Update statement to stabilize rule changes
[troll.git] / src / main / java / com / codingame / game / Referee.java
index e6c941f..67d96e0 100644 (file)
@@ -9,145 +9,192 @@ import com.codingame.gameengine.core.AbstractPlayer.TimeoutException;
 import com.codingame.gameengine.core.AbstractReferee;
 import com.codingame.gameengine.core.GameManager;
 import com.codingame.gameengine.core.MultiplayerGameManager;
 import com.codingame.gameengine.core.AbstractReferee;
 import com.codingame.gameengine.core.GameManager;
 import com.codingame.gameengine.core.MultiplayerGameManager;
-import com.codingame.gameengine.module.entities.GraphicEntityModule;
-import com.codingame.gameengine.module.entities.Rectangle;
-import com.codingame.gameengine.module.entities.Sprite;
-import com.codingame.gameengine.module.entities.Text;
-import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.game.GodModeManager;
 import com.google.inject.Inject;
 import com.google.inject.Provider;
 
 public class Referee extends AbstractReferee {
     @Inject private MultiplayerGameManager<Player> gameManager;
 import com.google.inject.Inject;
 import com.google.inject.Provider;
 
 public class Referee extends AbstractReferee {
     @Inject private MultiplayerGameManager<Player> gameManager;
-    @Inject private GraphicEntityModule graphicEntityModule;
+    @Inject private GodModeManager gm;
 
     @Inject private View view;
     @Inject private Model model;
 
 
     @Inject private View view;
     @Inject private Model model;
 
+    boolean disqual = false;
+
     @Override
     public void init() {
     @Override
     public void init() {
+        gm.init();
         model.init(gameManager.getSeed());
         gameManager.getPlayer(0).model = model.p0;
         gameManager.getPlayer(1).model = model.p1;
 
         model.init(gameManager.getSeed());
         gameManager.getPlayer(0).model = model.p0;
         gameManager.getPlayer(1).model = model.p1;
 
-        for (Player p : gameManager.getPlayers()) {
-            p.sendInputLine(String.format("%d %d", model.roadLength, model.initialStones));
+        for (Player p: gameManager.getPlayers()) {
+            p.gameInit(model.roadLength, model.initialStones,
+                       gameManager.getSeed(), gm.getSalt());
         }
 
         view.init(model);
         }
 
         view.init(model);
-
         gameManager.getPlayer(0).view = view.p0;
         gameManager.getPlayer(1).view = view.p1;
         gameManager.getPlayer(0).view = view.p0;
         gameManager.getPlayer(1).view = view.p1;
+        gameManager.setFrameDuration(2000);
+    }
 
 
-        gameManager.setFrameDuration(2000); // XXX
+    private void disqualify(Player player, String popup, String message) {
+        player.deactivate(player.getNicknameToken() + " " + popup);
+        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + message));
+        player.setScore(-1);
     }
 
     @Override
     public void gameTurn(int turn) {
         // System.err.println("Starting turn " + turn);
 
     }
 
     @Override
     public void gameTurn(int turn) {
         // System.err.println("Starting turn " + turn);
 
-        boolean disqual = false;
-        boolean victory = false;
-        boolean exhausted = false;
+        view.startTurn();
+
+        // Did I mention I hate Java? It didn't *have* to be this ugly!
+        if (disqual) { endGame(); return; }
+        if (model.exhausted()) { finishStones(); return ;}
+        if (model.haveWinner()) { endGame(); return; }
 
 
-        int delta = 0;
         for (Player player : gameManager.getActivePlayers()) {
         for (Player player : gameManager.getActivePlayers()) {
-            Model.Player p = player.model;
-            {
-                int trollDistance = p.getTrollDistance();
-                int stones = p.getStones();
-                int oppStones = p.getOppStones();
-                player.sendInputLine(String.format("%d %d %d", trollDistance, stones, oppStones));
-            }
-            player.execute();
+            player.sendGameTurn();
         }
         }
-
         // SDK @#%^&! arbitrary sequence point: last input < first output
 
         // SDK @#%^&! arbitrary sequence point: last input < first output
 
+        /* Parse player actions and decide basic disqualifications.
+         * Display their optional message right now: if their action
+         * is ill-formed it could help them debug.  Or shame them, at
+         * least.
+         */
         for (Player player : gameManager.getActivePlayers()) {
         for (Player player : gameManager.getActivePlayers()) {
-            Model.Player p = player.model;
-
-            try {
-                int stones = player.getAction();
-                if (stones == 0 && p.getStones() > 0) {
+            player.receiveGameTurn(); gm.transcend(player);
+            switch (player.type) {
+            case Timeout:
+                disqualify(player, "T/O", "timed out!");
+                player.view.markTimeout();
+                disqual = true;
+                break;
+            case Invalid:
+                disqualify(player, "INVALID", "provided an ill-formed action");
+                player.view.markIllegal();
+                disqual = true;
+                break;
+            case Throw:
+                try { player.model.consumeStones(player.stoneThrow); }
+                catch (Model.Player.ThrewMoreStonesThanHad e) {
                     if (model.random.nextInt(10) > 0) {
                     if (model.random.nextInt(10) > 0) {
-                        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones.  Fixing that for them because I'm in a good mood today."));
-                        stones = 1;
+                        player.view.threwMoreStonesThanHad();
+                        player.stoneThrow = player.model.consumeMaxStones();
                     }
                     else {
                     }
                     else {
-                        throw new InvalidAction("tried not throwing any stone.  They were then eaten by a grue.");
+                        disqualify(player, "ILLEGAL", "tried to throw more stones than they had.  They went into debt trying to provide.  The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore.  But that's no victory.");
+                        player.view.markIllegal();
+                        disqual = true;
                     }
                 }
                     }
                 }
-                p.consumeStones(stones);
-                gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s"));
-                delta += player.model.getMultiplier() * stones;
-
-                if (stones < 0) {
-                    player.deactivate(player.getNicknameToken() + " CHEAT");
-                    gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated.  Banning account."));
-                    player.setScore(-1);
-                    disqual = true;
-                }
-                else if (stones > 0) {
-                    player.view.animateStones(stones);
-                    player.view.updateStoneCounter();
+                catch (Model.Player.FailedToThrowStonesAndShouldHave e) {
+                    if (model.random.nextInt(10) > 0) {
+                        player.view.failedToThrowStonesAndShouldHave();
+                        player.stoneThrow = player.model.consumeMinStones();
+                    }
+                    else {
+                        disqualify(player, "ILLEGAL", "tried not throwing any stones.  They were then eaten by a grue.");
+                        disqual = true;
+                    }
                 }
                 }
+                break;
             }
             }
-            catch (InvalidAction e) {
-                player.deactivate(player.getNicknameToken() + " INVALID");
-                gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage()));
-                player.setScore(-1);
-                disqual = true;
-            }
-            catch (NumberFormatException e) {
-                player.deactivate(player.getNicknameToken() + " ERROR");
-                gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!"));
-                player.setScore(-1);
-                disqual = true;
-            }
-            catch (TimeoutException e) {
-                gameManager.addToGameSummary(player.getNicknameToken() + " timed out!");
-                player.deactivate(player.getNicknameToken() + " T/O");
-                player.setScore(-1);
-                disqual = true;
-            }
-
-            player.view.displayMessage(player.getMessageString());
+            player.view.displayMessage(player.messageString);
         }
 
         }
 
-        if (! disqual) {
-            if (delta > 0) {
-                gameManager.addToGameSummary("Troll walks right.");
-                model.trollPosition++;
-            }
-            else if (delta < 0) {
-                gameManager.addToGameSummary("Troll walks left.");
-                model.trollPosition--;
+        /* Update game model and view.
+         *
+         * As a special case, the "cheater" (sending out negative
+         * stones) handling is deferred here because we need to update
+         * its view for it to be funny.  In the end, they're still
+         * disqualified.
+         *
+         * Gather other game end scenarios (actual victory or stone
+         * exhaustion).
+         */
+        int delta = 0;
+        gm.update(gameManager.getPlayers());
+        for (Player player : gameManager.getActivePlayers()) {
+            player.view.throwStones(player.stoneThrow);
+            delta += player.model.getMultiplier() * player.stoneThrow;
+
+            if (player.stoneThrow < 0) {
+                disqualify(player, "CHEAT", "cheated.  Banning account.");
+                player.view.markCheat();
+                disqual = true;
             }
             }
-            else {
-                gameManager.addToGameSummary("Troll stands still.");
-                // XXX animate
+            if (player.stoneThrow != 0) {
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
             }
-            view.moveTroll();
+        }
 
 
-            for (Player player : gameManager.getActivePlayers()) {
-                player.model.adjustScore(model.trollPosition);
-            }
+        /* If a player cheated, delta is unusable as is.
+         * (Consider the case the player on the right sent
+         * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
+         * would both glean the stones *and* push the troll away.
+         * It would be unfair to have a cheating player "win"
+         * (earn the opponent castle destruction animation) this
+         * way.
+         */
+        boolean cheat0 = gameManager.getPlayer(0).isActive()
+            && gameManager.getPlayer(0).stoneThrow < 0;
+        boolean cheat1 = gameManager.getPlayer(1).isActive()
+            && gameManager.getPlayer(1).stoneThrow < 0;
+        if (cheat0 && cheat1); // here we can actually keep delta's value
+        else if (cheat0) delta = -1;
+        else if (cheat1) delta =  1;
+
+        if (delta > 0) {
+            model.moveTroll(+1);
+            view.moveTroll(View.Dir.RIGHT);
+        }
+        else if (delta < 0) {
+            model.moveTroll(-1);
+            view.moveTroll(View.Dir.LEFT);
+        }
+        else {
+            view.moveTroll(View.Dir.STILL);
+            // XXX animate
+        }
+    }
 
 
-            if (model.haveWinner()) {
-                int winner = model.getWinner();
-                gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + gameManager.getPlayer(winner).getNicknameToken()));
-                victory = true;
+    // XXX very similar to main turn pendant
+    private void finishStones() {
+        boolean noStones = true;
+        int delta = 0;
+        for (Player player : gameManager.getActivePlayers()) {
+            if (model.haveWinner() && player.getIndex() == model.getLoser())
+                continue;
+            player.stoneThrow = player.model.getStones();
+            player.model.setStones(0);
+            delta += player.stoneThrow * player.model.getMultiplier();
+            player.view.throwStones(player.stoneThrow);
+            if (player.stoneThrow != 0) {
+                noStones = false;
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
             }
-            else if (model.exhausted()) exhausted = true;
         }
         }
-
-        if (disqual || victory || exhausted) endGame();
+        if (noStones) { endGame(); return; }
+        model.moveTroll(delta);
+        view.moveTroll();
     }
 
     private void endGame() {
         gameManager.endGame();
 
     }
 
     private void endGame() {
         gameManager.endGame();
 
+        if (model.haveWinner()) {
+            int loser = model.getLoser();
+            gameManager.getPlayer(loser).view.defeat();
+        }
+
         Player p0 = gameManager.getPlayer(0);
         Player p1 = gameManager.getPlayer(1);
 
         Player p0 = gameManager.getPlayer(0);
         Player p1 = gameManager.getPlayer(1);
 
@@ -155,20 +202,20 @@ public class Referee extends AbstractReferee {
         int s1 = p1.getScore();
 
         if (s0 > s1) {
         int s1 = p1.getScore();
 
         if (s0 > s1) {
-            gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins"));
-            p1.view.destroy();
+            p0.view.victory();
+            p1.view.markLoser();
         }
         else if (s0 < s1) {
         }
         else if (s0 < s1) {
-            gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins"));
-            p0.view.destroy();
+            p1.view.victory();
+            p0.view.markLoser();
         }
         else if (s0 < 0) {
         }
         else if (s0 < 0) {
-            gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
-            p0.view.destroy();
-            p1.view.destroy();
+            view.doubleDefeat();
+            p0.view.markLoser();
+            p1.view.markLoser();
         }
         else {
         }
         else {
-            gameManager.addToGameSummary("Draw.");
+            view.draw();
         }
     }
 }
         }
     }
 }