- <ul>
- <li>
- This is computer science. Trees are non-negociable.
- (asset contributed by
- <a href="https://www.codingame.com/profile/f529ecfbb6cc3b402a40027fd38beec14437821">
- Alshock
- </a>)
- </li>
- <li>
- Don't destroy the castle if the troll doesn't reach it.
- </li>
- <li>
- Ensure proper troll movement direction in all cases of
- cheating.
- </li>
- <li>
- Fixed the road length fencepost non-issue.
- </li>
- <li>
- Of course that game needed MSG functionality!
- </li>
- <li>
- Enforce the one-stone rule. (that also fixed the legacy
- buh—sorry people! I put an easter egg in exchange)
- </li>
- <li>
- Cutesy defeat animations.
- </li>
- <li>
- Distinct castle sprites!
- </li>
- <li>
- Terminate game when there are no more stones in sight.
- </li>
- <li>
- More pretty. (SRLSLY)
- </li>
- <li>
- No more void maps. (root cause: Java <const>%</const> on a
- negative seed)
- </li>
- </ul>
+ <p>
+ I'm not maintaining the full changelog here anymore as the
+ <a href="https://troll.desast.re/troll.git">game's source
+ repository</a> is now publicly available. I'll just make note
+ of the single latest change, so you can know how far behind you
+ were lagging. Patches welcome, BTW.
+ </p>
+ <p>
+ This draft's last change is:
+ <strong>
+ restore cheat throw visuals.
+ </strong>
+ </p>