Early game termination
[troll.git] / src / main / java / com / codingame / game / Referee.java
index f9c442b..dfa3324 100644 (file)
@@ -24,6 +24,8 @@ public class Referee extends AbstractReferee {
     @Inject private View view;
     @Inject private Model model;
 
+    boolean disqual = false;
+
     @Override
     public void init() {
         model.init(gameManager.getSeed());
@@ -53,6 +55,11 @@ public class Referee extends AbstractReferee {
 
         view.startTurn();
 
+        // Did I mention I hate Java? It didn't *have* to be this ugly!
+        if (disqual) { endGame(); return; }
+        if (model.exhausted()) { finishStones(); return ;}
+        if (model.haveWinner()) { endGame(); return; }
+
         for (Player player : gameManager.getActivePlayers()) {
             player.sendGameTurn();
         }
@@ -63,7 +70,6 @@ public class Referee extends AbstractReferee {
          * is ill-formed it could help them debug.  Or shame them, at
          * least.
          */
-        boolean disqual = false;
         for (Player player : gameManager.getActivePlayers()) {
             player.receiveGameTurn();
             switch (player.type) {
@@ -116,8 +122,6 @@ public class Referee extends AbstractReferee {
          * exhaustion).
          */
         int delta = 0;
-        boolean victory = false;
-        boolean exhausted = false;
         for (Player player : gameManager.getActivePlayers()) {
             player.view.throwStones(player.stoneThrow);
             delta += player.model.getMultiplier() * player.stoneThrow;
@@ -150,35 +154,47 @@ public class Referee extends AbstractReferee {
         else if (cheat1) delta =  1;
 
         if (delta > 0) {
-            model.trollPosition++;
+            model.moveTroll(+1);
             view.moveTroll(View.Dir.RIGHT);
         }
         else if (delta < 0) {
-            model.trollPosition--;
+            model.moveTroll(-1);
             view.moveTroll(View.Dir.LEFT);
         }
         else {
             view.moveTroll(View.Dir.STILL);
             // XXX animate
         }
+    }
 
+    // XXX very similar to main turn pendant
+    private void finishStones() {
+        boolean noStones = true;
+        int delta = 0;
         for (Player player : gameManager.getActivePlayers()) {
-            player.model.adjustScore(model.trollPosition);
-        }
-
-        if (model.haveWinner()) {
-            int loser = model.getLoser();
-            gameManager.getPlayer(loser).view.destroy();
-            victory = true;
+            player.stoneThrow = player.model.getStones();
+            player.model.setStones(0);
+            delta += player.stoneThrow * player.model.getMultiplier();
+            player.view.throwStones(player.stoneThrow);
+            if (player.stoneThrow != 0) {
+                noStones = false;
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
+            }
         }
-        else if (model.exhausted()) exhausted = true;
-
-        if (disqual || victory || exhausted) endGame();
+        if (noStones) { endGame(); return; }
+        model.moveTroll(delta);
+        view.moveTroll();
     }
 
     private void endGame() {
         gameManager.endGame();
 
+        if (model.haveWinner()) {
+            int loser = model.getLoser();
+            gameManager.getPlayer(loser).view.defeat();
+        }
+
         Player p0 = gameManager.getPlayer(0);
         Player p1 = gameManager.getPlayer(1);