+ <div class="statement-section statement-changelog">
+ <h2>Change Log</h2>
+ <ul>
+ <li>
+ Enforce the one-stone rule. (that also fixed the legacy
+ buh—sorry people! I put an easter egg in exchange)
+ </li>
+ <li>
+ Cutesy defeat animations.
+ </li>
+ <li>
+ Distinct castle sprites!
+ </li>
+ <li>
+ Terminate game when there are no more stones in sight.
+ </li>
+ <li>
+ More pretty. (SRLSLY)
+ </li>
+ <li>
+ No more void maps. (root cause: Java <const>%</const> on a
+ negative seed)
+ </li>
+ </ul>
+ </div>
+ <div class="statement-story-background">
+ <div class="statement-story"
+ style="position: relative; min-height: min-content">
+ <div class="story-text">
+ Based on an involuntary suggestion by
+ <span class="card" cg-codingamer-card-popup=""
+ userid="user.codingamer.userId">
+ <a class="pseudo"
+ href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
+ title="Zaap38">Zaap38</a>
+ </span>
+ on the #Fr channel. The original appears to be by
+ <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
+ Romain André-Lovichi
+ </a>.
+ </div>
+ </div>
+ </div>