Early game termination
[troll.git] / src / main / java / com / codingame / game / Referee.java
index 7efe7b3..dfa3324 100644 (file)
@@ -21,322 +21,201 @@ public class Referee extends AbstractReferee {
     @Inject private MultiplayerGameManager<Player> gameManager;
     @Inject private GraphicEntityModule graphicEntityModule;
 
-    Random random;
+    @Inject private View view;
+    @Inject private Model model;
+
+    boolean disqual = false;
 
-    int roadLength;
-    int initialStones;
-    int trollPosition;
-    Player p0, p1;
-    Sprite troll;
-    Text trollPositionGauge;
-    
     @Override
     public void init() {
-        random = new Random(gameManager.getSeed());
-        switch (random.nextInt(4)) {
-        case 0:
-            roadLength = 7;
-            initialStones = 15;
-            break;
-        case 1:
-            roadLength = 7;
-            initialStones = 30;
-            break;
-        case 2:
-            roadLength = 15;
-            initialStones = 30;
-            break;
-        case 3:
-            roadLength = 15;
-            initialStones = 50;
-            break;
-        }
-
-        trollPosition = (roadLength - 1) / 2;
-
-        p0 = gameManager.getPlayer(0);
-        p0.setCastlePosition(0);
-        p0.setMultiplier(1);
-        p0.adjustScore(trollPosition);
-        p0.sendInputLine(String.format("%d %d", roadLength - 1, initialStones));
-
-        p1 = gameManager.getPlayer(1);
-        p1.setCastlePosition(roadLength-1);
-        p1.setMultiplier(-1);
-        p1.adjustScore(trollPosition);
-        p1.sendInputLine(String.format("%d %d", roadLength - 1, initialStones));
-
-        drawBackground();
-        drawPlayer();
-        drawTroll();
-
-        // result in text display, so do last:
-        p0.setStones(initialStones);
-        p1.setStones(initialStones);
-
-        gameManager.setFrameDuration(2000);
-    }
-
-    private void drawBackground() {
-        graphicEntityModule.createSprite()
-                .setImage("background.png")
-                .setAnchor(0);
-    }
-
-    private void drawPlayer() {
-        for (Player player : gameManager.getPlayers()) {
-            boolean p0 = player.getIndex() == 0;
-            int x = p0 ? 280 : 1920 - 280;
-            int y = 220;
-
-            Rectangle border1 = graphicEntityModule
-                    .createRectangle()
-                    .setWidth(140)
-                    .setHeight(140)
-                    .setX(x - 70)
-                    .setY(y - 70)
-                    .setLineWidth(0)
-                    .setFillColor(player.getColorToken());
-
-            Rectangle border2 = graphicEntityModule
-                    .createRectangle()
-                    .setWidth(120)
-                    .setHeight(120)
-                    .setX(x - 60)
-                    .setY(y - 60)
-                    .setLineWidth(0)
-                    .setFillColor(0xffffff);
+        model.init(gameManager.getSeed());
+        gameManager.getPlayer(0).model = model.p0;
+        gameManager.getPlayer(1).model = model.p1;
 
-            Sprite avatarSprite = graphicEntityModule.createSprite()
-                    .setX(x)
-                    .setY(y)
-                    .setZIndex(20)
-                    .setImage(player.getAvatarToken())
-                    .setAnchor(0.5)
-                    .setBaseHeight(116)
-                    .setBaseWidth(116);
-
-            player.avatar = graphicEntityModule.createGroup(border1, border2, avatarSprite);
-
-            Text text = graphicEntityModule.createText(player.getNicknameToken())
-                    .setX(x)
-                    .setY(y + 120)
-                    .setZIndex(20)
-                    .setFontSize(40)
-                    .setFillColor(0x7f3f00)
-                    .setAnchor(0.5);
-
-            player.stoneCounter = graphicEntityModule.createText("S")
-                .setX(x)
-                .setY(y+200)
-                .setZIndex(20)
-                .setFontSize(40)
-                .setFillColor(0x7f3f00)
-                .setAnchor(0.5);
-
-            player.message = graphicEntityModule.createText()
-                .setX(p0 ? 15 : 1920-15)
-                .setY(680)
-                .setZIndex(1)
-                .setFontSize(40)
-                .setStrokeColor(0x000000)
-                .setFillColor(0xffbf7f)
-                .setAnchorX(p0 ? 0 : 1)
-                .setAnchorY(1);
-
-            player.castle = graphicEntityModule.createSprite()
-                .setImage("castle.png")
-                .setTint(player.getColorToken())
-                .setX(p0 ? 160 : 1920-160)
-                .setY(p0 ? 890 : 880)
-                .setZIndex(1)
-                .setAnchorX(0.5)
-                .setAnchorY(1)
-                .setScaleX(p0 ? 1 : -1);
-
-            player.stone = graphicEntityModule.createText()
-                .setZIndex(3)
-                .setFontSize(150)
-                .setFillColor(0x12322a)
-                .setAnchor(0.5)
-                .setAlpha(0);
+        for (Player p: gameManager.getPlayers()) {
+            p.gameInit(model.roadLength, model.initialStones,
+                       gameManager.getSeed());
         }
-    }
 
-    private void drawTroll() {
-        troll = graphicEntityModule.createSprite()
-            .setImage("troll.png")
-            .setAnchorX(0.5)
-            .setAnchorY(1)
-            .setX(1920/2)
-            .setY(880)
-            .setZIndex(2);
-        trollPositionGauge = graphicEntityModule.createText()
-            .setZIndex(2)
-            .setAnchor(0.5)
-            .setFontSize(40)
-            .setX(1980/2)
-            .setY(980)
-            .setFillColor(0xffffff);
+        view.init(model);
+        gameManager.getPlayer(0).view = view.p0;
+        gameManager.getPlayer(1).view = view.p1;
+        gameManager.setFrameDuration(2000);
     }
 
-    private void moveTroll() {
-        graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
-        int x0 = p0.castle.getX(), x1 = p1.castle.getX();
-        int y0 = p0.castle.getY(), y1 = p1.castle.getY();
-        troll.setX(x0 + trollPosition * (x1-x0) / (roadLength - 1),
-                   Curve.ELASTIC);
-        troll.setY(y0 + trollPosition * (y1-y0) / (roadLength - 1),
-                   Curve.ELASTIC);
-
-        trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
-        int delta = trollPosition - (roadLength - 1) / 2;
-        if (delta < 0) {
-            trollPositionGauge.setText("← " + Math.abs(delta));
-        }
-        else if (delta > 0) {
-            trollPositionGauge.setText(Math.abs(delta) + " →");
-        }
-        else {
-            trollPositionGauge.setText("↔");
-        }
-        graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
-        trollPositionGauge.setX(troll.getX());
+    private void disqualify(Player player, String popup, String message) {
+        player.deactivate(player.getNicknameToken() + " " + popup);
+        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + message));
+        player.setScore(-1);
     }
 
     @Override
     public void gameTurn(int turn) {
+        // System.err.println("Starting turn " + turn);
+
+        view.startTurn();
 
-        p0.sendInputLine(String.format("%d %d %d", p0.getScore(), p0.getStones(), p1.getStones()));
-        p1.sendInputLine(String.format("%d %d %d", p1.getScore(), p1.getStones(), p0.getStones()));
+        // Did I mention I hate Java? It didn't *have* to be this ugly!
+        if (disqual) { endGame(); return; }
+        if (model.exhausted()) { finishStones(); return ;}
+        if (model.haveWinner()) { endGame(); return; }
 
         for (Player player : gameManager.getActivePlayers()) {
-            player.execute();
+            player.sendGameTurn();
         }
+        // SDK @#%^&! arbitrary sequence point: last input < first output
 
-        int delta = 0;
+        /* Parse player actions and decide basic disqualifications.
+         * Display their optional message right now: if their action
+         * is ill-formed it could help them debug.  Or shame them, at
+         * least.
+         */
         for (Player player : gameManager.getActivePlayers()) {
-            try {
-                int stones = player.getAction();
-                if (stones == 0 && player.getStones() > 0) {
-                    if (random.nextInt(10) > 0) {
-                        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones.  Fixing that for them because I'm in a good mood today."));
-                        stones = 1;
+            player.receiveGameTurn();
+            switch (player.type) {
+            case Timeout:
+                disqualify(player, "T/O", "timed out!");
+                player.view.markTimeout();
+                disqual = true;
+                break;
+            case Invalid:
+                disqualify(player, "INVALID", "provided an ill-formed action");
+                player.view.markIllegal();
+                disqual = true;
+                break;
+            case Throw:
+                try { player.model.consumeStones(player.stoneThrow); }
+                catch (Model.Player.ThrewMoreStonesThanHad e) {
+                    if (model.random.nextInt(10) > 0) {
+                        player.view.threwMoreStonesThanHad();
+                        player.stoneThrow = player.model.consumeMaxStones();
                     }
                     else {
-                        throw new InvalidAction("tried not throwing any stone.  They were then eaten by a grue.");
+                        disqualify(player, "ILLEGAL", "tried to throw more stones than they had.  They went into debt trying to provide.  The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore.  But that's no victory.");
+                        player.view.markIllegal();
+                        disqual = true;
                     }
                 }
-                player.consumeStones(stones);
-                gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s"));
-                delta += player.getMultiplier() * stones;
-
-                if (stones < 0) {
-                    player.deactivate(player.getNicknameToken() + " CHEAT");
-                    gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated.  Banning account."));
-                    player.setScore(-1);
-                    endGame();
-                }
-                else if (stones > 0) {
-                    player.stone.setX(player.castle.getX());
-                    player.stone.setY(player.castle.getY() - 100);
-                    player.stone.setText(new Integer(stones).toString());
-                    player.stone.setAlpha(1);
-                    graphicEntityModule.commitEntityState(0, player.stone);
-    
-                    int peakX = (player.castle.getX() + troll.getX()) / 2;
-                    int peakY = 540;
-                    player.stone.setX(peakX);
-                    player.stone.setY(peakY, Curve.EASE_OUT);
-                    graphicEntityModule.commitEntityState(0.25, player.stone,
-                                                          player.stoneCounter);
-    
-                    player.stone.setX(troll.getX());
-                    player.stone.setY(troll.getY() - 50, Curve.EASE_IN);
-                    player.stone.setAlpha(0, Curve.EASE_IN);
-                    graphicEntityModule.commitEntityState(0.5, player.stone);
+                catch (Model.Player.FailedToThrowStonesAndShouldHave e) {
+                    if (model.random.nextInt(10) > 0) {
+                        player.view.failedToThrowStonesAndShouldHave();
+                        player.stoneThrow = player.model.consumeMinStones();
+                    }
+                    else {
+                        disqualify(player, "ILLEGAL", "tried not throwing any stones.  They were then eaten by a grue.");
+                        disqual = true;
+                    }
                 }
+                break;
             }
-            catch (InvalidAction e) {
-                player.deactivate(player.getNicknameToken() + " INVALID");
-                gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage()));
-                player.setScore(-1);
-                endGame();
-            }
-            catch (NumberFormatException e) {
-                player.deactivate(player.getNicknameToken() + " ERROR");
-                gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!"));
-                player.setScore(-1);
-                endGame();
+            player.view.displayMessage(player.messageString);
+        }
+
+        /* Update game model and view.
+         *
+         * As a special case, the "cheater" (sending out negative
+         * stones) handling is deferred here because we need to update
+         * its view for it to be funny.  In the end, they're still
+         * disqualified.
+         *
+         * Gather other game end scenarios (actual victory or stone
+         * exhaustion).
+         */
+        int delta = 0;
+        for (Player player : gameManager.getActivePlayers()) {
+            player.view.throwStones(player.stoneThrow);
+            delta += player.model.getMultiplier() * player.stoneThrow;
+
+            if (player.stoneThrow < 0) {
+                disqualify(player, "CHEAT", "cheated.  Banning account.");
+                player.view.markCheat();
+                disqual = true;
             }
-            catch (TimeoutException e) {
-                gameManager.addToGameSummary(player.getNicknameToken() + " timed out!");
-                player.deactivate(player.getNicknameToken() + " T/O");
-                player.setScore(-1);
-                endGame();
+            if (player.stoneThrow != 0) {
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
-
-            player.message
-                .setText(player.getMessageString());
-            //  .setAnchorX(/*player == p0 ? 0 : */ 1);
-            graphicEntityModule.commitEntityState(0, player.message);
         }
 
+        /* If a player cheated, delta is unusable as is.
+         * (Consider the case the player on the right sent
+         * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
+         * would both glean the stones *and* push the troll away.
+         * It would be unfair to have a cheating player "win"
+         * (earn the opponent castle destruction animation) this
+         * way.
+         */
+        boolean cheat0 = gameManager.getPlayer(0).isActive()
+            && gameManager.getPlayer(0).stoneThrow < 0;
+        boolean cheat1 = gameManager.getPlayer(1).isActive()
+            && gameManager.getPlayer(1).stoneThrow < 0;
+        if (cheat0 && cheat1); // here we can actually keep delta's value
+        else if (cheat0) delta = -1;
+        else if (cheat1) delta =  1;
+
         if (delta > 0) {
-            gameManager.addToGameSummary("Troll walks right.");
-            trollPosition++;
-            moveTroll();
+            model.moveTroll(+1);
+            view.moveTroll(View.Dir.RIGHT);
         }
         else if (delta < 0) {
-            gameManager.addToGameSummary("Troll walks left.");
-            trollPosition--;
-            moveTroll();
+            model.moveTroll(-1);
+            view.moveTroll(View.Dir.LEFT);
         }
         else {
-            gameManager.addToGameSummary("Troll stands still.");
+            view.moveTroll(View.Dir.STILL);
+            // XXX animate
         }
+    }
 
+    // XXX very similar to main turn pendant
+    private void finishStones() {
+        boolean noStones = true;
+        int delta = 0;
         for (Player player : gameManager.getActivePlayers()) {
-            player.adjustScore(trollPosition);
-            if (trollPosition == player.getCastlePosition()) {
-                gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + player.getNicknameToken()));
-                endGame();
+            player.stoneThrow = player.model.getStones();
+            player.model.setStones(0);
+            delta += player.stoneThrow * player.model.getMultiplier();
+            player.view.throwStones(player.stoneThrow);
+            if (player.stoneThrow != 0) {
+                noStones = false;
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
         }
-
-        if (p0.getStones() <= 0 && p1.getStones() <= 0) {
-            endGame();
-        }
+        if (noStones) { endGame(); return; }
+        model.moveTroll(delta);
+        view.moveTroll();
     }
 
-    private void destroyPlayer(Player player) {
-        player.avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
+    private void endGame() {
+        gameManager.endGame();
 
-        graphicEntityModule.commitEntityState(0.5, player.castle);
-        player.castle.setX(player.castle.getX(), Curve.ELASTIC);
-        player.castle.setScaleY(-0.2, Curve.EASE_IN);
-    }
+        if (model.haveWinner()) {
+            int loser = model.getLoser();
+            gameManager.getPlayer(loser).view.defeat();
+        }
 
-    private void endGame() {
-        if (! gameManager.isGameEnd()) {
-            gameManager.endGame();
+        Player p0 = gameManager.getPlayer(0);
+        Player p1 = gameManager.getPlayer(1);
 
-            if (p0.getScore() > p1.getScore()) {
-                gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins"));
-                destroyPlayer(p1);
-            }
-            else if (p0.getScore() < p1.getScore()) {
-                gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins"));
-                destroyPlayer(p0);
-            }
-            else if (p0.getScore() < 0) {
-                gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
-                destroyPlayer(p0);
-                destroyPlayer(p1);
-            }
-            else {
-                gameManager.addToGameSummary("Draw.");
-            }
+        int s0 = p0.getScore();
+        int s1 = p1.getScore();
+
+        if (s0 > s1) {
+            p0.view.victory();
+            p1.view.markLoser();
+        }
+        else if (s0 < s1) {
+            p1.view.victory();
+            p0.view.markLoser();
+        }
+        else if (s0 < 0) {
+            view.doubleDefeat();
+            p0.view.markLoser();
+            p1.view.markLoser();
+        }
+        else {
+            view.draw();
         }
     }
 }