package com.codingame.game;
import java.util.Random;
+import java.util.ArrayList;
+import java.util.Comparator;
import com.codingame.gameengine.core.MultiplayerGameManager;
import com.codingame.gameengine.module.entities.GraphicEntityModule;
import com.codingame.gameengine.module.entities.Rectangle;
import com.codingame.gameengine.module.entities.Sprite;
+import com.codingame.gameengine.module.entities.SpriteAnimation;
import com.codingame.gameengine.module.entities.Text;
import com.codingame.gameengine.module.entities.Group;
import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.gameengine.module.toggle.ToggleModule;
import com.google.inject.Inject;
class View {
@Inject private MultiplayerGameManager<com.codingame.game.Player> gameManager;
@Inject private GraphicEntityModule graphicEntityModule;
+ @Inject ToggleModule toggleModule;
class Player {
Model.Player model;
+
int colorToken;
String nicknameToken;
String avatarToken;
+ double frameRot;
+
Group avatar;
Text stoneCounter;
Text message;
Sprite castle;
Text stone;
+ Text stoneReminder;
void init(com.codingame.game.Player p) {
model = p.model;
int x = p0 ? 280 : 1920 - 280;
int y = 220;
- Sprite border1 = graphicEntityModule.createSprite()
- // .setX(x)
- // .setY(y)
+ Sprite frame = graphicEntityModule.createSprite()
.setImage("frame.png")
.setAnchor(0.5)
- .setScale(p0 ? -1 : 1)
+ .setRotation(frameRot)
.setZIndex(22)
.setTint(colorToken);
- Sprite border2 = graphicEntityModule.createSprite()
- // .setX(x)
- // .setY(y)
+ Sprite frameBg = graphicEntityModule.createSprite()
.setImage("frame_bg.png")
.setAnchor(0.5)
+ .setRotation(frameRot)
.setZIndex(20);
Sprite avatarSprite = graphicEntityModule.createSprite()
- // .setX(x)
- // .setY(y)
.setZIndex(21)
.setImage(avatarToken)
.setAnchor(0.5)
.setBaseWidth(116);
avatar = graphicEntityModule
- .createGroup(border1, border2, avatarSprite)
+ .createGroup(frame, frameBg, avatarSprite)
.setX(x).setY(y);
Text text = graphicEntityModule.createText(nicknameToken)
.setFillColor(0x7f3f00)
.setAnchor(0.5);
- stoneCounter = graphicEntityModule.createText("S")
+ stoneCounter = graphicEntityModule.createText()
.setX(x)
.setY(y+200)
.setZIndex(20)
.setFontSize(40)
.setFillColor(0x7f3f00)
.setAnchor(0.5);
+ updateStoneCounter();
message = graphicEntityModule.createText()
.setX(p0 ? 15 : 1920-15)
.setY(680)
.setZIndex(1)
.setFontSize(40)
- .setStrokeColor(0x000000)
.setFillColor(0xffbf7f)
.setAnchorX(p0 ? 0 : 1)
.setAnchorY(1);
.setFillColor(0x12322a)
.setAnchor(0.5)
.setAlpha(0);
+
+ stoneReminder = graphicEntityModule.createText()
+ .setX(p0 ? x + 100 : x - 100)
+ .setY(y)
+ .setZIndex(20)
+ .setFontSize(75)
+ .setFillColor(0x3f3f3f)
+ .setAnchorX(p0 ? 0 : 1)
+ .setAnchorY(0.5);
}
- void setStone() {
+ void updateStoneCounter() {
int stones = model.getStones();
if (stones <= 0) {
stoneCounter.setText("Out of stones!");
}
void animateStones(int stones) {
+ String stonesString = new Integer(stones).toString();
stone.setX(castle.getX());
stone.setY(castle.getY() - 100);
- stone.setText(new Integer(stones).toString());
+ stone.setText(stonesString);
stone.setAlpha(1);
graphicEntityModule.commitEntityState(0, stone);
stone.setY(troll.getY() - 50, Curve.EASE_IN);
stone.setAlpha(0, Curve.EASE_IN);
graphicEntityModule.commitEntityState(0.5, stone);
+
+ stoneReminder.setText(stonesString);
+ graphicEntityModule.commitEntityState(0.25, stoneReminder);
+ stoneReminder.setAlpha(1);
+ graphicEntityModule.commitEntityState(0.5, stoneReminder);
}
void displayMessage(String msg) {
graphicEntityModule.commitEntityState(0, message);
}
- void destroy() {
- avatar.setRotation(170*Math.PI/180, Curve.ELASTIC);
+ void markLoser() {
+ graphicEntityModule.commitEntityState(0.5, avatar);
+ int dir = random.nextInt(2) == 1 ? 1 : -1;
+ avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+ }
+ void destroy() {
graphicEntityModule.commitEntityState(0.5, castle);
castle.setX(castle.getX(), Curve.ELASTIC);
castle.setScaleY(-0.2, Curve.EASE_IN);
}
+
+ void startTurn() {
+ stoneReminder.setAlpha(0);
+ graphicEntityModule.commitEntityState(0, stoneReminder);
+ }
}
Model model;
Sprite troll;
Text trollPositionGauge;
Player p0 = new Player(), p1 = new Player();
+ Text turnCounter; int _turns = 0;
void init(Model m) {
model = m;
drawBackground();
+ /*
+ * Random π/2-grained rotation of the avatar frames. Avoid
+ * having them π/2 apart, though, as one of them is likely
+ * going to end upside-down and the trick would be revealed.
+ * And I'd have to "draw" a new frame. Ewww.
+ */
+ p0.frameRot = random.nextInt(4) * Math.PI / 2;
p0.init(gameManager.getPlayer(0));
+ p1.frameRot = p1.frameRot +
+ (random.nextInt(2) == 1 ? 1 : -1) * Math.PI / 2;
p1.init(gameManager.getPlayer(1));
drawTroll();
+
+ drawDebug();
+ }
+
+ void startTurn() {
+ p0.startTurn();
+ p1.startTurn();
+
+ animateTurnCounter();
+ }
+
+ private class Pos {
+ int x, y;
+ Pos(int _x, int _y) { x = _x; y = _y; }
}
private void drawBackground() {
graphicEntityModule.createSprite()
.setImage("background.png")
.setAnchor(0);
+
+ int numMountains = random.nextInt(5);
+ while (numMountains --> 0) {
+ final int pngWidth = 366;
+ double scale = 0.5 * (1 + random.nextDouble());
+ int x = random.nextInt(1920 + (int) (scale*pngWidth))
+ - (int) (scale*pngWidth/2);
+ int baseTint = 64 + random.nextInt(128);
+ Sprite mountain = graphicEntityModule.createSprite()
+ .setImage("mountain.png")
+ .setX(x)
+ .setY(680)
+ .setAnchorX(0.5)
+ .setAnchorY(283.0 / 321.0)
+ .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+ .setScaleX(random.nextInt(2) == 0 ? scale : -scale)
+ .setScaleY(scale * (1 + (random.nextDouble() - 0.5) / 2))
+ .setSkewX((random.nextDouble() - 0.5) / 4)
+ .setSkewY((random.nextDouble() - 0.5) / 8)
+ .setTint((baseTint + random.nextInt(16) - 8) * 0x010000
+ + (baseTint + random.nextInt(16) - 8) * 0x0100
+ + (baseTint + random.nextInt(16) - 8) * 0x01);
+ graphicEntityModule.createSprite().setImage("mountaintop.png")
+ .setX(mountain.getX())
+ .setY(mountain.getY())
+ .setAnchorX(mountain.getAnchorX())
+ .setAnchorY(mountain.getAnchorY())
+ .setRotation(mountain.getRotation())
+ .setScaleX(mountain.getScaleX())
+ .setScaleY(mountain.getScaleY())
+ .setSkewX(mountain.getSkewX())
+ .setSkewY(mountain.getSkewY());
+ }
+
+ int numTrees = random.nextInt(21);
+ ArrayList<Pos> poss = new ArrayList<Pos>(numTrees);
+ while (numTrees --> 0) {
+ int x, y;
+ do {
+ x = random.nextInt(1920);
+ // yes, this biases randomness wrt perspective! :-(
+ y = 700 + random.nextInt(175);
+ } while (y > 880 && (x < 200 || x > 1720));
+ poss.add(new Pos(x, y));
+ }
+ poss.sort(new Comparator<Pos>() {
+ public int compare(Pos a, Pos b) { return a.y < b.y ? -1 : 1; }
+ });
+
+ for (Pos p : poss) {
+ double scale = ( 90.0 / 433.0 // base height from PNG
+ * (p.y - 680) / (875 - 680) ); // perspective
+ graphicEntityModule.createSprite()
+ .setImage(random.nextInt(2) == 0 ? "Alshockv1.png"
+ : "Alshockv2.png")
+ .setAnchorX(0.5)
+ .setAnchorY(1)
+ .setX(p.x)
+ .setY(p.y)
+ .setScaleX(scale * (random.nextInt(2) == 0 ? -1 : 1)
+ * (1 + (random.nextDouble() - 0.5) / 6))
+ .setScaleY(scale * (1 + (random.nextDouble() -0.5) / 6))
+ .setRotation((random.nextDouble() - 0.5) * Math.PI / 1800)
+ .setSkewX((random.nextDouble() - 0.5) /4)
+ .setSkewY((random.nextDouble() - 0.5) /8);
+ }
}
private void drawTroll() {
.setX(1980/2)
.setY(980)
.setFillColor(0xffffff);
+
+ moveTroll();
}
void moveTroll() {
Curve.ELASTIC);
trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
- int delta = model.trollPosition - model.roadLength / 2;
- if (delta < 0) {
- trollPositionGauge.setText("← " + Math.abs(delta));
+ int distLeft = model.trollPosition;
+ int distRight = model.roadLength - model.trollPosition;
+ if (distLeft <= 0) {
+ trollPositionGauge.setText("← " + distRight);
}
- else if (delta > 0) {
- trollPositionGauge.setText(Math.abs(delta) + " →");
+ else if (distRight <= 0) {
+ trollPositionGauge.setText(distLeft + " →");
}
else {
- trollPositionGauge.setText("↔");
+ trollPositionGauge.setText(distLeft + " ↔ " + distRight);
}
graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
trollPositionGauge.setX(troll.getX());
}
+ void animateTurnCounter() {
+ for (int i = 0; i < 10; i++) {
+ turnCounter.setText("T" + _turns + "." + i);
+ // The following line is likely not a bug.
+ graphicEntityModule.commitEntityState((double) i/9, turnCounter);
+ }
+ _turns++;
+ }
+
+ void drawDebug() {
+ String[] debugModePngs = graphicEntityModule.createSpriteSheetSplitter()
+ .setSourceImage("debug.png")
+ .setImageCount(2)
+ .setWidth(900)
+ .setHeight(150)
+ .setOrigRow(0)
+ .setOrigCol(0)
+ .setImagesPerRow(1)
+ .setName("debug")
+ .split();
+ SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
+ .setImages(debugModePngs)
+ .setX(1920 / 2)
+ .setY(80)
+ .setAnchorX(0.5)
+ .setLoop(true);
+ toggleModule.displayOnToggleState(debugMode, "debug", true);
+
+ turnCounter = graphicEntityModule.createText()
+ .setAnchorX(0.5)
+ .setAnchorY(0)
+ .setX(1920 / 2)
+ .setY(280)
+ .setStrokeColor(0xff0080)
+ .setFillColor(0xff0080)
+ .setFontFamily("monospace")
+ .setFontWeight(Text.FontWeight.BOLD)
+ .setFontSize(100);
+ toggleModule.displayOnToggleState(turnCounter, "debug", true);
+ animateTurnCounter();
+ }
}