Restore cheat throw visuals
[troll.git] / src / main / java / com / codingame / game / View.java
index 7f883aa..804cda7 100644 (file)
@@ -1,31 +1,50 @@
 package com.codingame.game;
 
 import java.util.Random;
+import java.util.ArrayList;
+import java.util.Comparator;
 
+import com.codingame.gameengine.core.GameManager;
 import com.codingame.gameengine.core.MultiplayerGameManager;
 import com.codingame.gameengine.module.entities.GraphicEntityModule;
 import com.codingame.gameengine.module.entities.Rectangle;
 import com.codingame.gameengine.module.entities.Sprite;
+import com.codingame.gameengine.module.entities.SpriteAnimation;
 import com.codingame.gameengine.module.entities.Text;
 import com.codingame.gameengine.module.entities.Group;
 import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.gameengine.module.toggle.ToggleModule;
 import com.google.inject.Inject;
 
 class View {
     @Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
     @Inject private GraphicEntityModule graphicEntityModule;
+    @Inject ToggleModule toggleModule;
+
+    enum Dir {
+        LEFT("walks left."),
+        STILL("stands still."),
+        RIGHT("walks right.");
+
+        String movement;
+        Dir(String mvt) { movement = mvt; }
+    }
 
     class Player {
         Model.Player model;
+
         int colorToken;
         String nicknameToken;
         String avatarToken;
 
+        double frameRot;
+
         Group avatar;
         Text stoneCounter;
         Text message;
         Sprite castle;
         Text stone;
+        Text stoneReminder;
 
         void init(com.codingame.game.Player p) {
             model = p.model;
@@ -37,16 +56,17 @@ class View {
             int x = p0 ? 280 : 1920 - 280;
             int y = 220;
 
-            Sprite border1 = graphicEntityModule.createSprite()
+            Sprite frame = graphicEntityModule.createSprite()
                 .setImage("frame.png")
                 .setAnchor(0.5)
-                .setScale(p0 ? -1 : 1)
+                .setRotation(frameRot)
                 .setZIndex(22)
                 .setTint(colorToken);
 
-            Sprite border2 = graphicEntityModule.createSprite()
+            Sprite frameBg = graphicEntityModule.createSprite()
                 .setImage("frame_bg.png")
                 .setAnchor(0.5)
+                .setRotation(frameRot)
                 .setZIndex(20);
 
             Sprite avatarSprite = graphicEntityModule.createSprite()
@@ -57,7 +77,7 @@ class View {
                 .setBaseWidth(116);
 
             avatar = graphicEntityModule
-                .createGroup(border1, border2, avatarSprite)
+                .createGroup(frame, frameBg, avatarSprite)
                 .setX(x).setY(y);
 
             Text text = graphicEntityModule.createText(nicknameToken)
@@ -82,7 +102,6 @@ class View {
                 .setY(680)
                 .setZIndex(1)
                 .setFontSize(40)
-                .setStrokeColor(0x000000)
                 .setFillColor(0xffbf7f)
                 .setAnchorX(p0 ? 0 : 1)
                 .setAnchorY(1);
@@ -103,6 +122,15 @@ class View {
                 .setFillColor(0x12322a)
                 .setAnchor(0.5)
                 .setAlpha(0);
+
+            stoneReminder = graphicEntityModule.createText()
+                .setX(p0 ? x + 100 : x - 100)
+                .setY(y)
+                .setZIndex(20)
+                .setFontSize(75)
+                .setFillColor(0x3f3f3f)
+                .setAnchorX(p0 ? 0 : 1)
+                .setAnchorY(0.5);
         }
 
         void updateStoneCounter() {
@@ -121,9 +149,10 @@ class View {
         }
 
         void animateStones(int stones) {
+            String stonesString = Integer.valueOf(stones).toString();
             stone.setX(castle.getX());
             stone.setY(castle.getY() - 100);
-            stone.setText(new Integer(stones).toString());
+            stone.setText(stonesString);
             stone.setAlpha(1);
             graphicEntityModule.commitEntityState(0, stone);
     
@@ -139,6 +168,11 @@ class View {
             stone.setY(troll.getY() - 50, Curve.EASE_IN);
             stone.setAlpha(0, Curve.EASE_IN);
             graphicEntityModule.commitEntityState(0.5, stone);
+
+            stoneReminder.setText(stonesString);
+            graphicEntityModule.commitEntityState(0.25, stoneReminder);
+            stoneReminder.setAlpha(1);
+            graphicEntityModule.commitEntityState(0.5, stoneReminder);
         }
 
         void displayMessage(String msg) {
@@ -146,13 +180,39 @@ class View {
             graphicEntityModule.commitEntityState(0, message);
         }
 
-        void destroy() {
-            avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
+        void markLoser() {
+            graphicEntityModule.commitEntityState(0.5, avatar);
+            int dir = random.nextInt(2) == 1 ? 1 : -1;
+            avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+        }
 
+        void destroy() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + nicknameToken + "."));
             graphicEntityModule.commitEntityState(0.5, castle);
             castle.setX(castle.getX(), Curve.ELASTIC);
             castle.setScaleY(-0.2, Curve.EASE_IN);
         }
+
+        void startTurn() {
+            stoneReminder.setAlpha(0);
+            graphicEntityModule.commitEntityState(0, stoneReminder);
+        }
+
+        void victory() {
+            gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
+        }
+
+        void throwStones(int stones) {
+            gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", nicknameToken, stones, stones == 1 ? "" : "s"));
+        }
+
+        void threwMoreStonesThanHad() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had.  I'll let it slide for this time.  (But not let them throw that much!)"));
+        }
+
+        void failedToThrowStonesAndShouldHave() {
+            gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones.  Fixing that for them because I'm in a good mood today."));
+        }
     }
 
     Model model;
@@ -160,21 +220,111 @@ class View {
     Sprite troll;
     Text trollPositionGauge;
     Player p0 = new Player(), p1 = new Player();
+    Text turnCounter; int _turns = 0;
 
     void init(Model m) {
         model = m;
         drawBackground();
 
+        /*
+         * Random π/2-grained rotation of the avatar frames.  Avoid
+         * having them π/2 apart, though, as one of them is likely
+         * going to end upside-down and the trick would be revealed.
+         * And I'd have to "draw" a new frame. Ewww.
+         */
+        p0.frameRot = random.nextInt(4) * Math.PI / 2;
         p0.init(gameManager.getPlayer(0));
+        p1.frameRot = p1.frameRot +
+            (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
         p1.init(gameManager.getPlayer(1));
 
         drawTroll();
+
+        drawDebug();
+    }
+
+    void startTurn() {
+        p0.startTurn();
+        p1.startTurn();
+
+        animateTurnCounter();
+    }
+
+    private class Pos {
+        int x, y;
+        Pos(int _x, int _y) { x = _x; y = _y; }
     }
 
     private void drawBackground() {
         graphicEntityModule.createSprite()
                 .setImage("background.png")
                 .setAnchor(0);
+
+        int numMountains = random.nextInt(5);
+        while (numMountains --> 0) {
+            final int pngWidth = 366;
+            double scale = 0.5 * (1 + random.nextDouble());
+            int x = random.nextInt(1920 + (int) (scale*pngWidth))
+                - (int) (scale*pngWidth/2);
+            int baseTint = 64 + random.nextInt(128);
+            Sprite mountain = graphicEntityModule.createSprite()
+                .setImage("mountain.png")
+                .setX(x)
+                .setY(680)
+                .setAnchorX(0.5)
+                .setAnchorY(283.0 / 321.0)
+                .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+                .setScaleX(random.nextInt(2) == 0 ? scale : -scale)
+                .setScaleY(scale * (1 + (random.nextDouble() - 0.5) / 2))
+                .setSkewX((random.nextDouble() - 0.5) / 4)
+                .setSkewY((random.nextDouble() - 0.5) / 8)
+                .setTint((baseTint + random.nextInt(16) - 8) * 0x010000
+                         + (baseTint + random.nextInt(16) - 8) * 0x0100
+                         + (baseTint + random.nextInt(16) - 8) * 0x01);
+            graphicEntityModule.createSprite().setImage("mountaintop.png")
+                .setX(mountain.getX())
+                .setY(mountain.getY())
+                .setAnchorX(mountain.getAnchorX())
+                .setAnchorY(mountain.getAnchorY())
+                .setRotation(mountain.getRotation())
+                .setScaleX(mountain.getScaleX())
+                .setScaleY(mountain.getScaleY())
+                .setSkewX(mountain.getSkewX())
+                .setSkewY(mountain.getSkewY());
+        }
+
+        int numTrees = random.nextInt(21);
+        ArrayList<Pos> poss = new ArrayList<Pos>(numTrees);
+        while (numTrees --> 0) {
+            int x, y;
+            do {
+                x = random.nextInt(1920);
+                // yes, this biases randomness wrt perspective! :-(
+                y = 700 + random.nextInt(175);
+            } while (y > 880 && (x < 200 || x > 1720));
+            poss.add(new Pos(x, y));
+        }
+        poss.sort(new Comparator<Pos>() {
+                public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; }
+            });
+
+        for (Pos p : poss) {
+            double scale = ( 90.0 / 433.0           // base height from PNG
+                             * (p.y - 680) / (875 - 680) ); // perspective
+            graphicEntityModule.createSprite()
+                .setImage(random.nextInt(2) == 0 ? "Alshockv1.png"
+                                                 : "Alshockv2.png")
+                .setAnchorX(0.5)
+                .setAnchorY(1)
+                .setX(p.x)
+                .setY(p.y)
+                .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1)
+                           * (1 + (random.nextDouble() - 0.5) / 6))
+                .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6))
+                .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+                .setSkewX((random.nextDouble() - 0.5) /4)
+                .setSkewY((random.nextDouble() - 0.5) /8);
+        }
     }
 
     private void drawTroll() {
@@ -196,7 +346,7 @@ class View {
         moveTroll();
     }
 
-    void moveTroll() {
+    private void moveTroll() {
         graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
         int x0 = p0.castle.getX(), x1 = p1.castle.getX();
         int y0 = p0.castle.getY(), y1 = p1.castle.getY();
@@ -206,18 +356,73 @@ class View {
                    Curve.ELASTIC);
 
         trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
-        int delta = model.trollPosition - model.roadLength / 2;
-        if (delta < 0) {
-            trollPositionGauge.setText("← " + Math.abs(delta));
+        int distLeft = model.trollPosition;
+        int distRight = model.roadLength - model.trollPosition;
+        if (distLeft <= 0) {
+            trollPositionGauge.setText("← " + distRight);
         }
-        else if (delta > 0) {
-            trollPositionGauge.setText(Math.abs(delta) + " →");
+        else if (distRight <= 0) {
+            trollPositionGauge.setText(distLeft + " →");
         }
         else {
-            trollPositionGauge.setText("↔");
+            trollPositionGauge.setText(distLeft + " ↔ " + distRight);
         }
         graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
         trollPositionGauge.setX(troll.getX());
     }
 
+    void moveTroll(Dir d) {
+        moveTroll();
+        gameManager.addToGameSummary("Troll " + d.movement);
+    }
+
+    void animateTurnCounter() {
+        for (int i = 0; i < 10; i++) {
+            turnCounter.setText("T" + _turns + "." + i);
+            // The following line is likely not a bug.
+            graphicEntityModule.commitEntityState((double) i/9, turnCounter);
+        }
+        _turns++;
+    }
+
+    void drawDebug() {
+        String[] debugModePngs = graphicEntityModule.createSpriteSheetSplitter()
+            .setSourceImage("debug.png")
+            .setImageCount(2)
+            .setWidth(900)
+            .setHeight(150)
+            .setOrigRow(0)
+            .setOrigCol(0)
+            .setImagesPerRow(1)
+            .setName("debug")
+            .split();
+        SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
+            .setImages(debugModePngs)
+            .setX(1920 / 2)
+            .setY(80)
+            .setAnchorX(0.5)
+            .setLoop(true);
+        toggleModule.displayOnToggleState(debugMode, "debug", true);
+
+        turnCounter = graphicEntityModule.createText()
+            .setAnchorX(0.5)
+            .setAnchorY(0)
+            .setX(1920 / 2)
+            .setY(280)
+            .setStrokeColor(0xff0080)
+            .setFillColor(0xff0080)
+            .setFontFamily("monospace")
+            .setFontWeight(Text.FontWeight.BOLD)
+            .setFontSize(100);
+        toggleModule.displayOnToggleState(turnCounter, "debug", true);
+        animateTurnCounter();
+    }
+
+    void doubleDefeat() {
+        gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
+    }
+
+    void draw() {
+        gameManager.addToGameSummary("Draw.");
+    }
 }