Add debug mode for @pb4. Also ensure it's useless by
[troll.git] / src / main / java / com / codingame / game / Referee.java
index b678534..b907739 100644 (file)
@@ -30,16 +30,20 @@ public class Referee extends AbstractReferee {
         gameManager.getPlayer(0).model = model.p0;
         gameManager.getPlayer(1).model = model.p1;
 
-        for (Player p : gameManager.getPlayers()) {
-            p.sendInputLine(String.format("%d %d", model.roadLength, model.initialStones));
+        for (Player p: gameManager.getPlayers()) {
+            p.gameInit(model.roadLength, model.initialStones);
         }
 
         view.init(model);
-
         gameManager.getPlayer(0).view = view.p0;
         gameManager.getPlayer(1).view = view.p1;
+        gameManager.setFrameDuration(2000);
+    }
 
-        gameManager.setFrameDuration(2000); // XXX
+    private void disqualify(Player player, String popup, String message) {
+        player.deactivate(player.getNicknameToken() + " " + popup);
+        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + message));
+        player.setScore(-1);
     }
 
     @Override
@@ -48,76 +52,97 @@ public class Referee extends AbstractReferee {
 
         view.startTurn();
 
-        boolean disqual = false;
-        boolean victory = false;
-        boolean exhausted = false;
-
-        int delta = 0;
         for (Player player : gameManager.getActivePlayers()) {
-            Model.Player p = player.model;
-            {
-                int trollDistance = p.getTrollDistance();
-                int stones = p.getStones();
-                int oppStones = p.getOppStones();
-                player.sendInputLine(String.format("%d %d %d", trollDistance, stones, oppStones));
-            }
-            player.execute();
+            player.sendGameTurn();
         }
-
         // SDK @#%^&! arbitrary sequence point: last input < first output
 
+        /* Parse player actions and decide basic disqualifications.
+         * Display their optional message right now: if their action
+         * is ill-formed it could help them debug.  Or shame them, at
+         * least.
+         */
+        boolean disqual = false;
         for (Player player : gameManager.getActivePlayers()) {
-            Model.Player p = player.model;
-
-            try {
-                int stones = player.getAction();
-                if (stones == 0 && p.getStones() > 0) {
+            player.receiveGameTurn();
+            switch (player.type) {
+            case Timeout:
+                disqualify(player, "T/O", "timed out!");
+                disqual = true;
+                break;
+            case Invalid:
+                disqualify(player, "INVALID", "provided an ill-formed action");
+                disqual = true;
+                break;
+            case Throw:
+                try { player.model.consumeStones(player.stoneThrow); }
+                catch (Model.Player.ThrewMoreStonesThanHad e) {
+                    if (model.random.nextInt(10) > 0) {
+                        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried to throw more stones than they had.  I'll let it slide for this time.  (But not let them throw that much!)"));
+                        player.stoneThrow = player.model.consumeMaxStones();
+                    }
+                    else {
+                        disqualify(player, "ILLEGAL", "tried to throw more stones than they had.  They went into debt trying to provide.  The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore.  But that's no victory.");
+                        disqual = true;
+                    }
+                }
+                catch (Model.Player.FailedToThrowStonesAndShouldHave e) {
                     if (model.random.nextInt(10) > 0) {
-                        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones.  Fixing that for them because I'm in a good mood today."));
-                        stones = 1;
+                        gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing any stones.  Fixing that for them because I'm in a good mood today."));
+                        player.stoneThrow = player.model.consumeMinStones();
                     }
                     else {
-                        throw new InvalidAction("tried not throwing any stone.  They were then eaten by a grue.");
+                        disqualify(player, "ILLEGAL", "tried not throwing any stones.  They were then eaten by a grue.");
+                        disqual = true;
                     }
                 }
-                p.consumeStones(stones);
-                gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), stones, stones == 1 ? "" : "s"));
-                delta += player.model.getMultiplier() * stones;
-
-                if (stones < 0) {
-                    player.deactivate(player.getNicknameToken() + " CHEAT");
-                    gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " cheated.  Banning account."));
-                    player.setScore(-1);
+                break;
+            }
+            player.view.displayMessage(player.messageString);
+        }
+
+        /* Update game model and view.
+         *
+         * As a special case, the "cheater" (sending out negative
+         * stones) handling is deferred here because we need to update
+         * its view for it to be funny.  In the end, they're still
+         * disqualified.
+         *
+         * Gather other game end scenarios (actual victory or stone
+         * exhaustion).
+         */
+        int delta = 0;
+        boolean victory = false;
+        boolean exhausted = false;
+        if (! disqual) {
+            for (Player player : gameManager.getActivePlayers()) {
+                gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", player.getNicknameToken(), player.stoneThrow, player.stoneThrow == 1 ? "" : "s"));
+                delta += player.model.getMultiplier() * player.stoneThrow;
+
+                if (player.stoneThrow < 0) {
+                    disqualify(player, "CHEAT", "cheated.  Banning account.");
                     disqual = true;
                 }
-                else if (stones > 0) {
-                    player.view.animateStones(stones);
+                else if (player.stoneThrow > 0) {
+                    player.view.animateStones(player.stoneThrow);
                     player.view.updateStoneCounter();
                 }
             }
-            catch (InvalidAction e) {
-                player.deactivate(player.getNicknameToken() + " INVALID");
-                gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + e.getMessage()));
-                player.setScore(-1);
-                disqual = true;
-            }
-            catch (NumberFormatException e) {
-                player.deactivate(player.getNicknameToken() + " ERROR");
-                gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " provided malformed input!"));
-                player.setScore(-1);
-                disqual = true;
-            }
-            catch (TimeoutException e) {
-                gameManager.addToGameSummary(player.getNicknameToken() + " timed out!");
-                player.deactivate(player.getNicknameToken() + " T/O");
-                player.setScore(-1);
-                disqual = true;
-            }
 
-            player.view.displayMessage(player.getMessageString());
-        }
+            /* If a player cheated, delta is unusable as is.
+             * (Consider the case the player on the right sent
+             * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
+             * would both glean the stones *and* push the troll away.
+             * It would be unfair to have a cheating player "win"
+             * (earn the opponent castle destruction animation) this
+             * way.
+             */
+            boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0;
+            boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0;
+            if (cheat0 && cheat1); // here we can actually keep delta's value
+            else if (cheat0) delta = -1;
+            else if (cheat1) delta =  1;
 
-        if (! disqual) {
             if (delta > 0) {
                 gameManager.addToGameSummary("Troll walks right.");
                 model.trollPosition++;
@@ -139,6 +164,7 @@ public class Referee extends AbstractReferee {
             if (model.haveWinner()) {
                 int loser = model.getLoser();
                 gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + gameManager.getPlayer(loser).getNicknameToken()) + ".");
+                gameManager.getPlayer(loser).view.destroy();
                 victory = true;
             }
             else if (model.exhausted()) exhausted = true;
@@ -158,16 +184,16 @@ public class Referee extends AbstractReferee {
 
         if (s0 > s1) {
             gameManager.addToGameSummary(GameManager.formatSuccessMessage(p0.getNicknameToken() + " wins."));
-            p1.view.destroy();
+            p1.view.markLoser();
         }
         else if (s0 < s1) {
             gameManager.addToGameSummary(GameManager.formatSuccessMessage(p1.getNicknameToken() + " wins."));
-            p0.view.destroy();
+            p0.view.markLoser();
         }
         else if (s0 < 0) {
             gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
-            p0.view.destroy();
-            p1.view.destroy();
+            p0.view.markLoser();
+            p1.view.markLoser();
         }
         else {
             gameManager.addToGameSummary("Draw.");