+       <br>
+       You're currently allowed the default SDK timings.  I think it's
+       one second for the first turn and 50 ms then, but don't
+       quote me on this.
+     </div>
+   </div>
+   <div class="statement-section statement-expertrules">
+     <h2>
+       <span class="icon icon-expertrules"> </span>
+       <span>Maps</span>
+     </h2>
+     <div class="statement-expert-rules-content">
+       <p>
+         The following maps are currently available and randomly yet
+         extremely fairly (you wouldn't believe the effort that went
+         into this) chosen uniformly at random among the following:
+       </p>
+       <table>
+         <tr><th>Road length</th><th>Stones</th></tr>
+         <tr><td><const>6</const></td><td><const>15</const></td></tr>
+         <tr><td><const>6</const></td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td><const>50</const></td></tr>
+       </table>
+       <p>
+         As with anything in this <em>draft</em> statement, this
+         is <strong>subject to change without notice</strong>.  Why do
+         you think they're provided in the game input?
+       </p>
+     </div>
+   </div>
+   <div class="statement-section statement-protocol">
+     <h2>
+       <span class="icon icon-protocol"> </span>
+       <span>Change Log</span>
+     </h2>
+     <ul>
+       <li>
+         Fixed the road length fencepost non-issue.
+       </li>
+       <li>
+         Of course that game needed MSG functionality!
+       </li>
+       <li>
+         Enforce the one-stone rule.  (that also fixed the legacy
+         buh—sorry people!  I put an easter egg in exchange)
+       </li>
+       <li>
+         Cutesy defeat animations.
+       </li>
+       <li>
+         Distinct castle sprites!
+       </li>
+       <li>
+         Terminate game when there are no more stones in sight.
+       </li>
+       <li>
+         More pretty. (SRLSLY)
+       </li>
+       <li>
+         No more void maps. (root cause: Java <const>%</const> on a
+         negative seed)
+       </li>
+     </ul>
+   </div>
+   <div class="statement-story-background">
+     <div class="statement-story"
+          style="position: relative; min-height: min-content">
+       <div class="story-text">
+         <div style="text-align: center">
+           “Trolls simply detest the very sight of dwarves (uncooked).”
+         </div>
+         <div style="text-align: right">
+           — J.R.R. Tolkien, <i>The Hobbit</i>
+         </div>
+
+         <hr>
+
+         Based on an involuntary suggestion by
+         <span class="card" cg-codingamer-card-popup=""
+               userid="user.codingamer.userId">
+           <a class="pseudo"
+              href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
+              title="Zaap38">Zaap38</a>
+         </span>
+         on the #Fr channel.  The original appears to be by
+         <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
+           Romain André-Lovichi
+         </a>.
+       </div>