</p>
<table>
<tr><th>Road length</th><th>Stones</th></tr>
- <tr><td><const>7</const></td><td><const>15</const></td></tr>
- <tr><td><const>7</const></td><td><const>30</const></td></tr>
- <tr><td><const>15</const></td><td><const>30</const></td></tr>
- <tr><td><const>15</const></td><td><const>50</const></td></tr>
+ <tr><td><const>6</const></td><td><const>15</const></td></tr>
+ <tr><td><const>6</const></td><td><const>30</const></td></tr>
+ <tr><td><const>14</const></td><td><const>30</const></td></tr>
+ <tr><td><const>14</const></td><td><const>50</const></td></tr>
</table>
<p>
As with anything in this <em>draft</em> statement, this
<span>Change Log</span>
</h2>
<ul>
+ <li>
+ Fixed the road length fencepost non-issue.
+ </li>
+ <li>
+ Of course that game needed MSG functionality!
+ </li>
<li>
Enforce the one-stone rule. (that also fixed the legacy
buh—sorry people! I put an easter egg in exchange)
<div class="statement-story"
style="position: relative; min-height: min-content">
<div class="story-text">
+ <div style="text-align: center">
+ “Trolls simply detest the very sight of dwarves (uncooked).”
+ </div>
+ <div style="text-align: right">
+ — J.R.R. Tolkien, <i>The Hobbit</i>
+ </div>
+
+ <hr>
+
Based on an involuntary suggestion by
<span class="card" cg-codingamer-card-popup=""
userid="user.codingamer.userId">