Add a side seed for @pb4. Cry before the in-IDE HTML rendering.
[troll.git] / config / statement_en.html
index edffecf..b5f784b 100644 (file)
          <div class="title">Map Input</div>
          <div class="text">
            <p>
-             Your first line of input contains three space-separated
+             Your first line of input contains space-separated
              parameters:
-             <var>roadLength</var> <var>initialStones</var> <var>seed</var>
+             <var>roadLength</var> <var>initialStones</var>
+             <var>gameSeed</var> <var>gameSide</var>
+             <var>reserved1</var> &hellip; <var>reservedN</var>
            </p>
            <dl style="margin: 1em;">
              <dt>roadLength</dt>
                algorithms, and you're encouraged to do the same!  See
                examples section below for simple ways to achieve that.
              </dd>
+             <dt>gameSide</dt>
+             <dd style="margin-left: 6em;">
+               which side you're on, as <const>-1</const>
+               or <const>1</const>.  It's not supposed to make a
+               difference to how you handle the rest of the game, but
+               you can XOR it to your <code>gameSeed</code> to have a
+               (reproducible) random that doesn't mecessarily draw
+               when it plays against itself.
+             </dd>
+             <dt>reserved<em>N</em></dt>
+             <dd style="margin-left: 6em;">
+               one or more parameters, reserved for future use
+             </dd>
            </dl>
          </div>
        </div>