Ça trolle…
/
troll.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Don't keep last stone throw count up after the fact
[troll.git]
/
config
/
statement_en.html
diff --git
a/config/statement_en.html
b/config/statement_en.html
index
476de50
..
3145916
100644
(file)
--- a/
config/statement_en.html
+++ b/
config/statement_en.html
@@
-16,9
+16,10
@@
<span>Rules</span>
</h2>
<div class="statement-rules-content">
<span>Rules</span>
</h2>
<div class="statement-rules-content">
- You <em>have</em> to shoot at least <const>1</const> stone per
- turn if you have any left.
- </div>
+ If you have stones, shoot <const>1</const> or more of them.
+ <br>
+ If you don't have stones, shoot <const>0</const> exactly.
+ </div>
</div>
<div class="statement-section statement-warning">
<h2>
</div>
<div class="statement-section statement-warning">
<h2>
@@
-90,6
+91,10
@@
</h2>
<div class="statement-protocol-content">
Just read the sample code. You can figure this out.
</h2>
<div class="statement-protocol-content">
Just read the sample code. You can figure this out.
+ <br>
+ You're currently allowed the default SDK timings. I think it's
+ one second for the first turn and 50 ms then, but don't
+ quote me on this.
</div>
</div>
<div class="statement-section statement-expertrules">
</div>
</div>
<div class="statement-section statement-expertrules">
@@
-105,10
+110,10
@@
</p>
<table>
<tr><th>Road length</th><th>Stones</th></tr>
</p>
<table>
<tr><th>Road length</th><th>Stones</th></tr>
- <tr><td><const>
7
</const></td><td><const>15</const></td></tr>
- <tr><td><const>
7
</const></td><td><const>30</const></td></tr>
- <tr><td><const>1
5
</const></td><td><const>30</const></td></tr>
- <tr><td><const>1
5
</const></td><td><const>50</const></td></tr>
+ <tr><td><const>
6
</const></td><td><const>15</const></td></tr>
+ <tr><td><const>
6
</const></td><td><const>30</const></td></tr>
+ <tr><td><const>1
4
</const></td><td><const>30</const></td></tr>
+ <tr><td><const>1
4
</const></td><td><const>50</const></td></tr>
</table>
<p>
As with anything in this <em>draft</em> statement, this
</table>
<p>
As with anything in this <em>draft</em> statement, this
@@
-123,6
+128,12
@@
<span>Change Log</span>
</h2>
<ul>
<span>Change Log</span>
</h2>
<ul>
+ <li>
+ Fixed the road length fencepost non-issue.
+ </li>
+ <li>
+ Of course that game needed MSG functionality!
+ </li>
<li>
Enforce the one-stone rule. (that also fixed the legacy
buh—sorry people! I put an easter egg in exchange)
<li>
Enforce the one-stone rule. (that also fixed the legacy
buh—sorry people! I put an easter egg in exchange)
@@
-149,6
+160,15
@@
<div class="statement-story"
style="position: relative; min-height: min-content">
<div class="story-text">
<div class="statement-story"
style="position: relative; min-height: min-content">
<div class="story-text">
+ <div style="text-align: center">
+ “Trolls simply detest the very sight of dwarves (uncooked).”
+ </div>
+ <div style="text-align: right">
+ — J.R.R. Tolkien, <i>The Hobbit</i>
+ </div>
+
+ <hr>
+
Based on an involuntary suggestion by
<span class="card" cg-codingamer-card-popup=""
userid="user.codingamer.userId">
Based on an involuntary suggestion by
<span class="card" cg-codingamer-card-popup=""
userid="user.codingamer.userId">