import com.codingame.gameengine.core.AbstractPlayer.TimeoutException;
import com.codingame.gameengine.core.AbstractReferee;
-import com.codingame.gameengine.core.GameManager;
-import com.codingame.gameengine.core.MultiplayerGameManager;
-import com.codingame.gameengine.module.entities.GraphicEntityModule;
-import com.codingame.gameengine.module.entities.Rectangle;
-import com.codingame.gameengine.module.entities.Sprite;
-import com.codingame.gameengine.module.entities.Text;
-import com.codingame.gameengine.module.entities.Curve;
+import com.codingame.game.GodModeManager;
import com.google.inject.Inject;
import com.google.inject.Provider;
public class Referee extends AbstractReferee {
- @Inject private MultiplayerGameManager<Player> gameManager;
- @Inject private GraphicEntityModule graphicEntityModule;
+ @Inject private GameManager gameManager;
+ @Inject private GodModeManager gm;
+ @Inject private LeagueManager league;
@Inject private View view;
@Inject private Model model;
+ boolean disqual = false;
+
@Override
public void init() {
- model.init(gameManager.getSeed());
+ gm.init();
+ model.init();
gameManager.getPlayer(0).model = model.p0;
gameManager.getPlayer(1).model = model.p1;
for (Player p: gameManager.getPlayers()) {
p.gameInit(model.roadLength, model.initialStones,
- gameManager.getSeed());
+ model.seed, gm.getSalt());
}
view.init(model);
gameManager.getPlayer(0).view = view.p0;
gameManager.getPlayer(1).view = view.p1;
- gameManager.setFrameDuration(2000);
}
private void disqualify(Player player, String popup, String message) {
player.deactivate(player.getNicknameToken() + " " + popup);
- gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " " + message));
+ player.view.disqualify(message);
player.setScore(-1);
}
view.startTurn();
+ // Did I mention I hate Java? It didn't *have* to be this ugly!
+ if (disqual) { endGame(); return; }
+ if (model.exhausted()) { finishStones(); return ;}
+ if (model.haveWinner()) { endGame(); return; }
+
for (Player player : gameManager.getActivePlayers()) {
player.sendGameTurn();
}
* is ill-formed it could help them debug. Or shame them, at
* least.
*/
- boolean disqual = false;
for (Player player : gameManager.getActivePlayers()) {
- player.receiveGameTurn();
+ player.receiveGameTurn(); gm.transcend(player);
switch (player.type) {
case Timeout:
disqualify(player, "T/O", "timed out!");
}
player.view.displayMessage(player.messageString);
}
+ if (disqual) return;
- /* Update game model and view.
+ /* Update game model and view, stones' part.
*
* As a special case, the "cheater" (sending out negative
* stones) handling is deferred here because we need to update
* exhaustion).
*/
int delta = 0;
- boolean victory = false;
- boolean exhausted = false;
+ gm.update(gameManager.getPlayers());
for (Player player : gameManager.getActivePlayers()) {
player.view.throwStones(player.stoneThrow);
delta += player.model.getMultiplier() * player.stoneThrow;
if (player.stoneThrow < 0) {
- disqualify(player, "CHEAT", "cheated. Banning account.");
- player.view.markCheat();
- disqual = true;
+ switch(league.cheatLevel) {
+ case ALLOWED:
+ break;
+ case TOLERATED:
+ player.view.markCheat();
+ if (model.random.nextInt(2) == 0) player.model.loseRound();
+ break;
+ case FORBIDDEN:
+ disqualify(player, "CHEAT", "cheated. Banning account.");
+ player.view.markCheat();
+ disqual = true;
+ break;
+ }
}
if (player.stoneThrow != 0) {
player.view.animateStones(player.stoneThrow);
}
}
- /* If a player cheated, delta is unusable as is.
+ /* Update game model and view, troll part.
+ *
+ * If a player cheated, delta is unusable as is.
* (Consider the case the player on the right sent
* INT_MIN. INT_MIN * (-1) = INT_MIN, so that player
* would both glean the stones *and* push the troll away.
else if (cheat1) delta = 1;
if (delta > 0) {
- model.trollPosition++;
+ model.moveTroll(+1);
view.moveTroll(View.Dir.RIGHT);
}
else if (delta < 0) {
- model.trollPosition--;
+ model.moveTroll(-1);
view.moveTroll(View.Dir.LEFT);
}
else {
view.moveTroll(View.Dir.STILL);
// XXX animate
}
+ }
+ // XXX very similar to main turn pendant
+ private void finishStones() {
+ boolean noStones = true;
+ int delta = 0;
for (Player player : gameManager.getActivePlayers()) {
- player.model.adjustScore(model.trollPosition);
- }
-
- if (model.haveWinner()) {
- int loser = model.getLoser();
- gameManager.getPlayer(loser).view.destroy();
- victory = true;
+ if (model.haveWinner() && player.getIndex() == model.getLoser())
+ continue;
+ player.stoneThrow = player.model.getStones();
+ player.model.setStones(0);
+ delta += player.stoneThrow * player.model.getMultiplier();
+ player.view.throwStones(player.stoneThrow);
+ if (player.stoneThrow != 0) {
+ noStones = false;
+ player.view.animateStones(player.stoneThrow);
+ player.view.updateStoneCounter();
+ }
}
- else if (model.exhausted()) exhausted = true;
-
- if (disqual || victory || exhausted) endGame();
+ if (noStones) { endGame(); return; }
+ model.moveTroll(delta);
+ view.moveTroll();
}
private void endGame() {
gameManager.endGame();
+ if (model.haveWinner()) {
+ int loser = model.getLoser();
+ gameManager.getPlayer(loser).view.defeat();
+ }
+
Player p0 = gameManager.getPlayer(0);
Player p1 = gameManager.getPlayer(1);