import java.util.Random;
+import com.codingame.gameengine.core.MultiplayerGameManager;
import com.codingame.gameengine.module.entities.GraphicEntityModule;
+import com.codingame.gameengine.module.entities.Rectangle;
import com.codingame.gameengine.module.entities.Sprite;
import com.codingame.gameengine.module.entities.Text;
+import com.codingame.gameengine.module.entities.Group;
+import com.codingame.gameengine.module.entities.Curve;
import com.google.inject.Inject;
class View {
+ @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
@Inject private GraphicEntityModule graphicEntityModule;
+ class Player {
+ Model.Player model;
+
+ int colorToken;
+ String nicknameToken;
+ String avatarToken;
+
+ double frameRot;
+
+ Group avatar;
+ Text stoneCounter;
+ Text message;
+ Sprite castle;
+ Text stone;
+ Text stoneReminder;
+
+ void init(com.codingame.game.Player p) {
+ model = p.model;
+ colorToken = p.getColorToken();
+ nicknameToken = p.getNicknameToken();
+ avatarToken = p.getAvatarToken();
+
+ boolean p0 = model.index == 0;
+ int x = p0 ? 280 : 1920 - 280;
+ int y = 220;
+
+ Sprite frame = graphicEntityModule.createSprite()
+ .setImage("frame.png")
+ .setAnchor(0.5)
+ .setRotation(frameRot)
+ .setZIndex(22)
+ .setTint(colorToken);
+
+ Sprite frameBg = graphicEntityModule.createSprite()
+ .setImage("frame_bg.png")
+ .setAnchor(0.5)
+ .setRotation(frameRot)
+ .setZIndex(20);
+
+ Sprite avatarSprite = graphicEntityModule.createSprite()
+ .setZIndex(21)
+ .setImage(avatarToken)
+ .setAnchor(0.5)
+ .setBaseHeight(116)
+ .setBaseWidth(116);
+
+ avatar = graphicEntityModule
+ .createGroup(frame, frameBg, avatarSprite)
+ .setX(x).setY(y);
+
+ Text text = graphicEntityModule.createText(nicknameToken)
+ .setX(x)
+ .setY(y + 120)
+ .setZIndex(20)
+ .setFontSize(40)
+ .setFillColor(0x7f3f00)
+ .setAnchor(0.5);
+
+ stoneCounter = graphicEntityModule.createText()
+ .setX(x)
+ .setY(y+200)
+ .setZIndex(20)
+ .setFontSize(40)
+ .setFillColor(0x7f3f00)
+ .setAnchor(0.5);
+ updateStoneCounter();
+
+ message = graphicEntityModule.createText()
+ .setX(p0 ? 15 : 1920-15)
+ .setY(680)
+ .setZIndex(1)
+ .setFontSize(40)
+ .setFillColor(0xffbf7f)
+ .setAnchorX(p0 ? 0 : 1)
+ .setAnchorY(1);
+
+ castle = graphicEntityModule.createSprite()
+ .setImage("castle.png")
+ .setTint(colorToken)
+ .setX(p0 ? 160 : 1920-160)
+ .setY(p0 ? 890 : 880)
+ .setZIndex(1)
+ .setAnchorX(0.5)
+ .setAnchorY(1)
+ .setScaleX(p0 ? 1 : -1);
+
+ stone = graphicEntityModule.createText()
+ .setZIndex(3)
+ .setFontSize(150)
+ .setFillColor(0x12322a)
+ .setAnchor(0.5)
+ .setAlpha(0);
+
+ stoneReminder = graphicEntityModule.createText()
+ .setX(p0 ? x + 100 : x - 100)
+ .setY(y)
+ .setZIndex(20)
+ .setFontSize(75)
+ .setFillColor(0x3f3f3f)
+ .setAnchorX(p0 ? 0 : 1)
+ .setAnchorY(0.5);
+ }
+
+ void updateStoneCounter() {
+ int stones = model.getStones();
+ if (stones <= 0) {
+ stoneCounter.setText("Out of stones!");
+ stoneCounter.setFillColor(0xff7777);
+ }
+ else if (stones == 1) {
+ stoneCounter.setText("1 stone");
+ stoneCounter.setFillColor(0xffbb77);
+ }
+ else {
+ stoneCounter.setText(stones + " stones");
+ }
+ }
+
+ void animateStones(int stones) {
+ String stonesString = new Integer(stones).toString();
+ stone.setX(castle.getX());
+ stone.setY(castle.getY() - 100);
+ stone.setText(stonesString);
+ stone.setAlpha(1);
+ graphicEntityModule.commitEntityState(0, stone);
+
+ int peakX = (castle.getX() + troll.getX()) / 2;
+ int peakY = 540;
+ stone.setX(peakX);
+ stone.setY(peakY, Curve.EASE_OUT);
+ graphicEntityModule.commitEntityState(0.25,
+ stone,
+ stoneCounter);
+
+ stone.setX(troll.getX());
+ stone.setY(troll.getY() - 50, Curve.EASE_IN);
+ stone.setAlpha(0, Curve.EASE_IN);
+ graphicEntityModule.commitEntityState(0.5, stone);
+
+ stoneReminder.setText(stonesString);
+ graphicEntityModule.commitEntityState(0.25, stoneReminder);
+ stoneReminder.setAlpha(1);
+ graphicEntityModule.commitEntityState(0.5, stoneReminder);
+ }
+
+ void displayMessage(String msg) {
+ message.setText(msg);
+ graphicEntityModule.commitEntityState(0, message);
+ }
+
+ void markLoser() {
+ graphicEntityModule.commitEntityState(0.5, avatar);
+ int dir = random.nextInt(2) == 1 ? 1 : -1;
+ avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+ }
+
+ void destroy() {
+ graphicEntityModule.commitEntityState(0.5, castle);
+ castle.setX(castle.getX(), Curve.ELASTIC);
+ castle.setScaleY(-0.2, Curve.EASE_IN);
+ }
+
+ void startTurn() {
+ stoneReminder.setAlpha(0);
+ graphicEntityModule.commitEntityState(0, stoneReminder);
+ }
+ }
+
+ Model model;
Random random = new Random();
Sprite troll;
Text trollPositionGauge;
+ Player p0 = new Player(), p1 = new Player();
- void init() {
+ void init(Model m) {
+ model = m;
drawBackground();
+
+ /*
+ * Random π/2-grained rotation of the avatar frames. Avoid
+ * having them π/2 apart, though, as one of them is likely
+ * going to end upside-down and the trick would be revealed.
+ * And I'd have to "draw" a new frame. Ewww.
+ */
+ p0.frameRot = random.nextInt(4) * Math.PI / 2;
+ p0.init(gameManager.getPlayer(0));
+ p1.frameRot = p1.frameRot +
+ (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
+ p1.init(gameManager.getPlayer(1));
+
drawTroll();
}
+ void startTurn() {
+ p0.startTurn();
+ p1.startTurn();
+ }
+
private void drawBackground() {
graphicEntityModule.createSprite()
.setImage("background.png")
.setAnchor(0);
+
+ int numTrees = random.nextInt(101);
+ while (numTrees --> 0) {
+ int x, y;
+ do {
+ x = random.nextInt(1920);
+ // yes, this biases randomness wrt perspective! :-(
+ y = 700 + random.nextInt(175);
+ } while (y > 880 && (x < 200 || x > 1720));
+ double scale = ( 100.0 / 433.0 // base height from PNG
+ * (y - 680) / (875 - 680) ); // perspective
+ graphicEntityModule.createSprite()
+ .setImage("Alshock.png")
+ .setAnchorX(0.5)
+ .setAnchorY(1)
+ .setX(x)
+ .setY(y)
+ .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1))
+ .setScaleY(scale)
+ .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+ .setSkewX((random.nextDouble() - 0.5) /4)
+ .setSkewY((random.nextDouble() - 0.5) /8);
+ }
}
private void drawTroll() {
.setX(1980/2)
.setY(980)
.setFillColor(0xffffff);
+
+ moveTroll();
+ }
+
+ void moveTroll() {
+ graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
+ int x0 = p0.castle.getX(), x1 = p1.castle.getX();
+ int y0 = p0.castle.getY(), y1 = p1.castle.getY();
+ troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength,
+ Curve.ELASTIC);
+ troll.setY(y0 + model.trollPosition * (y1-y0) / model.roadLength,
+ Curve.ELASTIC);
+
+ trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
+ int delta = model.trollPosition - model.roadLength / 2;
+ if (delta < 0) {
+ trollPositionGauge.setText("← " + Math.abs(delta));
+ }
+ else if (delta > 0) {
+ trollPositionGauge.setText(Math.abs(delta) + " →");
+ }
+ else {
+ trollPositionGauge.setText("↔");
+ }
+ graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
+ trollPositionGauge.setX(troll.getX());
}
}