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[troll.git] / config / statement_en.html
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        <span>Rules</span> 
      </h2> 
      <div class="statement-rules-content">
-       You <em>have</em> to shoot at least <const>1</const> stone per
-       turn if you have any left.
-     </div> 
-   </div>
-   <div class="statement-section statement-warning">
-     <h2>
-       <span class="icon icon-warning">&nbsp;</span>
-       <span>Breaking Change</span>
-     </h2>
-     <p>
-       The <var>roadLength</var> game input variable used to be the
-       cardinal number of positions the troll could be in.  That's the
-       way it was presented in the original game, but I leaned more
-       towards distances to make the I/O protocol easier on beginners.
-       So it's currently inconsistent.
-     </p>
-     <p>
-       This is going to change in the following days to be a distance
-       everywhere, more in line with the protocol's other measures.
-       Not to mention being somewhat more consistent with the variable
-       name.  Thanks
-       <a href="https://www.codingame.com/profile/c4a50746f425cb125f77487aaf51350c7258821">
-         @Snef
-       </a>
-       for reminding me of this.
-     </p>
-     <p>
-       If you used this variable, I suggest you temporarily used one
-       of these workarounds so you don't get bit by the upcoming
-       change:
-     </p>
-     <table>
-       <tr><th>Former use</th><th>As a</th><th>Try this</th></tr>
-       <tr>
-         <td><pre>roadLength - 1</pre></td>
-         <td><pre>distance to opponent</pre></td>
-         <td><pre>roadLength & (~1)</pre></td>
-       </tr>
-       <tr>
-         <td><pre>roadLength</pre></td>
-         <td><pre>number of troll states</pre></td>
-         <td><pre>roadLength | 1</pre></td>
-       </tr>
-       <tr>
-         <td><pre>roadLength + 1</pre></td>
-         <td><pre>I have no idea</pre></td>
-         <td><pre>(roadLength + 1) & (-1)</pre></td>
-       </tr>
-     </table>
+       If you have stones, shoot <const>1</const> or more of them.
+       <br>
+       If you don't have stones, shoot <const>0</const> exactly.
+     </div>
    </div>
    <div class="statement-section statement-warning">
      <h2>
      </h2>
      <div class="statement-protocol-content">
        Just read the sample code.  You can figure this out.
+       <br>
+       You're currently allowed the default SDK timings.  I think it's
+       one second for the first turn and 50&nbsp;ms then, but don't
+       quote me on this.
      </div>
    </div>
    <div class="statement-section statement-expertrules">
        </p>
        <table>
          <tr><th>Road length</th><th>Stones</th></tr>
-         <tr><td><const>7</const></td><td><const>15</const></td></tr>
-         <tr><td><const>7</const></td><td><const>30</const></td></tr>
-         <tr><td><const>15</const></td><td><const>30</const></td></tr>
-         <tr><td><const>15</const></td><td><const>50</const></td></tr>
+         <tr><td><const>6</const></td><td><const>15</const></td></tr>
+         <tr><td><const>6</const></td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td><const>30</const></td></tr>
+         <tr><td><const>14</const></td><td><const>50</const></td></tr>
        </table>
        <p>
          As with anything in this <em>draft</em> statement, this
        <span>Change Log</span>
      </h2>
      <ul>
+       <li>
+         This is computer science.  Trees are non-negociable.
+         (asset contributed by
+         <a href="https://www.codingame.com/profile/f529ecfbb6cc3b402a40027fd38beec14437821">
+           Alshock
+         </a>)
+       </li>
+       <li>
+         Don't destroy the castle if the troll doesn't reach it.
+       </li>
+       <li>
+         Ensure proper troll movement direction in all cases of
+         cheating.
+       </li>
+       <li>
+         Fixed the road length fencepost non-issue.
+       </li>
+       <li>
+         Of course that game needed MSG functionality!
+       </li>
        <li>
          Enforce the one-stone rule.  (that also fixed the legacy
          buh&mdash;sorry people!  I put an easter egg in exchange)
      <div class="statement-story"
           style="position: relative; min-height: min-content">
        <div class="story-text">
-         Based on an involuntary suggestion by
-         <span class="card" cg-codingamer-card-popup=""
-               userid="user.codingamer.userId">
-           <a class="pseudo"
-              href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
-              title="Zaap38">Zaap38</a>
-         </span>
-         on the #Fr channel.  The original appears to be by
-         <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
-           Romain Andr&eacute;-Lovichi
-         </a>.
+         <div style="text-align: center">
+           &ldquo;Trolls simply detest the very sight of dwarves (uncooked).&rdquo;
+         </div>
+         <div style="text-align: right">
+           &mdash;&nbsp;J.R.R. Tolkien, <i>The Hobbit</i>
+         </div>
+
+         <p>
+           Based on an involuntary suggestion by
+           <span class="card" cg-codingamer-card-popup=""
+                 userid="user.codingamer.userId">
+             <a class="pseudo"
+                href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
+                title="Zaap38">Zaap38</a>
+           </span>
+           on the #Fr channel.  The original appears to be by
+           <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
+             Romain Andr&eacute;-Lovichi
+           </a>.
+         </p>
+
+         <p>
+           The source code for this game
+           <a href="https://troll.desast.re/troll.git">is available</a>.
+         </p>
        </div>
      </div>
    </div>