import com.codingame.gameengine.core.AbstractPlayer.TimeoutException;
import com.codingame.gameengine.core.AbstractReferee;
-import com.codingame.gameengine.core.GameManager;
-import com.codingame.gameengine.core.MultiplayerGameManager;
-import com.codingame.gameengine.module.entities.GraphicEntityModule;
-import com.codingame.gameengine.module.entities.Rectangle;
-import com.codingame.gameengine.module.entities.Sprite;
-import com.codingame.gameengine.module.entities.Text;
-import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.game.GodModeManager;
import com.google.inject.Inject;
import com.google.inject.Provider;
public class Referee extends AbstractReferee {
- @Inject private MultiplayerGameManager<Player> gameManager;
- @Inject private GraphicEntityModule graphicEntityModule;
+ @Inject private GameManager gameManager;
+ @Inject private GodModeManager gm;
@Inject private View view;
@Inject private Model model;
@Override
public void init() {
- model.init(gameManager.getSeed());
+ gm.init();
+ model.init();
gameManager.getPlayer(0).model = model.p0;
gameManager.getPlayer(1).model = model.p1;
for (Player p: gameManager.getPlayers()) {
p.gameInit(model.roadLength, model.initialStones,
- gameManager.getSeed());
+ model.seed, gm.getSalt());
}
view.init(model);
gameManager.getPlayer(0).view = view.p0;
gameManager.getPlayer(1).view = view.p1;
- gameManager.setFrameDuration(2000);
}
private void disqualify(Player player, String popup, String message) {
player.deactivate(player.getNicknameToken() + " " + popup);
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + message));
+ player.view.disqualify(message);
player.setScore(-1);
}
* least.
*/
for (Player player : gameManager.getActivePlayers()) {
- player.receiveGameTurn();
+ player.receiveGameTurn(); gm.transcend(player);
switch (player.type) {
case Timeout:
disqualify(player, "T/O", "timed out!");
player.view.displayMessage(player.messageString);
}
- /* Update game model and view.
+ /* Update game model and view, stones' part.
*
* As a special case, the "cheater" (sending out negative
* stones) handling is deferred here because we need to update
* exhaustion).
*/
int delta = 0;
+ gm.update(gameManager.getPlayers());
for (Player player : gameManager.getActivePlayers()) {
player.view.throwStones(player.stoneThrow);
delta += player.model.getMultiplier() * player.stoneThrow;
}
}
- /* If a player cheated, delta is unusable as is.
+ /* Update game model and view, troll part.
+ *
+ * If a player cheated, delta is unusable as is.
* (Consider the case the player on the right sent
* INT_MIN. INT_MIN * (-1) = INT_MIN, so that player
* would both glean the stones *and* push the troll away.
boolean noStones = true;
int delta = 0;
for (Player player : gameManager.getActivePlayers()) {
+ if (model.haveWinner() && player.getIndex() == model.getLoser())
+ continue;
player.stoneThrow = player.model.getStones();
player.model.setStones(0);
delta += player.stoneThrow * player.model.getMultiplier();