}
void destroy() {
- gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + nicknameToken + "."));
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(trollRace.starter + " destroys " + nicknameToken + "."));
graphicEntityModule.commitEntityState(0.5, castle);
castle.setX(castle.getX(), Curve.ELASTIC);
castle.setScaleY(-0.2, Curve.EASE_IN);
}
void throwStones(int stones) {
- gameManager.addToGameSummary(String.format("%s throws %d stone%s at the troll.", nicknameToken, stones, stones == 1 ? "" : "s"));
+ gameManager.addToGameSummary(String.format("%s throws %d stone%s at " + trollRace.nonStarter(), nicknameToken, stones, stones == 1 ? "" : "s"));
}
void threwMoreStonesThanHad() {
}
}
+ enum TrollRace {
+ Troll("The troll", 0xfac200, "bland"),
+ IceTroll("The ice troll", 0x59a2a2, "ice"),
+ RockTroll("The rock troll", 0x78877f, "rock"),
+ WaterTroll("The water troll", 0x2b2fc6, "water"),
+ OlogHai("The Olog-Hai", 0x5b2e7d, "ologhai");
+ String starter, parser; int tint;
+ TrollRace(String s, int t, String p) {
+ starter = s;
+ tint = t;
+ parser = p;
+ }
+ String nonStarter() {
+ return Character.toLowerCase(starter.charAt(0))
+ + starter.substring(1);
+ }
+ }
+ TrollRace trollRace;
+
private void drawTroll() {
+ int r, league = gameManager.getLeagueLevel();
+ if (league <= 1) r = 4;
+ else if (league <= 2) r = 8;
+ else r = 10;
+
+ r = random.nextInt(r);
+ if (r < 4) trollRace = TrollRace.Troll;
+ else if (r < 6) trollRace = TrollRace.IceTroll;
+ else if (r < 8) trollRace = TrollRace.RockTroll;
+ else if (r < 9) trollRace = TrollRace.WaterTroll;
+ else if (r < 10) trollRace = TrollRace.OlogHai;
+ else throw new RuntimeException("Internal error: unknown troll race " + r);
+
+ // We read it for debugging purposes, but don't echo it back
+ // to the IDE. It is, after all, *not* a map parameter!
+ String buf = gameManager.getGameParameters().getProperty("ehtnicity");
+ if (buf != null) {
+ String key = "";
+ for (char c : buf.toCharArray())
+ if (Character.isLetter(c))
+ key += Character.toLowerCase(c);
+ iHateJava: do {
+ for (TrollRace race : TrollRace.values()) {
+ if (key.equals(race.parser)) {
+ trollRace = race;
+ break/*ing news: */ iHateJava;
+ }
+ }
+ gameManager.addToGameSummary("Ignoring unknown troll race: " + buf);
+ } while (false);
+ }
+ photoFinish: ; // The race is through, but Java has no goto :-(
+
Sprite trollBody = graphicEntityModule.createSprite()
.setImage("troll_body.png")
.setAnchorX(0.5)
.setAnchorY(1)
- .setTint(0xfac200);
+ .setTint(trollRace.tint);
Sprite trollPants = graphicEntityModule.createSprite()
.setImage("pants_red.png")
.setAnchorX(0.5)
void moveTroll(Dir d) {
moveTroll();
- gameManager.addToGameSummary("Troll " + d.movement);
+ gameManager.addToGameSummary(trollRace.starter + " " + d.movement);
trollMessage.setText(selectTrollMessage(d)).setAlpha(1, Curve.NONE);
graphicEntityModule.commitEntityState(0.5, trollMessage);
{ "pad > stick", "mouse gaming is lame", "stick > pad" },
{ "RTS > FPS", "solitaire best game", "FPS > RTS" },
{ "YT gaming > twitch", "i watch other ppl play", "twitch > YT gaming" },
+ { "orcs are wusses", "the amulet is in another dungeon", "elves are wusses" },
// I'm not exactly a gamer myself, I take hints on the topics du jour
// programming