Pants color selector
[troll.git] / config / statement_en.html
index 89a0e27..58f3d1c 100644 (file)
        <span>Rules</span> 
      </h2> 
      <div class="statement-rules-content">
        <span>Rules</span> 
      </h2> 
      <div class="statement-rules-content">
-       You <em>have</em> to shoot at least <const>1</const> stone per
-       turn if you have any left.
-     </div> 
-   </div>
-   <div class="statement-section statement-warning">
-     <h2>
-       <span class="icon icon-warning">&nbsp;</span>
-       <span>Breaking Change</span>
-     </h2>
-     <p>
-       The <var>roadLength</var> game input variable used to be the
-       cardinal number of positions the troll could be in.  That's the
-       way it was presented in the original game, but I leaned more
-       towards distances to make the I/O protocol easier on beginners.
-       So it's currently inconsistent.
-     </p>
-     <p>
-       This is going to change in the following days to be a distance
-       everywhere, more in line with the protocol's other measures.
-       Not to mention being somewhat more consistent with the variable
-       name.  Thanks
-       <a href="https://www.codingame.com/profile/c4a50746f425cb125f77487aaf51350c7258821">
-         @Snef
-       </a>
-       for reminding me of this.
-     </p>
-     <p>
-       If you used this variable, I suggest you temporarily used one
-       of these workarounds so you don't get bit by the upcoming
-       change:
-     </p>
-     <table>
-       <tr><th>Former use</th><th>As a</th><th>Try this</th></tr>
-       <tr>
-         <td><pre>roadLength - 1</pre></td>
-         <td><pre>distance to opponent</pre></td>
-         <td><pre>roadLength & (~1)</pre></td>
-       </tr>
-       <tr>
-         <td><pre>roadLength</pre></td>
-         <td><pre>number of troll states</pre></td>
-         <td><pre>roadLength | 1</pre></td>
-       </tr>
-       <tr>
-         <td><pre>roadLength + 1</pre></td>
-         <td><pre>I have no idea</pre></td>
-         <td><pre>(roadLength + 1) & (-1)</pre></td>
-       </tr>
-     </table>
+       If you have stones, shoot <const>1</const> or more of them.
+       <br>
+       If you don't have stones, shoot <const>0</const> exactly.
+     </div>
    </div>
    <div class="statement-section statement-warning">
      <h2>
    </div>
    <div class="statement-section statement-warning">
      <h2>
          on the forum
        </a>
        <ul>
          on the forum
        </a>
        <ul>
-         <li>
+         <li><s>
            Is it even worth publishing? can the problem be totally solved?
            Is it even worth publishing? can the problem be totally solved?
-         </li>
+         </s></li>
          <li>
            More maps? (a map is a {road length} × {initial stone count} pair)
          </li>
          <li>
            Leagues? I could conceive the referee being permissive
            (allow 0 stones thrown) in the first one, and then strict.
          <li>
            More maps? (a map is a {road length} × {initial stone count} pair)
          </li>
          <li>
            Leagues? I could conceive the referee being permissive
            (allow 0 stones thrown) in the first one, and then strict.
+           Off the top of my head:
+           <ol>
+             <li>single small map, cheating is tolerated, boss plays 1</li>
+             <li>the four maps, no cheating, boss plays tit for tat</li>
+             <li>full map continuum</li>
+           </ol>
          </li>
          <li>
          </li>
          <li>
-           Fog of war? (see only troll position, not enemy throw/stones left)
-         </li>
-         <li>
-           <strong>variable</strong> for of war? (seeing enemy stones
-           is a boolean decided randomly as part of the map?
-         </li>
-         <li>
-           alternative fog of war? (seeing enemy stones only when
-           troll is close to us?)
+           Fog of war? (see only troll position, not enemy
+           throw/stones left) Probably not in this game, be it simple,
+           variable (seeing enemy stones is a boolean decided randomly
+           as part of the map) or by distance.
          </li>
          <li>
            Praise for my artistic skillz
          </li>
          <li>
            Praise for my artistic skillz
      </h2>
      <div class="statement-protocol-content">
        Just read the sample code.  You can figure this out.
      </h2>
      <div class="statement-protocol-content">
        Just read the sample code.  You can figure this out.
+       <br>
+       You're currently allowed the default SDK timings.  I think it's
+       one second for the first turn and 50&nbsp;ms then, but don't
+       quote me on this.
      </div>
    </div>
    <div class="statement-section statement-expertrules">
      <h2>
        <span class="icon icon-expertrules">&nbsp;</span>
      </div>
    </div>
    <div class="statement-section statement-expertrules">
      <h2>
        <span class="icon icon-expertrules">&nbsp;</span>
-       <span>Maps</span>
+       <span>Expert rules</span>
      </h2>
      <div class="statement-expert-rules-content">
        <p>
      </h2>
      <div class="statement-expert-rules-content">
        <p>
          into this) chosen uniformly at random among the following:
        </p>
        <table>
          into this) chosen uniformly at random among the following:
        </p>
        <table>
-         <tr><th>Road length</th><th>Stones</th></tr>
-         <tr><td><const>7</const></td><td><const>15</const></td></tr>
-         <tr><td><const>7</const></td><td><const>30</const></td></tr>
-         <tr><td><const>15</const></td><td><const>30</const></td></tr>
-         <tr><td><const>15</const></td><td><const>50</const></td></tr>
+         <tr><th>Road length</th><td>│</td><th>Stones</th></tr>
+         <tr><td>──────────</td><td>┼</td><td>──────</td></tr>
+         <tr><td><const>6</const></td><td>│</td><td><const>15</const></td></tr>
+         <tr><td><const>6</const></td><td>│</td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td>│</td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td>│</td><td><const>50</const></td></tr>
        </table>
        <p>
        </table>
        <p>
-         As with anything in this <em>draft</em> statement, this
-         is <strong>subject to change without notice</strong>.  Why do
-         you think they're provided in the game input?
+         You can also override them via game
+         settings <tt>roadLength</tt> and <tt>initialStones</tt>, so
+         long as you remember you won't be choosing them for ranking
+         play.
        </p>
      </div>
    </div>
        </p>
      </div>
    </div>
        <span class="icon icon-protocol">&nbsp;</span>
        <span>Change Log</span>
      </h2>
        <span class="icon icon-protocol">&nbsp;</span>
        <span>Change Log</span>
      </h2>
-     <ul>
-       <li>
-         Of course that game needed MSG functionality!
-       </li>
-       <li>
-         Enforce the one-stone rule.  (that also fixed the legacy
-         buh&mdash;sorry people!  I put an easter egg in exchange)
-       </li>
-       <li>
-         Cutesy defeat animations.
-       </li>
-       <li>
-         Distinct castle sprites!
-       </li>
-       <li>
-         Terminate game when there are no more stones in sight.
-       </li>
-       <li>
-         More pretty. (SRLSLY)
-       </li>
-       <li>
-         No more void maps. (root cause: Java <const>%</const> on a
-         negative seed)
-       </li>
-     </ul>
+     <p>
+       I'm not maintaining the full changelog here anymore as the
+       <a href="https://troll.desast.re/troll.git">game's source
+       repository</a> is now publicly available.  I'll just make note
+       of the single latest change, so you can know how far behind you
+       were lagging.  Patches welcome, BTW.
+     </p>
+     <p>
+       This draft's last change is:
+       <strong>
+         troll pants' color can be chosen.
+       </strong>
+     </p>
    </div>
    <div class="statement-story-background">
      <div class="statement-story"
           style="position: relative; min-height: min-content">
        <div class="story-text">
    </div>
    <div class="statement-story-background">
      <div class="statement-story"
           style="position: relative; min-height: min-content">
        <div class="story-text">
-         Based on an involuntary suggestion by
-         <span class="card" cg-codingamer-card-popup=""
-               userid="user.codingamer.userId">
-           <a class="pseudo"
-              href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
-              title="Zaap38">Zaap38</a>
-         </span>
-         on the #Fr channel.  The original appears to be by
-         <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
-           Romain Andr&eacute;-Lovichi
-         </a>.
+         <div style="text-align: center">
+           &ldquo;Trolls simply detest the very sight of dwarves (uncooked).&rdquo;
+         </div>
+         <div style="text-align: right">
+           &mdash;&nbsp;J.R.R. Tolkien, <i>The Hobbit</i>
+         </div>
+       </div>
+       <div class="story-text" style="margin-top: 4em">
+         <p>
+           Based on an involuntary suggestion by
+           <span class="card" cg-codingamer-card-popup=""
+                 userid="user.codingamer.userId">
+             <a class="pseudo"
+                href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
+                title="Zaap38">Zaap38</a>
+           </span>
+           on the #Fr channel.  The original appears to be by
+           <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
+             Romain Andr&eacute;-Lovichi
+           </a>.
+         </p>
        </div>
      </div>
    </div>
        </div>
      </div>
    </div>