Make game parameters overridable through game settings
[troll.git] / config / statement_en.html
index 2f674bc..428577f 100644 (file)
    <div class="statement-section statement-expertrules">
      <h2>
        <span class="icon icon-expertrules">&nbsp;</span>
-       <span>Maps</span>
+       <span>Expert rules</span>
      </h2>
      <div class="statement-expert-rules-content">
        <p>
          is <strong>subject to change without notice</strong>.  Why do
          you think they're provided in the game input?
        </p>
+       <p>
+         You can also override them via game
+         settings <tt>roadLength</tt> and <tt>initialStones</tt>.
+       </p>
      </div>
    </div>
    <div class="statement-section statement-protocol">
        <span class="icon icon-protocol">&nbsp;</span>
        <span>Change Log</span>
      </h2>
-     <ul>
-       <li>
-         Don't destroy the castle if the troll doesn't reach it.
-       </li>
-       <li>
-         Ensure proper troll movement direction in all cases of
-         cheating.
-       </li>
-       <li>
-         Fixed the road length fencepost non-issue.
-       </li>
-       <li>
-         Of course that game needed MSG functionality!
-       </li>
-       <li>
-         Enforce the one-stone rule.  (that also fixed the legacy
-         buh&mdash;sorry people!  I put an easter egg in exchange)
-       </li>
-       <li>
-         Cutesy defeat animations.
-       </li>
-       <li>
-         Distinct castle sprites!
-       </li>
-       <li>
-         Terminate game when there are no more stones in sight.
-       </li>
-       <li>
-         More pretty. (SRLSLY)
-       </li>
-       <li>
-         No more void maps. (root cause: Java <const>%</const> on a
-         negative seed)
-       </li>
-     </ul>
+     <p>
+       I'm not maintaining the full changelog here anymore as the
+       <a href="https://troll.desast.re/troll.git">game's source
+       repository</a> is now publicly available.  I'll just make note
+       of the single latest change, so you can know how far behind you
+       were lagging.  Patches welcome, BTW.
+     </p>
+     <p>
+       This draft's last change is:
+       <strong>
+         game parameters can be overridden.
+       </strong>
+     </p>
    </div>
    <div class="statement-story-background">
      <div class="statement-story"
          <div style="text-align: right">
            &mdash;&nbsp;J.R.R. Tolkien, <i>The Hobbit</i>
          </div>
-
-         <hr>
-
-         Based on an involuntary suggestion by
-         <span class="card" cg-codingamer-card-popup=""
-               userid="user.codingamer.userId">
-           <a class="pseudo"
-              href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
-              title="Zaap38">Zaap38</a>
-         </span>
-         on the #Fr channel.  The original appears to be by
-         <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
-           Romain Andr&eacute;-Lovichi
-         </a>.
+       </div>
+       <div class="story-text">
+         <p>
+           Based on an involuntary suggestion by
+           <span class="card" cg-codingamer-card-popup=""
+                 userid="user.codingamer.userId">
+             <a class="pseudo"
+                href="/profile/dbfa96e0ac9b77a3db679628f27224ae8509333"
+                title="Zaap38">Zaap38</a>
+           </span>
+           on the #Fr channel.  The original appears to be by
+           <a href="http://andre.lovichi.free.fr/teaching/ea/2015-2016/cours/troll/Trolls_et_chateaux.pdf">
+             Romain Andr&eacute;-Lovichi
+           </a>.
+         </p>
        </div>
      </div>
    </div>