Endgame status must spring out of opposite corner, not always lower right
[troll.git] / src / main / java / com / codingame / game / Model.java
index 405db66..00701d1 100644 (file)
@@ -1,7 +1,9 @@
 package com.codingame.game;
 
 import java.util.Random;
+import java.util.Properties;
 
+import com.codingame.gameengine.core.GameManager;
 import com.codingame.gameengine.core.MultiplayerGameManager;
 import com.google.inject.Inject;
 
@@ -93,6 +95,43 @@ class Model {
             break;
         }
 
+        Properties ps = gameManager.getGameParameters();
+        String buf = ps.getProperty("roadLength");
+        if (buf != null) {
+            try {
+                int i = Integer.parseInt(buf);
+                if (i < 0 || i > 20 || (i & 1) != 0) {
+                    gameManager.addToGameSummary(GameManager.formatErrorMessage("Ignoring invalid road length: " + buf));
+                }
+                else {
+                    roadLength = i;
+                    gameManager.addToGameSummary("Road length overridden to " + i);
+                }
+            }
+            catch(NumberFormatException e) {
+                gameManager.addToGameSummary(GameManager.formatErrorMessage("Ill-formed road length: " + buf));
+            }
+        }
+        ps.setProperty("roadLength", new Integer(roadLength).toString());
+
+        buf = ps.getProperty("initialStones");
+        if (buf != null) {
+            try {
+                int i = Integer.parseInt(buf);
+                if (i > 50) {
+                    gameManager.addToGameSummary(GameManager.formatErrorMessage("Ignoring invalid initial stone count: " + buf));
+                }
+                else {
+                    initialStones = i;
+                    gameManager.addToGameSummary("Initial stone count overridden to " + buf);
+                }
+            }
+            catch (NumberFormatException e) {
+                gameManager.addToGameSummary(GameManager.formatErrorMessage("Ill-formed initial stone count: " + buf));
+            }
+        }
+        ps.setProperty("initialStones", new Integer(initialStones).toString());
+
         trollPosition = roadLength / 2;
 
         p0 = new Player(0);