Don't keep last stone throw count up after the fact
[troll.git] / config / statement_en.html
index 476de50..3145916 100644 (file)
        <span>Rules</span> 
      </h2> 
      <div class="statement-rules-content">
        <span>Rules</span> 
      </h2> 
      <div class="statement-rules-content">
-       You <em>have</em> to shoot at least <const>1</const> stone per
-       turn if you have any left.
-     </div> 
+       If you have stones, shoot <const>1</const> or more of them.
+       <br>
+       If you don't have stones, shoot <const>0</const> exactly.
+     </div>
    </div>
    <div class="statement-section statement-warning">
      <h2>
    </div>
    <div class="statement-section statement-warning">
      <h2>
      </h2>
      <div class="statement-protocol-content">
        Just read the sample code.  You can figure this out.
      </h2>
      <div class="statement-protocol-content">
        Just read the sample code.  You can figure this out.
+       <br>
+       You're currently allowed the default SDK timings.  I think it's
+       one second for the first turn and 50&nbsp;ms then, but don't
+       quote me on this.
      </div>
    </div>
    <div class="statement-section statement-expertrules">
      </div>
    </div>
    <div class="statement-section statement-expertrules">
        </p>
        <table>
          <tr><th>Road length</th><th>Stones</th></tr>
        </p>
        <table>
          <tr><th>Road length</th><th>Stones</th></tr>
-         <tr><td><const>7</const></td><td><const>15</const></td></tr>
-         <tr><td><const>7</const></td><td><const>30</const></td></tr>
-         <tr><td><const>15</const></td><td><const>30</const></td></tr>
-         <tr><td><const>15</const></td><td><const>50</const></td></tr>
+         <tr><td><const>6</const></td><td><const>15</const></td></tr>
+         <tr><td><const>6</const></td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td><const>50</const></td></tr>
        </table>
        <p>
          As with anything in this <em>draft</em> statement, this
        </table>
        <p>
          As with anything in this <em>draft</em> statement, this
        <span>Change Log</span>
      </h2>
      <ul>
        <span>Change Log</span>
      </h2>
      <ul>
+       <li>
+         Fixed the road length fencepost non-issue.
+       </li>
+       <li>
+         Of course that game needed MSG functionality!
+       </li>
        <li>
          Enforce the one-stone rule.  (that also fixed the legacy
          buh&mdash;sorry people!  I put an easter egg in exchange)
        <li>
          Enforce the one-stone rule.  (that also fixed the legacy
          buh&mdash;sorry people!  I put an easter egg in exchange)
      <div class="statement-story"
           style="position: relative; min-height: min-content">
        <div class="story-text">
      <div class="statement-story"
           style="position: relative; min-height: min-content">
        <div class="story-text">
+         <div style="text-align: center">
+           &ldquo;Trolls simply detest the very sight of dwarves (uncooked).&rdquo;
+         </div>
+         <div style="text-align: right">
+           &mdash;&nbsp;J.R.R. Tolkien, <i>The Hobbit</i>
+         </div>
+
+         <hr>
+
          Based on an involuntary suggestion by
          <span class="card" cg-codingamer-card-popup=""
                userid="user.codingamer.userId">
          Based on an involuntary suggestion by
          <span class="card" cg-codingamer-card-popup=""
                userid="user.codingamer.userId">