import com.codingame.gameengine.core.AbstractPlayer.TimeoutException;
import com.codingame.gameengine.core.AbstractReferee;
-import com.codingame.gameengine.core.GameManager;
-import com.codingame.gameengine.core.MultiplayerGameManager;
-import com.codingame.gameengine.module.entities.GraphicEntityModule;
-import com.codingame.gameengine.module.entities.Rectangle;
-import com.codingame.gameengine.module.entities.Sprite;
-import com.codingame.gameengine.module.entities.Text;
-import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.game.GodModeManager;
import com.google.inject.Inject;
import com.google.inject.Provider;
public class Referee extends AbstractReferee {
- @Inject private MultiplayerGameManager<Player> gameManager;
- @Inject private GraphicEntityModule graphicEntityModule;
+ @Inject private GameManager gameManager;
+ @Inject private GodModeManager gm;
+ @Inject private LeagueManager league;
- Random random;
+ @Inject private View view;
+ @Inject private Model model;
+
+ boolean disqual = false;
- int roadLength;
- int initialStones;
- int trollPosition;
- Player p0, p1;
- Sprite troll;
- Text trollPositionGauge;
-
@Override
public void init() {
- random = new Random(gameManager.getSeed());
- switch (random.nextInt(4)) {
- case 0:
- roadLength = 6;
- initialStones = 15;
- break;
- case 1:
- roadLength = 6;
- initialStones = 30;
- break;
- case 2:
- roadLength = 14;
- initialStones = 30;
- break;
- case 3:
- roadLength = 14;
- initialStones = 50;
- break;
- }
-
- trollPosition = roadLength / 2;
-
- p0 = gameManager.getPlayer(0);
- p0.setCastlePosition(0);
- p0.setMultiplier(1);
- p0.adjustScore(trollPosition);
- p0.sendInputLine(String.format("%d %d", roadLength, initialStones));
-
- p1 = gameManager.getPlayer(1);
- p1.setCastlePosition(roadLength);
- p1.setMultiplier(-1);
- p1.adjustScore(trollPosition);
- p1.sendInputLine(String.format("%d %d", roadLength, initialStones));
-
- drawBackground();
- drawPlayer();
- drawTroll();
-
- // result in text display, so do last:
- p0.setStones(initialStones);
- p1.setStones(initialStones);
-
- gameManager.setFrameDuration(2000);
- }
-
- private void drawBackground() {
- graphicEntityModule.createSprite()
- .setImage("background.png")
- .setAnchor(0);
- }
-
- private void drawPlayer() {
- for (Player player : gameManager.getPlayers()) {
- boolean p0 = player.getIndex() == 0;
- int x = p0 ? 280 : 1920 - 280;
- int y = 220;
-
- Rectangle border1 = graphicEntityModule
- .createRectangle()
- .setWidth(140)
- .setHeight(140)
- .setX(x - 70)
- .setY(y - 70)
- .setLineWidth(0)
- .setFillColor(player.getColorToken());
-
- Rectangle border2 = graphicEntityModule
- .createRectangle()
- .setWidth(120)
- .setHeight(120)
- .setX(x - 60)
- .setY(y - 60)
- .setLineWidth(0)
- .setFillColor(0xffffff);
-
- Sprite avatarSprite = graphicEntityModule.createSprite()
- .setX(x)
- .setY(y)
- .setZIndex(20)
- .setImage(player.getAvatarToken())
- .setAnchor(0.5)
- .setBaseHeight(116)
- .setBaseWidth(116);
-
- player.avatar = graphicEntityModule.createGroup(border1, border2, avatarSprite);
-
- Text text = graphicEntityModule.createText(player.getNicknameToken())
- .setX(x)
- .setY(y + 120)
- .setZIndex(20)
- .setFontSize(40)
- .setFillColor(0x7f3f00)
- .setAnchor(0.5);
-
- player.stoneCounter = graphicEntityModule.createText("S")
- .setX(x)
- .setY(y+200)
- .setZIndex(20)
- .setFontSize(40)
- .setFillColor(0x7f3f00)
- .setAnchor(0.5);
-
- player.message = graphicEntityModule.createText()
- .setX(p0 ? 15 : 1920-15)
- .setY(680)
- .setZIndex(1)
- .setFontSize(40)
- .setStrokeColor(0x000000)
- .setFillColor(0xffbf7f)
- .setAnchorX(p0 ? 0 : 1)
- .setAnchorY(1);
-
- player.castle = graphicEntityModule.createSprite()
- .setImage("castle.png")
- .setTint(player.getColorToken())
- .setX(p0 ? 160 : 1920-160)
- .setY(p0 ? 890 : 880)
- .setZIndex(1)
- .setAnchorX(0.5)
- .setAnchorY(1)
- .setScaleX(p0 ? 1 : -1);
-
- player.stone = graphicEntityModule.createText()
- .setZIndex(3)
- .setFontSize(150)
- .setFillColor(0x12322a)
- .setAnchor(0.5)
- .setAlpha(0);
+ gm.init();
+ model.init();
+ gameManager.getPlayer(0).model = model.p0;
+ gameManager.getPlayer(1).model = model.p1;
+
+ for (Player p: gameManager.getPlayers()) {
+ p.gameInit(model.roadLength, model.initialStones,
+ model.seed, gm.getSalt());
}
- }
- private void drawTroll() {
- troll = graphicEntityModule.createSprite()
- .setImage("troll.png")
- .setAnchorX(0.5)
- .setAnchorY(1)
- .setX(1920/2)
- .setY(880)
- .setZIndex(2);
- trollPositionGauge = graphicEntityModule.createText()
- .setZIndex(2)
- .setAnchor(0.5)
- .setFontSize(40)
- .setX(1980/2)
- .setY(980)
- .setFillColor(0xffffff);
+ view.init(model);
+ gameManager.getPlayer(0).view = view.p0;
+ gameManager.getPlayer(1).view = view.p1;
}
- private void moveTroll() {
- graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
- int x0 = p0.castle.getX(), x1 = p1.castle.getX();
- int y0 = p0.castle.getY(), y1 = p1.castle.getY();
- troll.setX(x0 + trollPosition * (x1-x0) / roadLength,
- Curve.ELASTIC);
- troll.setY(y0 + trollPosition * (y1-y0) / roadLength,
- Curve.ELASTIC);
-
- trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
- int delta = trollPosition - roadLength / 2;
- if (delta < 0) {
- trollPositionGauge.setText("← " + Math.abs(delta));
- }
- else if (delta > 0) {
- trollPositionGauge.setText(Math.abs(delta) + " →");
- }
- else {
- trollPositionGauge.setText("↔");
- }
- graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
- trollPositionGauge.setX(troll.getX());
+ private void disqualify(Player player, String popup, String message) {
+ player.deactivate(player.getNicknameToken() + " " + popup);
+ player.view.disqualify(message);
+ player.setScore(-1);
}
@Override
public void gameTurn(int turn) {
+ // System.err.println("Starting turn " + turn);
- p0.sendInputLine(String.format("%d %d %d", p0.getScore(), p0.getStones(), p1.getStones()));
- p1.sendInputLine(String.format("%d %d %d", p1.getScore(), p1.getStones(), p0.getStones()));
+ view.startTurn();
+
+ // Did I mention I hate Java? It didn't *have* to be this ugly!
+ if (disqual) { endGame(); return; }
+ if (model.exhausted()) { finishStones(); return ;}
+ if (model.haveWinner()) { endGame(); return; }
for (Player player : gameManager.getActivePlayers()) {
- player.execute();
+ player.sendGameTurn();
}
+ // SDK @#%^&! arbitrary sequence point: last input < first output
- int delta = 0;
+ /* Parse player actions and decide basic disqualifications.
+ * Display their optional message right now: if their action
+ * is ill-formed it could help them debug. Or shame them, at
+ * least.
+ */
for (Player player : gameManager.getActivePlayers()) {
- try {
- int stones = player.getAction();
- if (stones == 0 && player.getStones() > 0) {
- if (random.nextInt(10) > 0) {
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones. Fixing that for them because I'm in a good mood today."));
- stones = 1;
+ player.receiveGameTurn(); gm.transcend(player);
+ switch (player.type) {
+ case Timeout:
+ disqualify(player, "T/O", "timed out!");
+ player.view.markTimeout();
+ disqual = true;
+ break;
+ case Invalid:
+ disqualify(player, "INVALID", "provided an ill-formed action");
+ player.view.markIllegal();
+ disqual = true;
+ break;
+ case Throw:
+ try { player.model.consumeStones(player.stoneThrow); }
+ catch (Model.Player.ThrewMoreStonesThanHad e) {
+ boolean FIX_IT;
+ switch (league.fixLevel) {
+ case SOMETIMES:
+ FIX_IT = model.random.nextInt(10) > 0;
+ break;
+ case NEVER:
+ FIX_IT = false;
+ break;
+ default: throw new JavaLimitationError();
+ }
+ if (FIX_IT) {
+ player.view.threwMoreStonesThanHad();
+ player.stoneThrow = player.model.consumeMaxStones();
}
else {
- throw new InvalidAction("tried not throwing any stone. They were then eaten by a grue.");
+ disqualify(player, "ILLEGAL", "tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory.");
+ player.view.markIllegal();
+ disqual = true;
}
}
- player.consumeStones(stones);
- gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s"));
- delta += player.getMultiplier() * stones;
-
- if (stones < 0) {
- player.deactivate(player.getNicknameToken() + " CHEAT");
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated. Banning account."));
- player.setScore(-1);
- endGame();
- }
- else if (stones > 0) {
- player.stone.setX(player.castle.getX());
- player.stone.setY(player.castle.getY() - 100);
- player.stone.setText(new Integer(stones).toString());
- player.stone.setAlpha(1);
- graphicEntityModule.commitEntityState(0, player.stone);
-
- int peakX = (player.castle.getX() + troll.getX()) / 2;
- int peakY = 540;
- player.stone.setX(peakX);
- player.stone.setY(peakY, Curve.EASE_OUT);
- graphicEntityModule.commitEntityState(0.25, player.stone,
- player.stoneCounter);
-
- player.stone.setX(troll.getX());
- player.stone.setY(troll.getY() - 50, Curve.EASE_IN);
- player.stone.setAlpha(0, Curve.EASE_IN);
- graphicEntityModule.commitEntityState(0.5, player.stone);
+ catch (Model.Player.FailedToThrowStonesAndShouldHave e) {
+ boolean FIX_IT;
+ switch (league.fixLevel) {
+ case SOMETIMES:
+ FIX_IT = model.random.nextInt(10) > 0;
+ break;
+ case NEVER:
+ FIX_IT = false;
+ break;
+ default: throw new JavaLimitationError();
+ }
+ if (FIX_IT) {
+ player.view.failedToThrowStonesAndShouldHave();
+ player.stoneThrow = player.model.consumeMinStones();
+ }
+ else {
+ disqualify(player, "ILLEGAL", "tried not throwing any stones. They were then eaten by a grue.");
+ disqual = true;
+ }
}
+ break;
}
- catch (InvalidAction e) {
- player.deactivate(player.getNicknameToken() + " INVALID");
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage()));
- player.setScore(-1);
- endGame();
- }
- catch (NumberFormatException e) {
- player.deactivate(player.getNicknameToken() + " ERROR");
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!"));
- player.setScore(-1);
- endGame();
+ player.view.displayMessage(player.messageString);
+ }
+ if (disqual) return;
+
+ /* Update game model and view, stones' part.
+ *
+ * As a special case, the "cheater" (sending out negative
+ * stones) handling is deferred here because we need to update
+ * its view for it to be funny. In the end, they're still
+ * disqualified.
+ *
+ * Gather other game end scenarios (actual victory or stone
+ * exhaustion).
+ */
+ int delta = 0;
+ gm.update(gameManager.getPlayers());
+ for (Player player : gameManager.getActivePlayers()) {
+ player.view.throwStones(player.stoneThrow);
+ delta += player.model.getMultiplier() * player.stoneThrow;
+
+ if (player.stoneThrow < 0) {
+ switch(league.cheatLevel) {
+ case ALLOWED:
+ break;
+ case TOLERATED:
+ player.view.markCheat();
+ if (model.random.nextInt(2) == 0) player.model.loseRound();
+ break;
+ case FORBIDDEN:
+ disqualify(player, "CHEAT", "cheated. Banning account.");
+ player.view.markCheat();
+ disqual = true;
+ break;
+ }
}
- catch (TimeoutException e) {
- gameManager.addToGameSummary(player.getNicknameToken() + " timed out!");
- player.deactivate(player.getNicknameToken() + " T/O");
- player.setScore(-1);
- endGame();
+ if (player.stoneThrow != 0) {
+ player.view.animateStones(player.stoneThrow);
+ player.view.updateStoneCounter();
}
-
- player.message
- .setText(player.getMessageString());
- // .setAnchorX(/*player == p0 ? 0 : */ 1);
- graphicEntityModule.commitEntityState(0, player.message);
}
+ /* Update game model and view, troll part.
+ *
+ * If a player cheated, delta is unusable as is.
+ * (Consider the case the player on the right sent
+ * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player
+ * would both glean the stones *and* push the troll away.
+ * It would be unfair to have a cheating player "win"
+ * (earn the opponent castle destruction animation) this
+ * way.
+ */
+ boolean cheat0 = gameManager.getPlayer(0).isActive()
+ && gameManager.getPlayer(0).stoneThrow < 0;
+ boolean cheat1 = gameManager.getPlayer(1).isActive()
+ && gameManager.getPlayer(1).stoneThrow < 0;
+ if (cheat0 && cheat1); // here we can actually keep delta's value
+ else if (cheat0) delta = -1;
+ else if (cheat1) delta = 1;
+
if (delta > 0) {
- gameManager.addToGameSummary("Troll walks right.");
- trollPosition++;
- moveTroll();
+ model.moveTroll(+1);
+ view.moveTroll(View.Dir.RIGHT);
}
else if (delta < 0) {
- gameManager.addToGameSummary("Troll walks left.");
- trollPosition--;
- moveTroll();
+ model.moveTroll(-1);
+ view.moveTroll(View.Dir.LEFT);
}
else {
- gameManager.addToGameSummary("Troll stands still.");
+ view.moveTroll(View.Dir.STILL);
+ // XXX animate
}
+ }
+ // XXX very similar to main turn pendant
+ private void finishStones() {
+ boolean noStones = true;
+ int delta = 0;
for (Player player : gameManager.getActivePlayers()) {
- player.adjustScore(trollPosition);
- if (trollPosition == player.getCastlePosition()) {
- gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + player.getNicknameToken()));
- endGame();
+ if (model.haveWinner() && player.getIndex() == model.getLoser())
+ continue;
+ player.stoneThrow = player.model.getStones();
+ player.model.setStones(0);
+ delta += player.stoneThrow * player.model.getMultiplier();
+ player.view.throwStones(player.stoneThrow);
+ if (player.stoneThrow != 0) {
+ noStones = false;
+ player.view.animateStones(player.stoneThrow);
+ player.view.updateStoneCounter();
}
}
-
- if (p0.getStones() <= 0 && p1.getStones() <= 0) {
- endGame();
- }
+ if (noStones) { endGame(); return; }
+ model.moveTroll(delta);
+ view.moveTroll();
}
- private void destroyPlayer(Player player) {
- player.avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
+ private void endGame() {
+ gameManager.endGame();
- graphicEntityModule.commitEntityState(0.5, player.castle);
- player.castle.setX(player.castle.getX(), Curve.ELASTIC);
- player.castle.setScaleY(-0.2, Curve.EASE_IN);
- }
+ if (model.haveWinner()) {
+ int loser = model.getLoser();
+ gameManager.getPlayer(loser).view.defeat();
+ }
- private void endGame() {
- if (! gameManager.isGameEnd()) {
- gameManager.endGame();
+ Player p0 = gameManager.getPlayer(0);
+ Player p1 = gameManager.getPlayer(1);
- if (p0.getScore() > p1.getScore()) {
- gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins"));
- destroyPlayer(p1);
- }
- else if (p0.getScore() < p1.getScore()) {
- gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins"));
- destroyPlayer(p0);
- }
- else if (p0.getScore() < 0) {
- gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
- destroyPlayer(p0);
- destroyPlayer(p1);
- }
- else {
- gameManager.addToGameSummary("Draw.");
- }
+ int s0 = p0.getScore();
+ int s1 = p1.getScore();
+
+ if (s0 > s1) {
+ p0.view.victory();
+ p1.view.markLoser();
+ }
+ else if (s0 < s1) {
+ p1.view.victory();
+ p0.view.markLoser();
+ }
+ else if (s0 < 0) {
+ view.doubleDefeat();
+ p0.view.markLoser();
+ p1.view.markLoser();
+ }
+ else {
+ view.draw();
}
}
}