void animateTurnCounter() {
+        for (int i = 0; i < 10; i++) {
+            turnCounter.setText("T" + _turns + "." + i);
+            // The following line is likely not a bug.
+            graphicEntityModule.commitEntityState((double) i/9, turnCounter);
+        }
+        _turns++;
+    }
+
+    void drawDebug() {
+        String[] debugModePngs = graphicEntityModule.createSpriteSheetSplitter()
+            .setSourceImage("debug.png")
+            .setImageCount(2)
+            .setWidth(900)
+            .setHeight(150)
+            .setOrigRow(0)
+            .setOrigCol(0)
+            .setImagesPerRow(1)
+            .setName("debug")
+            .split();
+        SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
+            .setImages(debugModePngs)
+            .setX(1920 / 2)
+            .setY(60)
+            .setAnchorX(0.5)
+            .setLoop(true);
+        toggleModule.displayOnToggleState(debugMode, "debug", true);
+
+        turnCounter = graphicEntityModule.createText()
+            .setAnchorX(0.5)
+            .setAnchorY(0)
+            .setX(1920 / 2)
+            .setY(260)
+            .setStrokeColor(0xff0080)
+            .setFillColor(0xff0080)
+            .setFontFamily("monospace")
+            .setFontWeight(Text.FontWeight.BOLD)
+            .setFontSize(100);
+        toggleModule.displayOnToggleState(turnCounter, "debug", true);
+        animateTurnCounter();
+    }
+
+    void animateLoss(int x, int y, int size, String message) {
+        int startX;
+        if (x < 1920/2) { startX = 1920; }
+        else if (x > 1920/2) { startX = 1920; }
+        else { startX = 1920 * random.nextInt(2); }
+
+        Text msg = graphicEntityModule.createText(message)
+            .setX(startX)
+            .setY(1080)
+            .setAnchorX(0.5)
+            .setAnchorY(0.5)
+            .setScaleX(3*random.nextDouble() - 1)
+            .setScaleY(3*random.nextDouble() - 1)
+            .setSkewX(2*random.nextDouble() - 1)
+            .setSkewY(2*random.nextDouble() - 1)
+            .setRotation(4*Math.PI * (1 + random.nextDouble())
+                         * (random.nextInt(2) == 0 ? 1 : -1))
+            .setFontSize(0)
+            .setStrokeColor(0xff7f7f)
+            .setFillColor(0xff7f7f)
+            .setFontWeight(Text.FontWeight.BOLD)
+            .setTextAlign(TextBasedEntity.TextAlign.CENTER);
+        graphicEntityModule.commitEntityState(0.25, msg);
+        Curve curve = Curve.ELASTIC;
+        msg.setX(x, Curve.EASE_OUT)
+            .setY(y, Curve.ELASTIC)
+            .setScaleX(1, curve)
+            .setScaleY(1, curve)
+            .setSkewX(0, curve)
+            .setSkewY(0, curve)
+            .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR)
+            .setFontSize(size, curve);
+    }
+
+    void doubleDefeat() {
+        gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
+        animateLoss(1920/2, 680, 150, "L0SERZ!");
+    }
+
+    void draw() {
+        gameManager.addToGameSummary("Draw.");
+        animateLoss(1920/2, 680, 200, "DRAW");
+    }
+
+    String selectTrollMessage(Dir d) {
+        if (random.nextInt(10000) == 0) {
+            return specials[random.nextInt(specials.length)];
+        }
+
+        // yup, still biased
+        int i = random.nextInt(directed.length + isotropic.length / 3);
+        if (i < directed.length) {
+            return directed[i][d.index];
+        }
+        else {
+            return isotropic[random.nextInt(isotropic.length)];
+        }
     }
 
+    // You'll never remember if you ever saw these…
+    String specials[] = {
+        "Never gonna give you up\nNever gonna let you down\nNever gonna run around and desert you\nNever gonna make you cry\nNever gonna say goodbye\nNever gonna tell a lie and hurt you",
+        "CG know what they're doing."
+    };
+
+    // Most of what ought to happen in normal play
+    String directed[][] = {
+        // movies
+        { "Han shot first", "I am your father", "Greedo shot first" },
+        { "Inception ends\non level zero", "BRAAAAAAM", "Inception ends\non level one" },
+        // More movie controversies sought.  Apply on the puzzle contrib page.
+
+        // music
+        { "bach > beethoven", "zimmer is overrated", "beethoven > bach" },
+        { "an octave is 12 semitones", "curse you perfect-pitched ppl", "pianos can play in tune" },
+
+        // everyday life
+        { "tea > coffee", "just drink\nkool-aid", "coffee > tea" },
+        { "Marvel > DC", "Disney > 50 shades", "DC > Marvel" },
+        { "cats > dogs", "humans make\ngood pets", "dogs > cats" },
+        { "the moon landing was staged", "elvis lives", "9/11 was an inside job" },
+        // Ditto.  Need moar troll.
+
+        // gaming
+        { "PC > console", "pong is still\nunequaled", "console > PC" },
+        { "Windows > Linux", "it's all Android anyway", "Linux > Windows" },
+        { "pad > stick", "mouse gaming is lame", "stick > pad" },
+        { "RTS > FPS", "solitaire best game", "FPS > RTS" },
+        { "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" },
+        // I'm not exactly a gamer myself, I take hints on the topics du jour
+
+        // programming
+        { "vi < emacs", "i code with Notepad", "emacs > vi" },
+        { "tabs < spaces", "gofmt FTW", "spaces < tabs" },
+        { "LISP is the most\npowerful language", "HTML is a\nprogramming language", "FORTH is the most\npowerful language" },
+        { "static linking best", "symlinking best", "dynamic linking best" },
+        { "NPE > SIGSEGV", "kernel panic", "SIGSEGV > NPE" },
+        { "objects > functions", "it's closures\nall the way down", "functions > objects" },
+        { "GOTO FTW", "COME FROM FTW", "don't use GOTO" },
+        { "Agile > Waterfall", "SCRUM isn't Agile", "Waterfall > Agile" },
+        // This category's not too bad.
+
+        // Internet
+        { "gmail > github", "copy-paste FTW", "github > gmail" },
+        { "MSIE > Safari", "Opera did it first", "Safari > MSIE" },
+        { "bing > yahoo", "duckduckgo best SE", "yahoo > bing" },
+        { "jira > trello", "bugzilla FTW", "trello > jira" },
+        { "IRC > slack", "chat is work", "discord < IRC" },
+        { "trolls > SJW", "i'm not trolling\njust misunderstood", "SJW > trolls" },
+        { "there's an app for that", "there's a bean for that", "there's an applet for that" },
+        // More always welcome here.
+
+        // CodinGame
+        { "searcho no chokudai", "GAimax is True AI", "Smitsimax FTW" },
+        { "Automaton2000 > NN", "bots > humans", "AutomatonNN > 2000" },
+        { "optimizing for the contest\ntestcase is cheating", "having moar accounts than cg\nstaff will get you banned", "it's not hardcoding\nif it's stochastic" },
+        { "light theme best", "ascii > graphics", "dark theme best" },
+        { "simulation > heuristics", "true AI is just ifs", "heuristics > simulation" },
+        { "bruteforce FTW", "you'll timeout anyway", "algorithms FTW" }
+        // And here.  Especially as I'm not that active on #World or #Ru.
+    };
+
+    // Those for which I couldn't find a meaningful directednessability.
+    String isotropic[] = {
+        "Electron apps are the fastest",
+        "Rosebud",
+        "Thanos did nothing wrong",
+        "developers developers developers",
+        "the cloud is just\nother ppl's computers",
+        "ur doin it rong",
+        "tortue",
+        "how is ur csb",
+        "31OCT = 25DEC",
+        "ASCII stupid question\nget a stupid ANSI",
+        "trolling is a art"
+        // I try and avoid those, but if really it fits nowhere else…
+    };
 }